255,038 Commits over 3,990 Days - 2.66cph!

3 Days Ago
Fix ItemModSwap after merge
3 Days Ago
Natural Beehives should spawn on oak_e
3 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
3 Days Ago
merge from crafting_update -> item_ownership
3 Days Ago
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3 Days Ago
Reduce update rate when looking in a box
3 Days Ago
merge from main
3 Days Ago
merge from main -> item_ownership
3 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
3 Days Ago
Add item ownership to items horses poop - uses breed's name as the username - doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
3 Days Ago
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3 Days Ago
Transfer item ownership when explosives are picked up - this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
3 Days Ago
Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
3 Days Ago
Set item ownership to keycards that are picked up
3 Days Ago
Add item ownership when animal head is beheaded with a skinning knife
3 Days Ago
Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
3 Days Ago
Add item ownership when collectible is picked off the ground
3 Days Ago
Add item ownership for items produced when car is shredded
3 Days Ago
Add item ownership to plants harvested
3 Days Ago
Update some cloud assets, ViewModel uses two handed mode by default
3 Days Ago
Fix item ownership not applying to finishing bonus
3 Days Ago
Set item ownership of photographs taken by the camera
3 Days Ago
Set item ownership of cassette tape to the player who made the recording
3 Days Ago
TTT: Fix pistols using revolver reload gesture (#2220)
3 Days Ago
Added grenade impact sound, use SelfCollisionSound
3 Days Ago
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3 Days Ago
Fixes towards MP3s hanging the game on first playback * Fixed MP3s recaching 2 times sometimes in a row * Fixed cache size not being able to exceed 65k * Make MP3s skip the ID3 data immediately on cache, not on first playback. This makes loading a bit slower per-file, but makes it so we don't need to cache 400KB of useless data per MP3 * Increased amount of cached data for MP3s to satiate initial burst of data access by BASS (from 16K to 96k) This was preventing async load of the entire file Merged Pull Requests * Refactor sandbox hints * Remove angular-ui, jquery-ui, jquery-color
3 Days Ago
Add ownership for gifts that are wrapped
3 Days Ago
MP5 / USP sound adjustments
3 Days Ago
Include VertexPaintTintColor in trace vertex, fixes them not being included in baked props https://files.facepunch.com/layla/1b1911b1/sbox-dev_cpecr6gQeF.png
3 Days Ago
merge from main, fuck fuck Plastic or whatever we call it now..
3 Days Ago
v_mp5/v_m4a1: the first shot you fire doesn't use the new 50/50 system anymore, making it look more unique; a shot is considered first if you haven't fired in the last 1000ms
3 Days Ago
Datacore: Add a few more DSP volumes
3 Days Ago
Try without merge tracking, ignoring subtractions
3 Days Ago
Untangle bad merges - maybe
3 Days Ago
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3 Days Ago
Move package monetization to its own page Order AutoComplete PaymenRulesEditor UserSelect can show friends and org friends OrgPaymenRules use new editor component Can edit package payment rules
3 Days Ago
Potential optimization in CreatePrefabObjectLookup This helps a bit when cloning larger prefabs, not sure how much it will reflect in our benchmarks, on my machine the gains were quite small.
3 Days Ago
Datacore: Added a couple of DSP volumes, moved the Rat into a spot that makes more sense - it's not the same as HL1 but that spot is mental Disable spatial blend on weapons we are shooting
3 Days Ago
Only show the repair UI to the corpse owner Changed softcore gamemode convars
3 Days Ago
Switch to fixed-point for measuring time in movies
3 Days Ago
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3 Days Ago
added concrete_castinsitu_a + concrete_panels_a
3 Days Ago
Cooking table progress
3 Days Ago
Reworked floor_steel_diamond_plate material + blends replace tga with png
3 Days Ago
Pass weapon through to suicide event, can see how you killed yourself
3 Days Ago
added and updated some crocodile animations
3 Days Ago
Seed variants for sunflower, rose and orchid
3 Days Ago
Revert "Improve player spawn performance" so we can optimize for go clone/creation performance This reverts commit 318474ee16bf9e057c1e8fbc8e2ee7877cf4dcd2.
3 Days Ago
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