245,045 Commits over 3,898 Days - 2.62cph!

Yesterday
Better UI info on sell order
Yesterday
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
Yesterday
Human Hair Updates
Yesterday
balance, reduce blood/coin overhead reroll attack speed status
Yesterday
Item tweaks
Yesterday
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
Yesterday
Remove logs
Yesterday
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms Misc tweaks and bug fixes
Yesterday
Merge from main
Yesterday
Expose many more configurable properties
Yesterday
hide text if its empty
Yesterday
Fix broken map reference in intro
Yesterday
Leaderboard set up
Yesterday
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
Yesterday
merge from main
Yesterday
Map Updates
Yesterday
Only show tagged platformer maps in menu
Yesterday
AssetBrowser: stopped pinned asset bricking the whole sidebar
Yesterday
Update stage icon + rename frogmaps
Yesterday
merge fix_map_interface_nre -> main
Yesterday
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
Yesterday
Add recast/detour tile cache
Yesterday
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Yesterday
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Yesterday
balance, crown lava warning balance, remove crown etc early boss mystery box sprite/icon balance
Yesterday
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
Yesterday
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
Yesterday
merge from main
Yesterday
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now
Yesterday
merge from tincanalarm_recipe/tincanalarm_recipe (?)
Yesterday
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
Yesterday
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required
Yesterday
merge from main -> biome_visuals_2
Yesterday
CollisionSoundSystem uses ISceneCollisionEvents
Yesterday
Add the rest of the prices Clothing list layout
Yesterday
Fix TextArea not updating on value change
Yesterday
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Yesterday
Add ISceneCollisionEvents
Yesterday
New Coin SFX Enabled looping on menu_music Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20 Only show Debug menu option when in editor Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls Gave UI buttons custom pointer cursor
Yesterday
Updated battering ram icon
Yesterday
Improve readability of docs sidebar
Yesterday
Catapult deploy guide and construction stages Deleted now unused meshes
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
edited ads postion in mini crossbow viewmodel prefab
Yesterday
Implemented catapult animations
Yesterday
Fix fog in reflection
Yesterday
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
Yesterday
More water tweaks