147,288 Commits over 4,444 Days - 1.38cph!

4 Years Ago
Entrance LOD0 progress Updated collider mesh
4 Years Ago
xmas tunnel setup baseline
4 Years Ago
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4 Years Ago
Add "creative.nocost" convar to place deployables and building blocks for free
4 Years Ago
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4 Years Ago
Cherrypicked Caboose window fix.
4 Years Ago
Render fix for Caboose window illumination
4 Years Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
4 Years Ago
Item Store, Workshop and Inventory views updated
4 Years Ago
Entrance progress
4 Years Ago
more wip
4 Years Ago
more wip changes
4 Years Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
4 Years Ago
Tessellation amount is linked to quality settings
4 Years Ago
Cached shader property hashes
4 Years Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
4 Years Ago
Updated xmas tunnel entrance prefab
4 Years Ago
XMas NPC dwellings base prefabs with destroyable barricades in
4 Years Ago
made the xmas cookie barricade and crate destroyable entities
4 Years Ago
Tweaks to Workshop view and Adding Item Store view
4 Years Ago
messy wip
4 Years Ago
Bug fix in editor where wrong frustum planes can be used for culling
4 Years Ago
Merge from main
4 Years Ago
enabled crunch compression on some new textures missing it
4 Years Ago
enabled crunch compression on some new textures missing it
4 Years Ago
merge from main
4 Years Ago
Fixed modular car fuel tank not needing keycode entry
4 Years Ago
Re-exported keypad models with correct vertex normals on all LODs Texture meta tweaks, lightbulbs are transparent again, LOD distance tweaks
4 Years Ago
WIP adding translation support and icons for all steps of the filter process
4 Years Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
4 Years Ago
Allow whitelisted players to still use a vehicle when the code lock is in temporary lockout mode
4 Years Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
4 Years Ago
Fixed keycode entry interaction still showing even when the keycode was in locked-out mode (although the entry would always fail).
4 Years Ago
Merge from main
4 Years Ago
Colour variants
4 Years Ago
UV fixes
4 Years Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
4 Years Ago
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4 Years Ago
Switch F1 menu to pixel scaling when it goes below 1080p
4 Years Ago
Oops, reverting a file I didn't mean to commit
4 Years Ago
Clicking between buttons on the keycode entry UI no longer closes it (applies to both vehicle and door keycodes). Clicking outside the button area still closes it.
4 Years Ago
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
4 Years Ago
Fixed caboose candles clipping
4 Years Ago
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4 Years Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
4 Years Ago
Added visuals for modular car code entry blocked state (matches the visuals on the door code locks)
4 Years Ago
Static snow machine chill zone uses a box collider instead of capsule, because TriggerTemperature doesn't support anything else.
4 Years Ago
WIP uv layout change
4 Years Ago
Finished exterior of the tunnel entrance Updated cream pile texture
4 Years Ago
first iteration of the coloured pipe textures