135,505 Commits over 4,293 Days - 1.32cph!

5 Days Ago
Tests: OcclusionGroupTests - Asleep players are now disconnected-asleep (no subscriber, no connection) Tests: ran unit tests, this fails 11/226 cases, all on new logic side
5 Days Ago
Tests: OcclusionGroupTests - new TestVisibilityAfterMovingToOutside (32) All simple cases covered, except for using actual sleepers. Next change will likely break a bunch of tests Tests: ran unit tests
5 Days Ago
merge from SKS_worldlodsupdate (140946)
5 Days Ago
Debug drawing
5 Days Ago
wood box prefabs updated
5 Days Ago
wood box corpse
5 Days Ago
wood box lods and gibs
5 Days Ago
Merge from naval_update
5 Days Ago
merge from main
5 Days Ago
Added initial shadow presets
5 Days Ago
Merge from naval_update
6 Days Ago
Advanced on-screen profiling using FrameTimingManager (WIP)
6 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
6 Days Ago
Improve Update() performance by caching is_in_motion state for every entity.
6 Days Ago
add screenshot mode for water SSR, works around cut off reflections in high res screenshots
6 Days Ago
add underwater fog blending for tropical shores in deep sea
6 Days Ago
fix merging of island heights with TerrainMeta.HeightMap.deepSeaHeights
6 Days Ago
Merge from main
6 Days Ago
Fix the GUID warning that was actually caused by looking up path for empty / null prefab
6 Days Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
6 Days Ago
merge from main
6 Days Ago
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6 Days Ago
merge from main
6 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
6 Days Ago
Picture frames - reverted light up frames to correct material
6 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
6 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
6 Days Ago
Merge from main
6 Days Ago
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6 Days Ago
Fixed a crash with running "+showbudget" on srcds Add type checking to Entity:PhysicsInitConvex second arg Fixed some potentially crashy issues Merged Pull Requests * Don't reset Player Counts on serverside Lua Refresh of Sandbox-derived gamemodes * Micro optimization for sql.QueryValue * TTT: Fix auto weapon spawning on non-TTT maps Fixed smscorch2_subrect.vmt having wrong texture offset
6 Days Ago
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
6 Days Ago
Remove the word Player from a bunch of PlayerBoat static functions
6 Days Ago
Refactor some stuff to IsChildOfFinishedInteractablePlayerBoat (very placholder function name)
6 Days Ago
Post merge fixes
6 Days Ago
Add finished check
6 Days Ago
Fix error from trying to stop one shot animations when the player is already gone, for e.g. when exiting network range.
6 Days Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
6 Days Ago
merge from fix_copy_paste_duplicate_entity -> main
6 Days Ago
Attach cannon ball to hands when reloading cannons.
6 Days Ago
Tests: OcclusionGroupTests - add TestVisibilityAfterMovingToFarRange (32) - added a couple TODOs Tests: ran new unit tests, all's gud
6 Days Ago
Add `paste_grid {x} {y} {spacing}` command Fix not being able to undo multiple pastes with a single `undopaste` command
6 Days Ago
Tests: OcclusionGroupTests - add move to near range visibility test (32) Tests: ran new tests, all pass
6 Days Ago
Tests: OcclusionGroupTests - add test validating moving from outside net range to same cell (32 tests) Need to add 2 more variations (move to near and far range), then can start moving to esoteric scenarios Tests: ran new tests, all pass
6 Days Ago
Bugfix: OcclusionGroupTests - fixup invalid expectation of newlogic groups in TestVisibilityAfterMovementAway We succesfully enforce newlogic's rule that networkable should always be in a local occlusion group Tests: ran all unit tests, all green
6 Days Ago
Picture Frame - updated scrap set icons
6 Days Ago
Refactor from IsChildOfPlayerBoat to IsChildOfFinishedPlayerBoat (for now)
6 Days Ago
Picture frames - texture update, deploy volumes fix
6 Days Ago
scrapframe xxl gibs
6 Days Ago
remove_extra_scientist_weapons -> main