139,602 Commits over 4,505 Days - 1.29cph!

3 Days Ago
Fix sound positions
3 Days Ago
Ensure cue follows hand prop position + rotation given in animations
3 Days Ago
Fix timesince and car audio not being reset properly
3 Days Ago
Adding initial events for power grid state, fuses, and garages.
3 Days Ago
Improve sound loop stop
3 Days Ago
Add simple clientside component for playing powergrid startup/loop/winddown sound
3 Days Ago
Merge from terrain_renderer
3 Days Ago
merge from terrain_parallax_fix
3 Days Ago
Merge from main
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
Merge from satellite_crash
3 Days Ago
Merge from satellite_internal_meshfix
3 Days Ago
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
3 Days Ago
revert quality mapping
3 Days Ago
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
3 Days Ago
Gate debug dot to editor only
3 Days Ago
merge from hackweek_sv_pie_menu
3 Days Ago
Added back inventory tab checks
3 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
3 Days Ago
Manifest
3 Days Ago
3 Days Ago
Thruster item setup
3 Days Ago
adding tripple transition train tunnel part
3 Days Ago
merge from main
3 Days Ago
3 Days Ago
Fix grass
3 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
3 Days Ago
adding small modular train tunnels
3 Days Ago
removing unused station blockouts
3 Days Ago
initial/wip
3 Days Ago
Merge from playermaintainedmonuments
Rin
3 Days Ago
merge from water_wheel_gibs
3 Days Ago
Unsaved changes to animator
3 Days Ago
Add master key to icon generator manifest Update master key icon
3 Days Ago
Update manifest
3 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
3 Days Ago
Merge from main
3 Days Ago
Add dev only terrain depth prepass convar for testing
3 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
3 Days Ago
Fixes after converting ItemManager.Items static -> instance
3 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
3 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
3 Days Ago
Fixed laggy left/right movement in the pool mountable
3 Days Ago
Fix having to re-rack a pool table to make the balls reappear
3 Days Ago
merge from main -> masterkey
3 Days Ago
Fixed loot satellite clan event
3 Days Ago
Setup pool components on modular vehicles too
3 Days Ago
master key sounds
3 Days Ago
Setup pooling on all seats
3 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table