182,614 Commits over 3,106 Days - 2.45cph!

3 Days Ago
3 Days Ago
Count basis when measuring the main axis
3 Days Ago
Add support for flex basis
3 Days Ago
Merge from main
3 Days Ago
More rust+ page
3 Days Ago
Add more prefabs, and the rust+ screen
3 Days Ago
Fast firing penalty for the Revolver https://files.facepunch.com/devultj/1b2211b1/sbox-dev_5pOf2NFcw9.mp4
3 Days Ago
Updated Revolver to include spread
3 Days Ago
Larger locker interaction collider in the camper
3 Days Ago
Added weapon accumulated spread. Shown visibly on the ViewModel
3 Days Ago
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3 Days Ago
Stopped fixcars command still filling engine parts in destroyed vehicles
4 Days Ago
Fix texture hotload for images loaded without '/'
4 Days Ago
more tileset stuff
4 Days Ago
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4 Days Ago
Remove bad using When we're dragging on the map view with Qt, start a QTimer to run tool frames manually. This makes dragging packaged assets able to async properly since we can run our main thread synccontext and dirtied map nodes will actually re-render.
4 Days Ago
test over
4 Days Ago
Fix a potential exception
4 Days Ago
Test for api website
4 Days Ago
Override properties show what they override/implement
4 Days Ago
Show virtual and override properties correctly And inherit documentation too Hide attributes from type view - it is adding too much visual clutter
4 Days Ago
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4 Days Ago
ModelEntity documentation pass Obsolete ModelEntity.MoveTo and related functions Obsolete ModelEntity.MoveTo and related functions due to them not functioning: * All MoveTo overloads * MoveFinished * MoveBlocked * MoveWithVelocity The plan is to eventually move this functionality to KeyframeEntity Reorganize some ModelEntity properties ModelEntity documentation pass Documentation pass - Texture, SoundFile
4 Days Ago
Built-in support for periodic leaderboards (daily / weekly / monthly)
4 Days Ago
RenderHook has a OnFrame, called before any rendering is done - useful for placing SceneObjects etc Fix NRE in CodeCompileNotice
4 Days Ago
4 Days Ago
wooden tools for media_projects branch
4 Days Ago
updates to existing tilesets
4 Days Ago
add masks to scrollable areas
4 Days Ago
chaos
4 Days Ago
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4 Days Ago
Documentation pass Obsolete Model.GetBodyPartMask methods + cleanup These methods are only useful in engine as far as I can tell.
4 Days Ago
Player scrollbar
4 Days Ago
4 Days Ago
update player
4 Days Ago
Stat Container
4 Days Ago
Clean up SceneLayer enum insanity (which I added) Fix warning spam Render water on the opaque layer
4 Days Ago
Support for marking entries as deleted in the backend Refactor to nest leaderboard attributes etc in the Leaderboard struct
4 Days Ago
Finalish big furnace main effect. Cleaned up older working files. Moved all fire atlases and meshes to a central effects/fire folder for re-use. Scene backup.
4 Days Ago
Let c++ threadpool execute shit in the main thread Add ManagedRenderSetup_t SceneCustomObject renders in the main thread
4 Days Ago
sprite AnimationSpeed fix hud issue, etc
4 Days Ago
Added ability to join friends through Steam Friends (untested)
4 Days Ago
Plastic track hotspot material
4 Days Ago
Meshing adjustments
4 Days Ago
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Additional layout tweaks Added windows the right path Fixed lighting issues Cleaned up light probes
4 Days Ago
merge from main
4 Days Ago
Delete unused ApexAIStorage folder leftover from the Apex purge
4 Days Ago
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4 Days Ago
Remove unused CoreWars using statement. Removed a using statement that throws errors when using sbox-voxels as a submodule outside of the CoreWars project. Merge pull request #6 from Ephememory/patch-1