146,152 Commits over 4,413 Days - 1.38cph!

41 Days Ago
industrial electric furnace - item updated - skin
41 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
41 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
41 Days Ago
merge main -> rust_relay_server
41 Days Ago
industrial auto turret - updated item skin
41 Days Ago
Resolved stale state issue, tidied bootstrap
41 Days Ago
some more world layer setup for recent props
41 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
41 Days Ago
Updated Foldable Table Prop to World Layer
41 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
41 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
41 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
41 Days Ago
merge from tincanalarm_v2
41 Days Ago
Can add flares inside the tin can alarm
41 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
41 Days Ago
merge from main
41 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
42 Days Ago
merge from main
42 Days Ago
merge from spraycan_barrels_support
42 Days Ago
industrial dlc - fix sitem localization
42 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
42 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
42 Days Ago
industrial electric furnace - remove redundant prefab
42 Days Ago
merge from socialmenu_optims
42 Days Ago
Compile fix
42 Days Ago
configuration overhaul, all relay settings are now convars
42 Days Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
42 Days Ago
Updated Foldable Table Folded Version Colliders
42 Days Ago
Populate the friend list on init so the social button can show the online count
42 Days Ago
merge from weapon_refresh_binoculars
42 Days Ago
merge from DefWorkbenchupgrade_desc
42 Days Ago
merge from ziggurat_materials_fix
42 Days Ago
merge from roadsign_spawner_fix
42 Days Ago
merge from bag_corpse_health_fix
42 Days Ago
merge from deepsea_harvest_fix
42 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
42 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
42 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
42 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
42 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
42 Days Ago
merge from main
42 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
42 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
42 Days Ago
Add GPU check method on ConVar terrain.cullingtest
42 Days Ago
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42 Days Ago
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42 Days Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
42 Days Ago
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42 Days Ago
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