244,556 Commits over 3,898 Days - 2.61cph!
Merged legacy-terrain and procgen7 branches
Driftwood and some stuff.
renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
made some improvements to the player flinch animations
Fixed GameTrace failing inside caves
Post-build deployment, GUID: 0b9ea170-250d-455c-9e5e-33c02203cf01
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
Changed camera clear flags to solid color
Post-build deployment, GUID: 31fd75ac-a473-41da-b795-a563f01884c3
Launcher framework changes
Pushed culling at absolute 0% on all blocks.
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
fixed some missing skin links for some view models.
updated some view model skins to use the new PBR shader
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Added terrain-class prefab type cycle hotkey (shift+c)
Fixed lock not getting removed from destroyed doors
Fixed player counts in server browser when player counts > 128
- This is gonna break things
tweaked ball colour, and ball trail colour
Good serve UI added
Ball colour set on TennisController Init
animated test_court walls, rebuilt materials. added court_2 for court wear shader
No shortcuts in mesh-blend space conversions (opt later)
Updated monument scenes with the improved terrain anchor generator
Post-build deployment, GUID: 8958f03d-c490-4168-8080-5225034bb15a
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
More hill noise improvements
Added separate detail noise
Increased the number of dune noise octaves
Updated monument scenes with the improved terrain modifier generators
Removed some unused code
Improved terrain modifier generators
Updated court object culling dependant on camera
Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
addec court wear to test_court, tweaked net shader so it is whiter at the top.
Made the terrain anchor check determine the ideal object placement height from all of its anchors
Added extension method to apply decor components pre-instantiation
Greatly improvement monument spawn position finding