130,156 Commits over 4,201 Days - 1.29cph!

2 Days Ago
setup chainsword 3p anims
2 Days Ago
Bugfix(editor): if invoke throws, don't lose Profiler.EndSample There's bigger problems out there, but this was making profiling a bit annoying Tests: loaded playtest save and profiled it in editor
2 Days Ago
main -> naval_update
2 Days Ago
Feedback changes
2 Days Ago
wallpaper_viewmodel_fix -> main
2 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
2 Days Ago
merge from main
2 Days Ago
Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
2 Days Ago
Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
2 Days Ago
merge from ui_overhead_optims
2 Days Ago
merge from main
2 Days Ago
Coffecan helmet repose
2 Days Ago
Update: Enable AnalyticsV2 by default Staging servers ran this for a couple days now and this'll switch over clients as well. Tests: none, trivial change
2 Days Ago
revised unlock rareity costs 15, 30, 60, 120
2 Days Ago
Merge from parent
2 Days Ago
merge from main
2 Days Ago
Compile fix
2 Days Ago
mini fridge deployable test folder setup
2 Days Ago
merge from cobweb_wallpaper_fix
2 Days Ago
merge from cabins_puzzlereset_fix
2 Days Ago
merge from cargoship_cameras
2 Days Ago
merge from wm_outline_fixes
2 Days Ago
merge from puzzle_reset_train_tunnels_fix
2 Days Ago
merge from m15_emissive_fix
2 Days Ago
merge from guide_materials_tweaks
2 Days Ago
merge from server_history_dns
2 Days Ago
merge from fix_queryvisbug
2 Days Ago
Add one more camera, give all of them some more better names
2 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Cleanup
3 Days Ago
Reset the rads value
3 Days Ago
Save radiationReset value on PuzzleReset Compile fixes
3 Days Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
3 Days Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
3 Days Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
3 Days Ago
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
3 Days Ago
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
3 Days Ago
Merge from main (resolved WTP conflict)
3 Days Ago
Merge from wtp_rock_sewer_fix
3 Days Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
3 Days Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
3 Days Ago
Some WIP improvements for climbing on water junkpiles
3 Days Ago
Backup
3 Days Ago
Interior
4 Days Ago
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
4 Days Ago
Merge from main
4 Days Ago
Merge from hackweek_boxsorting
4 Days Ago
Run sorting in a budgeted queue
4 Days Ago
Remove manual button, all sorting is now automatic while powered and enabled Removed associated UI and RPC