133,487 Commits over 4,262 Days - 1.31cph!

Yesterday
Update viewmodel prefab with new mesh renderer display fixes
Yesterday
Fixed broken TV static on floating cities tvs
Yesterday
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
Yesterday
improved transform access
Yesterday
added bespoke parent convex volume mesh for ghost ship
Yesterday
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
Yesterday
S2P'd all islands.
Yesterday
Male twitch underwear repose
Yesterday
Merge from /naval_update/lr300_space_display_animations
Yesterday
Fixed shadows inside radtown master house building with a custom shadow proxy
2 Days Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
2 Days Ago
Merge from item_ownershipsshare_free
2 Days Ago
Free ownershipShared list if not null on Item pool reset
2 Days Ago
Make ammo readout animations work with new mesh renderers
2 Days Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
2 Days Ago
Merge from changeset 138978 (mission change and leak fix)
2 Days Ago
Merge from naval_missions
2 Days Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
2 Days Ago
Merge from naval_missions
2 Days Ago
Merge from changeset 138975 (another leak)
2 Days Ago
Another leak 💦🔧
2 Days Ago
merge from triggerparent_pooling_leak
2 Days Ago
▇▍▅▉▅▊▇ █▄▋▍ ▍▋█ ▌▌▅▊▅▋▉▅▊▉ ██▉▉▇█▉▇: - ▊▅▉▆▋▇▊▇▊_█▍▋▄▊ = ▌ █▉▄▍ ▋ - ▆▇▉▆_▇▊▄▋▄ = ▋ ▅▉▅▊ ▆
2 Days Ago
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2 Days Ago
Merge from changeset 138967 (fix leaky lists)
2 Days Ago
Disabled mesh particle instancing disabler during asset scene runtime process
2 Days Ago
Merge from naval_missions
2 Days Ago
Fix leaky lists on the server relating to missions
2 Days Ago
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2 Days Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
2 Days Ago
▅▍▅█▊▌▌█▋▄ ▊▅▍'▆ ▌▊▍█▌ ▌▆▊▍ ▄█▍ ▍▇▉▇▌.
2 Days Ago
▅▇▋▍▋ ▅▍█▉▆▅▉_▉▅█▇ ▅▅▌ ▄▍▅▉▇▆▊▆ ▅▄ ▋▅▅▌▌▇▋▌▅▉▉ █▅▅█ ▋▅▌▆ ▇█▉▆▉ ▍▅ ▍ ▌█▋ ▄▍ ▌█▋▅▍▋ ▋▌▋▉▍▊▆ ▊▋▄▅▉ ▅▌ ▍▋▉▅▌▊▍ ▋▇▍▇█ ▉▊▊ ▊▇▆▋▇▄▇▊▍▊▊. ▆▆▇▍ ▊▌▉ ▅▍ ▄▍▉ ▇▇▋▍ █▌▅▉▅▊▄▄ ▊▌▌▌▋▉▅▊▉ ▅█▊██▆▉▍ ▇▋ ▉▋▌▍█▉▄ ▍▌ ▋▄▉ ▉▆▆▆▋▍▋▇▇ ▍▇▍ ▅▍▅▉ ▄ ▉▉▉▋▍█ ▇▌▍ █▆▋▊▇ ▌█▉▌▇▅▅ █▉'▆ ▍█▉█ ▌▋ ██▉
2 Days Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
2 Days Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
2 Days Ago
Move the player check up to ScientistNP2 and disable the FSM as well
2 Days Ago
Added a temporary fix for invisible mesh-based particles
2 Days Ago
female twitch underwear repose
2 Days Ago
Cannon reload camera update, less looking down and tilt
2 Days Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
2 Days Ago
Adjusted random Y max on coconut spawners.
2 Days Ago
Fixed random Y offset not being enabled on 2
2 Days Ago
Removed some dupes from deepsea_island_tropical1 prefab
2 Days Ago
▊▍▇▆▌ ▍▄█ ▋▅ ▍██▋▄▊▌▉▆▉▄▋▌ ▊▅▉▇█▍▄▄▇▄ ▆▊▌▉ ▅▋▄▉▄ ▉▍▅▋▇▌▆▉▄ ▇▉█▊▌▄ ▋▅▆▉▊▉▋▅ ▉█▅▄▆▄ ▋▋▅▍▍▆▍ ▉ ▇▆█-▆▇▄▊▌▉ ▉▋▋▌▍▉█▍
2 Days Ago
▉▇▍▌▍▅▅█▉ ██▌▄▊▊▇▄▆▅▋▋▆▉▍▍▆▊▆ ▇█▆ ▌▅▆▍▋▍▋█ ▍▄█▇▋▄▍▊ ▌▄▇▋█▄ ▄▆ ▇▌▄▍▊▉▍▄▅ ▅▊▊ ▌▋▍█▆ ▌▆▋▆▌▌ ▌▍▊▋▆▄▊▋ ▋▅ ▍▊▌▍▌▋▇ ▄█ ▆▉█▇▌▅▄ ▌▉▊ ▌▆▄█▄ "▅▍▄▌▋▍█▇" ▌█▌▅▄▉▇▄▍ ▊▌▉▆ ▇▊▋▊▆▆▅▅ (▍▍▌▅▌▋▌▋-▉▇█▌▅▉▌ ▍▄▍▇▅▊▌▉ ▅▌ ▋▋▇▆▆)
2 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
2 Days Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
2 Days Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
2 Days Ago
Fixed waterwell NPC
2 Days Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
2 Days Ago
S2P all