244,592 Commits over 3,898 Days - 2.61cph!

10 Years Ago
radiation balance grenade balance explosives use multiple damage types
10 Years Ago
- Reworked raised section in 1-2 and now has extra exit
10 Years Ago
Fixed WoundingEnd bugs (thans bawng
10 Years Ago
grenade bounce sound is no longer 2d added grenade icon
10 Years Ago
OSX decal shader fix
10 Years Ago
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn) Fixed some trigger bugs Added TriggerHurtEx (can hurt based on movement, play effects) Added TriggerMovement (can modify player's movement) Barricades slow players movement Barricades deal damage based on movement Added wooden barricade with barbed wire Added metal barricade Updated phrases and lootspawn tables
10 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
10 Years Ago
Some more informative error logging and minor tweaks.
10 Years Ago
merge from main
10 Years Ago
some rope texture definition improvements
10 Years Ago
- Setup a Destroy mission and it's objectives in 1-2 - Fixed a bug in LevelSpawnItem.cs
10 Years Ago
Merge from procgen7.1
10 Years Ago
Merge from main
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Only start placing bridges that can actually be completed
10 Years Ago
Prefab auto-updates (removed parameter)
10 Years Ago
Increased river terrain height modifier fade distance
10 Years Ago
Reduced overhang density Tweaked river rock density and dithering
10 Years Ago
- Basic enemy spawner placement for 1-2 - Fixed visual on Booze Burner prefab
10 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
10 Years Ago
fixed some barricades pivot placement
10 Years Ago
merge from barricades
10 Years Ago
merge from main
10 Years Ago
Wood and metal barricades progress so far
bot
10 Years Ago
Windows Build 477
10 Years Ago
Fixed bleeding notification not showing
10 Years Ago
- Finished rough layout of 1-2
10 Years Ago
Added material and textures to Mavis_racket.ma scene.
10 Years Ago
Reduced ore cluster size
10 Years Ago
- Removed some debug spam
10 Years Ago
Merge from main
bot
10 Years Ago
Windows Build 476
10 Years Ago
Updated grenade to be in 'Weapons' loot table
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
F1 Grenade implementation :D
10 Years Ago
Bump up ambience volume
10 Years Ago
- Interior/Exterior transition first working prototype. - Added some terrain to test map, updated navmesh - Unit selection is broken (???) - UnitView doesn't get properly scaled on instantiation?
10 Years Ago
Reduce falloff distance for impact sounds
10 Years Ago
First pass at bear sounds
10 Years Ago
improved the special fx when shooting cloth material (added flecks of fabric flying out)
10 Years Ago
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10 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
10 Years Ago
stone more expensive armored much more expensive
10 Years Ago
Hmf
10 Years Ago
- Working on Exterior/Interior camera transitions - Some UI Cleanup - Player pre-loaded in game_boostrap scene, now only one AudioListener ever (on Player) - Added Open Sans font, removed old font prefabs from pre 5.x - Couple of fixes to ZoneSeason editor only stuff
10 Years Ago
Fixed roadside placement delta being too high
10 Years Ago
Fix for awake players not adding comfort
10 Years Ago
Cleanup
10 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent