141,462 Commits over 4,383 Days - 1.34cph!

5 Days Ago
Fix null exception when throwing things at trees/ore nodes
5 Days Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
5 Days Ago
Merge from main
5 Days Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
5 Days Ago
structures folder ok
5 Days Ago
Merge from light_toggle_icon_fix
5 Days Ago
Fix light state not appearing on icon
5 Days Ago
Teleport boat fix
Rin
5 Days Ago
merge from armored_ladder_hatch
5 Days Ago
Merge from terrain_renderer
5 Days Ago
Codegen
5 Days Ago
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5 Days Ago
Make terrain ConVar developer only
5 Days Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
6 Days Ago
Various spinner fixes
6 Days Ago
Spinner fixes
6 Days Ago
Merge from terrain_renderer
6 Days Ago
Merge from main
6 Days Ago
Bring back terrain margins for collision with geoclip terrain
6 Days Ago
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Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
6 Days Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
6 Days Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
6 Days Ago
Add achievements for reaching the floating city
6 Days Ago
merge from main/armored_ladder_hatch_sounds
6 Days Ago
merge from main/Armored_ladder_hatch
6 Days Ago
Add steam stat for looting containers in deepsea & mainland.
6 Days Ago
Add achievement for killing a player with a weapon on a stolen PT boat
6 Days Ago
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6 Days Ago
apartment rugs update
6 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
merge from main -> apartment_complex_monument
6 Days Ago
merge rust_relay_server -> main
6 Days Ago
CodeGen after merge
6 Days Ago
merge from overfishing
6 Days Ago
merge main -> rust_relay_server
6 Days Ago
add !disabled check for overfishing toast message, saves an RPC
6 Days Ago
merge from waterwheel_deployable
6 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
6 Days Ago
Add mortar3 (cannon based mortar)
6 Days Ago
Add to manifest
6 Days Ago
add convar for wheel budgeted work queue ms
6 Days Ago
fix particle playing out of water, fix guide size
6 Days Ago
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Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
6 Days Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting