147,201 Commits over 4,444 Days - 1.38cph!

10 Months Ago
viewmodel chainsaw update anims and anim controller edits
10 Months Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
10 Months Ago
Cleanup TriggerRadiation, box shaped trigger now act like boxes instead of spheres Added falloff per axis for boxes Added debug.drawradiationzones (editor only)
10 Months Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
10 Months Ago
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10 Months Ago
adjusted spotlight tripod col shapes
10 Months Ago
set the animation speed of pedals on the chandelier to be 2x faster
10 Months Ago
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10 Months Ago
optimized shore vector generation - 1s without burst, 500ms with - added indirect WorldPosition/Radii topology query and splt up slowest part of the shore vector generation to make use of it
10 Months Ago
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10 Months Ago
merge hardcore_commands to main
10 Months Ago
tripod col
10 Months Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
10 Months Ago
more_menu_fixes -> main
10 Months Ago
If premium is active dont show the default 5/15
10 Months Ago
more_menu_fixes -> main
10 Months Ago
Typos
10 Months Ago
Add pooling to ghost ships
10 Months Ago
more_menu_fixes -> main
10 Months Ago
Generate phrases
10 Months Ago
removed lods from tripod guide mesh
10 Months Ago
spotlight tripod gibs and lods
10 Months Ago
Merge: from steamfriends_pooling_leak - Bugfix for a pool leak of SteamFriends with open friend list or party management Tests: observed steam friends list in game + created a party of me, SteamFriends pool stayed constant.
10 Months Ago
Bugfix: return SteamFriends to pool - separate out party processing to partyChanged from friendChanged loop to prevent use-after-free bugs Tests: observed steam friends list in game + created a party of me, SteamFriends pool stayed constant.
10 Months Ago
- Speed up nav gen by 30% by using rust baked terrain and NavMeshBuilder.CollectSources - Fix navmesh not taking into account terrain alpha properly - Add nav raycast - Update tile extractor profile markers - Fix memory leaks with pooled list not being disposed
10 Months Ago
Exposed chandelier pedal increments
10 Months Ago
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10 Months Ago
Fix collisions, loot spawning, doors and other entities on the ghost ship.
10 Months Ago
Ensure null disconnect reasons arent parsed
10 Months Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
10 Months Ago
rpg blockout mesh
10 Months Ago
Merge: from texttable_allocs - Update: TextTable now can be directly pooled and supports using-dispose pattern - Bugfix: no more NRE on inspecting text table in debugger/evaluating twice Tests: unit tests + executed a bunch of console commands multiple times
10 Months Ago
Clean: fix formatting of debug.cs again Tests: none, trivial change
10 Months Ago
Merge: from main Gotta fix debug.cs formatting again Tests: compiles in editor
10 Months Ago
Update: converting the rest of TextTable uses to explicit pooling form That's final ones Tests: ran a bunch of commands couple times
10 Months Ago
Added tripod spotlight
10 Months Ago
Interaction modal buttons will scale to fill whatever room is left
10 Months Ago
Clean: fix borked formatting in debug.cs Tests: none, trivial change
10 Months Ago
Update: convert to explicit pooling all of ConsoleCommands Accounts for about 50% of text table usage Tests: ran a bunch of commands a couple times
10 Months Ago
Merge from Naval_Update
10 Months Ago
merge from main
10 Months Ago
Codegen again
10 Months Ago
Update: modify one test to validate ShouldPadColumns resetting Tests: ran the updated test
10 Months Ago
merge from missing_native_resetstaticfields_fix
10 Months Ago
added ResetStaticFields attribute to HitboxSystem and GameTrace, count any fieldtype with Native in the name as valid for field reset codegen
10 Months Ago
Merge from main
10 Months Ago
Rebuilt phrases
10 Months Ago
Update: rewrite TextTable to use pooling explicitly and support using pattern - updated unit tests I'll need to modify all 102 places we have in code to use pooling explicitly Tests: ran unit tests
10 Months Ago
Restored mannequin protobuf Codegen
10 Months Ago
merge from main