244,594 Commits over 3,898 Days - 2.61cph!

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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
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10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
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10 Years Ago
OSX Build
10 Years Ago
ZoneSeasons now uses TOD_Time events to trigger season changes
10 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
10 Years Ago
GameManager destroys existing scene EditorOnly stuff when loading from a game scene
10 Years Ago
Fixed another issue with LoadGameFromSubscene...
10 Years Ago
Disable Unity splash screen
10 Years Ago
Restoring unit_so_test terrain asset file that got corruped somehow
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10 Years Ago
Windows Build 481
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10 Years Ago
Linux Build 523
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10 Years Ago
LinuxDS Build 553
bot
10 Years Ago
OSX Build 629
10 Years Ago
Scene stuff
10 Years Ago
* Fixed Combine Helicopter, Floor Turret, Dropship & Gunship bleeding in multiplayer * Increased env_projectedtexture max distance to 32768 in MP * Fixed Stalkers leaving their beams after they are removed and not bleeding
10 Years Ago
Added property set copy/paste between SpeedTree materials
10 Years Ago
Merge from main
10 Years Ago
Pre-merge
10 Years Ago
CreateCollider NRE fix
10 Years Ago
Destroy only the placeholder (instead of all child objects) when refreshing a TreeMesh Re-add bush rustles Add rustles to trees
10 Years Ago
Unit selection fix (anim controller "None" state being triggered properly when not unit selected or hovered)
10 Years Ago
Quick fix for selection projectors always showing.
10 Years Ago
- Downgraded back to 5.0.0f4 - Bound keys 1,2 and 3 to preset game speed controls (1x, 5x, 12x timescales) - Player.Instance no longer self instantiates in the getter... (to solve isssues with Player being loaded in startup_scene) - Added some timecontrol UI assets
10 Years Ago
Schoolboy error
10 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
10 Years Ago
Fixed some errors not getting reported
10 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
10 Years Ago
Fixed text layout on signs being inconsistent
10 Years Ago
fixed crystals having 0 health and they now use ore protection values
10 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
10 Years Ago
fixed the positioning of the guns so it doesnt look like the player is about to shoot his own hand off
10 Years Ago
Fixed player rendering distance
10 Years Ago
updated manifest
10 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person
10 Years Ago
fixed minor bug with the 3rd person syringe anims
10 Years Ago
changed the 3rd person medical syringe animations so they match the bandage wrap anims
10 Years Ago
added animation for bandage wrapping other players for the view model / third person
10 Years Ago
Added ability to remove specular from terrain and terrain-blend shaders; zero spec = no spec Added deferred shader override to Graphics Settings