255,024 Commits over 3,990 Days - 2.66cph!

3 Days Ago
Cooked chicken, raw and cooked human meat can all now expire
3 Days Ago
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart If they do stack, the new stack uses the lowest spoil time When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
3 Days Ago
Root combiner network optims
3 Days Ago
Allow ScenePanel to render an actual scene https://files.facepunch.com/layla/1b2011b1/sbox-dev_S7gKWkGBre.mp4
3 Days Ago
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping Can disable via server.farmChickenLocalAvoidance convar (defaults to on)
3 Days Ago
Merge from petting_gesture_impl
3 Days Ago
Hook up new happy react animation
3 Days Ago
AND, OR, XOR: check flags changed before sending the flag network update
3 Days Ago
Merge from chicken_update
3 Days Ago
Call gesture, can no longer pet chickens if they are sleeping (it's rude to wake them up)
3 Days Ago
Merge from petting_gesture
3 Days Ago
Merge from main
3 Days Ago
Set trains to hit construction layer again so they can hit barricades
3 Days Ago
dirt materials
3 Days Ago
AND, OR, XOR switch network optim Replaced the full network updates for flags only
3 Days Ago
Disable stackable item support on rockets - the convar was already disabled but lets not forget this
3 Days Ago
merge from crafting_update -> aux2
3 Days Ago
merge from item_ownership -> crafting_update
3 Days Ago
Changed `Purchased From Vendor by {0}` -> `Purchased by {0}`
3 Days Ago
Update phrases
3 Days Ago
Merge from tssaa_hires_screenshot_fix
3 Days Ago
Disable TSSAA during hi res screenshots, fall back to FXAA
3 Days Ago
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3 Days Ago
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3 Days Ago
main -> vines
3 Days Ago
main -> Boomerang
3 Days Ago
siegeweapons_terrain_proxy_fix -> main
3 Days Ago
Attempt to fix some siege tower collision issues on terrain carving areas
3 Days Ago
merge from item_ownership -> crafting_update
3 Days Ago
crafting_update -> Aux2
3 Days Ago
bees -> crafting_update
3 Days Ago
Fixed some collision issues with the natural beehive
3 Days Ago
Actually change ownership to the newer protobuf ID since it's the newer one
3 Days Ago
Fix conflicting protobuf entity field ids
3 Days Ago
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3 Days Ago
Fix ItemModSwap after merge
3 Days Ago
Natural Beehives should spawn on oak_e
3 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
3 Days Ago
merge from crafting_update -> item_ownership
3 Days Ago
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3 Days Ago
Reduce update rate when looking in a box
3 Days Ago
merge from main
3 Days Ago
merge from main -> item_ownership
3 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
3 Days Ago
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
3 Days Ago
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3 Days Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
3 Days Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
3 Days Ago
Set item ownership to keycards that are picked up