193,679 Commits over 4,079 Days - 1.98cph!

7 Days Ago
merge from ziggurat_bleedfix
7 Days Ago
merge from computer_station_chat
7 Days Ago
merge from isfullyads_nre_fix
7 Days Ago
merge from fix_crocs_dying_at_jungle_pond
7 Days Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
7 Days Ago
Generation fixes
7 Days Ago
Allow sending sync vars to specific players Correct send info from client -> server
7 Days Ago
Bugfix: ContinuousProfiler now atomically updates it's write indices - internal fix in ServerProfiler.Core, based on e39afb43 - Removed now-unhelpful echeck for right mark type at the start of main thread perf stream (all cases confirmed legal now) After soaking it for 15 minutes total, only main thread export gets lost in the binary sauce. Hopefully last bug. Tests: soaked 3 times on craggy, only hit unexpected mark type on main thread
7 Days Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
7 Days Ago
wrong material on bamboo kit
7 Days Ago
View model camera animations for tools and items
7 Days Ago
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Protobuf support for sync vars
7 Days Ago
Throw error if too many sync vars are defined
7 Days Ago
Developer logging and disconnect/kick for incorrect replications on both client/server
7 Days Ago
Some fixes for client authoritative queue packing
7 Days Ago
bamboo lod fixes
7 Days Ago
Seperate client and server packing queues due to listen servers messing everything up Client now uses packed sending Cleanup
7 Days Ago
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7 Days Ago
Server: Fix error message about missing `InstancedDebugDraw` script
7 Days Ago
merge from building_los_fix
7 Days Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
7 Days Ago
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7 Days Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
7 Days Ago
Merge from indirect_lighting_fixes
7 Days Ago
Merge from parent
7 Days Ago
Bug Fix: Switching between different held items no longer changes the ambient lighting. Also fixed an issue with ambient lighting being darker than it should have been when inside camera-based environment volumes
7 Days Ago
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7 Days Ago
Batching system when sending packed sync vars. If all packed syncvars require a larger bitmask then split it over multiple send cycles
7 Days Ago
Fix crocs dying at jungle pond
7 Days Ago
Merge from naval_update
7 Days Ago
7 Days Ago
Swap syncvar system over to using bytes rather than ushorts. We will never reach max 255 per entity as the current queue limit is 32 (due to the bitmask), even if we split the queue its fine
7 Days Ago
wip shader test
7 Days Ago
Server receive packed sync var methods
7 Days Ago
naval_update ➡️ scientist_rhib
7 Days Ago
main ➡️ syncvars
7 Days Ago
main ➡️ naval_update
7 Days Ago
merge from main
7 Days Ago
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7 Days Ago
Commented ddraw and logs
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
Comments
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from main