243,392 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Windows Build 222
10 Years Ago
Windows Build 221
10 Years Ago
Updated dive anims ( less trans x after hitting ball) & added anim events to .metas
10 Years Ago
Windows Build 220
10 Years Ago
Windows Build 219
10 Years Ago
Dives now viewable in the anim viewer
10 Years Ago
Windows Build 218
10 Years Ago
Fixed generated build systems in `arcade.sublime-project`.
10 Years Ago
Windows Build 217
10 Years Ago
Fixed screen reflections for new cabinet model.
10 Years Ago
Time of Day update to 2.3.5 prerelease 3 Added alternative higher-quality scattering model (still unused for now)
10 Years Ago
Windows Build 216
10 Years Ago
Windows Build 215
10 Years Ago
Windows Build 214
10 Years Ago
modelled and unwrapped 2nd minecart, updated beta 18 and new shaderforge
10 Years Ago
Windows Build 213
10 Years Ago
Windows Build 212
10 Years Ago
Attempting to get the screen reflection shader working with the new cabinet model.
10 Years Ago
Windows Build 211
10 Years Ago
Now ignoring `arcade.sublime-project`.
10 Years Ago
Premake script now generates build options for `arcade.sublime-project`.
10 Years Ago
Most of the way through adding functionality to the new cabinet.
10 Years Ago
Some documentation tweaks for Graphics methods.
10 Years Ago
Windows Build 210
10 Years Ago
Windows Build 209
10 Years Ago
Windows Build 208
10 Years Ago
Windows Build 207
10 Years Ago
More work queue optimizations
10 Years Ago
Updated smash start pose & transition into loop
10 Years Ago
inGroundPathQueue = true
10 Years Ago
Added serve walk to anim controller, made walks loop
10 Years Ago
Workqueue profiling
10 Years Ago
The lighthouse is now properly bigger, with remade LODs and fixed collision.
10 Years Ago
Bigger lighthouse max file.
10 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
10 Years Ago
Windows Build 206
10 Years Ago
Windows Build 205
10 Years Ago
Added backhand dive & meta data
10 Years Ago
time and physics convars for server owners
10 Years Ago
Basic geometry pretty much sorted out.
10 Years Ago
Updated support for controller triggers, switched to ape serve idle
10 Years Ago
Added "file_regex" entries for MSBuild calls in `arcade.sublime-project`.
10 Years Ago
Fixed building specific projects with Sublime on Windows.
10 Years Ago
updated serve & serve walk anims & meta data
10 Years Ago
Added @peturfp's new model.
10 Years Ago
Added "Build Games/BlockParty" build option for Sublime Text.
10 Years Ago
Refactoring general code.
10 Years Ago
Switched back to inbuilt deferred shader for beta 18
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added build scripts and a .sublime-project file to enable OmniSharp development.