244,592 Commits over 3,898 Days - 2.61cph!
stone hatchet world model
tweaked the inplace turning animations
turn inplace animations for rifle / rock / spear / torch
Added Mavis racket maya & fbx files
Added blended topology to cave
Added some code utils, moved easing code
wooden barricade boilerplate
- Laser/missile turret improvements
Added blended topology type
Optimized terrain raycasting step
unwrapped drill spaceship, ready for texture
- Meg's Placeholder model for the bouncer balls
Added 2P special markers and updated panel
Increased heightmap resolution to be in line with the custom 4k map
Removed splat based height offset
- Created a separate prefab for Missile Turrets
Use ItemConsume properties to give effects
Interrupt use on other
- Reworked turret hierachy so the turret's forward is actually forward
* Increased MaxDistance of env_projectedtexture from 1500 to
10240 in Multi Player
* Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround
* Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled
* Added Nextbot:OnContact( ent )
* Added Nextbot:OnIgnite()
* Added Nextbot:OnNavAreaChanged( old, new )
Prevent placing sleeping bag inside resources
held bandage baseline
syringe refactor
Removed old network code.
Dropped items can finally have unique models
Network/Save protocol++
Changed how InitShared/PostInitShared get called to be clearer
Fixed another sleeping bag exploit
Renamed a bunch of files
Some cave test assets and updated Human Male, Rocks and reference files from... a while ago :x
Improved bridge terrain adjustments
Moved characters into an empty node and hidden
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
- Level work
- Missiles
- Radius blasts can now be used by enemy weapons
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it
Splat normals now ignored below LOD 300
Changed checksum calculation to topology-only
Include full topology map in checksum rather than checkerboard pattern