244,592 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Mountain blending tweak
10 Years Ago
stone hatchet world model
10 Years Ago
Bridge tweaks
10 Years Ago
tweaked the inplace turning animations
10 Years Ago
turn inplace animations for rifle / rock / spear / torch
10 Years Ago
Added Mavis racket maya & fbx files
10 Years Ago
Added blended topology to cave
10 Years Ago
Added some code utils, moved easing code
10 Years Ago
Terrain raycast tweaks
10 Years Ago
Removed debug shit
10 Years Ago
wooden barricade boilerplate
10 Years Ago
- Laser/missile turret improvements
10 Years Ago
Added blended topology type Optimized terrain raycasting step
10 Years Ago
unwrapped drill spaceship, ready for texture
10 Years Ago
- Meg's Placeholder model for the bouncer balls
10 Years Ago
more compile error BS
10 Years Ago
compile fix
10 Years Ago
Added 2P special markers and updated panel
10 Years Ago
merge into main
10 Years Ago
plastic moves/deletes
10 Years Ago
update phrases etc
10 Years Ago
merge from main
10 Years Ago
Merge from main
10 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
10 Years Ago
- Created a separate prefab for Missile Turrets
10 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
bot
10 Years Ago
Windows Build 475
10 Years Ago
- Reworked turret hierachy so the turret's forward is actually forward
bot
10 Years Ago
OSX Build 624
10 Years Ago
Merged in itemmodels
10 Years Ago
* Increased MaxDistance of env_projectedtexture from 1500 to 10240 in Multi Player * Added 'ent' argument to Nextbot:OnLeaveGround & Nextbot:OnLandOnGround * Added 'victim' and 'damageinfo' arguments to Nextbot:OnOtherKilled * Added Nextbot:OnContact( ent ) * Added Nextbot:OnIgnite() * Added Nextbot:OnNavAreaChanged( old, new )
10 Years Ago
Prevent placing sleeping bag inside resources
10 Years Ago
held bandage baseline syringe refactor
10 Years Ago
Merged from main
10 Years Ago
Removed old network code.
10 Years Ago
Missed file
10 Years Ago
Dropped items can finally have unique models Network/Save protocol++ Changed how InitShared/PostInitShared get called to be clearer Fixed another sleeping bag exploit Renamed a bunch of files
10 Years Ago
Missing file
10 Years Ago
Missing files.
10 Years Ago
Backup
10 Years Ago
Updated to Unity 5.1
10 Years Ago
Cave test assets
10 Years Ago
Some cave test assets and updated Human Male, Rocks and reference files from... a while ago :x
10 Years Ago
Improved bridge terrain adjustments
10 Years Ago
Moved characters into an empty node and hidden
10 Years Ago
Hand-drawn effect test
10 Years Ago
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
10 Years Ago
- Level work - Missiles - Radius blasts can now be used by enemy weapons
10 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
10 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern