147,308 Commits over 4,444 Days - 1.38cph!

4 Years Ago
tweaked crate bounds
4 Years Ago
Poolable, Realmed remove the art on gingerbread barricades Fixed missing gibs on gingerbread crate
4 Years Ago
gingerbread wooden crate gibs
4 Years Ago
subtracting 77572 for now due to server and client startup errors
4 Years Ago
Increased sprite size to better show videos Added scientist emoji
4 Years Ago
Wide tunnel tests
4 Years Ago
First pass on video file emoji support
4 Years Ago
Moved the bounce light away from the gumdrop prefab, because it is not always used.
4 Years Ago
First plugin lighting prefab Scene backup
4 Years Ago
Scene backup and gumdrop changes
4 Years Ago
WhatUsesLayer tool now has the option of not including scripts (only showing GameObjects on a given layer)
4 Years Ago
Wait 6 seconds before showing markers on the map, to avoid lag spike on death
4 Years Ago
Added gingerbread stab impact fx. Updated gibs for Gingerbread NPCs to use gingerbread physics material.
4 Years Ago
Merge from xmas_2022
4 Years Ago
Merge from industrial
4 Years Ago
Make an emoji scriptable asset class for easier setup
4 Years Ago
Fixed mound position in xmasportalentry
4 Years Ago
Don't show the fuel row on the electric furance loot panel Update electric furnace description
4 Years Ago
Missile silo progress
4 Years Ago
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
4 Years Ago
xmas loot tables updated xmas dungeon lootcrate visuals removed hobobarrel from xmas dungeon added terrain mound for xmas dungeon entry increased gingerbread health
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
hemisphere IES lighting profiles new fluorescent light meshes prefabs for new fluorescent lights / normal and flickering variants
4 Years Ago
pipe wrench vm tweaks, renderer fixes, setup 3p holdtype
4 Years Ago
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4 Years Ago
drawbridge final files
4 Years Ago
Merge from industrial
4 Years Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
4 Years Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
4 Years Ago
Use HashSet for deathmarker clusters as well
4 Years Ago
Ice wall gibs collider material update
4 Years Ago
Merge QOLDec22 -> PhysicsLayerRevamp
4 Years Ago
Merge Main -> QOL Dec 22
4 Years Ago
Use a new "InUse" flag for the "any mounted?" check on vehicles, since the Busy flag I was using in 77518 blocks interaction. I could override that behaviour for vehicles, but better to keep the standard behaviour I think.
4 Years Ago
Fixed animator trigger name on wrench
4 Years Ago
Updated gingrerbread wooden crate collider material
4 Years Ago
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4 Years Ago
Added global.disableBagDropping that disables the backpacks that are dropped after a corpse times out (for cinematics)
4 Years Ago
SSS intensity tweak
4 Years Ago
Files needed for SSS chocolate if we go that route
4 Years Ago
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4 Years Ago
Scene backup. Added batching on some mats. New cream pile static based on existing rubble piles
4 Years Ago
Gingerbread barricades collider materials.
4 Years Ago
Grammar adjustment to chat message: "Turned central locking..."instead of "Turn central locking..."
4 Years Ago
Updated xmas entry and exit door's collider materials.
4 Years Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform