257,255 Commits over 4,018 Days - 2.67cph!

Yesterday
Merge from softcore_update
Yesterday
Merge from softcore_update
Yesterday
Merge from bag_changes
Yesterday
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Merge from easterinflatablehorse_DLC
Yesterday
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
Yesterday
▍▄█_▅▇▆▋▌▋: ▍▄▇▌▌▅▌▋ ▅▉▊ ▋▌▄▇█▄ ▊▆/▌▉/▍▉ ▌▄▉▅▇▋█ ▆▅█▍▇▍█▌▆▋ █▇▅ ▌▍▋▄ ▄▄▋-▇▊▉▄▅ ▍▉█▋▆▄█ ▄▋▇▉ ▇▌▋█▄▅█ █▇▅ ▋▋▍▇█▄ ▇▄▅▉ ▉█▌▇█▍▅ ▍▊▍▇███▇▅▇ ▉▊▅ ▆▄▊▍▅▌▉▇▌▍ ▅▍▊▋▍ ▌▄▇▄▅ ▄█▋█ ▌ ▇▆▉▄ ▆▋▌▇▍▇█ ▌▌▅▉ ▇▋▅ ▋▌█▌ ▊██▅▍ (█▉/▅▋/▇▅). ▅▌▉ ▄▇▉▆ ▆▉▋▇█▄▆ ▆█ ▋▆▇▄ ▉▇ ▉▉ ▄▉▅▌▇▌ ▋▊▅ ▊▊▇▄▆█▉█▉▌▄▇ ▍█ ▌▋▄ ▌▌▇▆▊ ▋▇▄▍ ▌█ ▇▍▋ ▍▊_▇█▉_▍██▌▋▉▍▉_█▆▅▅▆▅▇▄_▌▇▍▍▌▄▄ ▇▉▅▅ ▊▄▅▊▊▍▆ ▌▉▇▄▉ ▊▊▆▌▋▌▋, ▅▆▊▋▄▇▇ ▉▊▍█▅▇, ▊█▇█▇▊█ ▅▄▇▋▊▌▌, ▇▆▊▅▆█▌ ▄▌▍▇▄ ▆▇▇▉▍▅▅. (▊▍▅ ▇▋ ▉▅█ ▉ ▅▍▌ ▄▅ ▉▄▆▄▋▅▊ ▉▉▊▇▅▆▇▅▌█▇▊█▆▌▅▍ ▌▉▅) ▄▆▍▍▅▆▍▋▆▅ ▉▅▍ █▅▇▉ ▍▊▇▌▆▋▋▉ ▆▊▍▊▌ ▆▅ ▅▄▊▆▊▊ ▆▌▆▉▌ ▊▌ ▆ ▊▍▄█▉▄ ▅▆▇▋█▆▇▌▊▍ ▅█▌, ▇▍▍▌▍▋▌ ▊▌▄▆ █▄▌'▇ ▊▊▍▅▆▆▄▍ ▋▌▋ ▇▇█ ▆▆ ▇█ ▌▉▆▊ ▅▄ ▊▋█ ▇▅▄▇██. ▄▆▄ ▄▍▅▊▇▄ ▆▍▅ █▉: ▆▊▋▌▍▆▇ ▄▍█ ▌ - █▉/▋▊ ▌▊▉▇▍▇▅ ▆▆▇ ▇ - ▅▅ ▆█▅▌▆▆▆ ▋▇▅ ▇ - ▅▄ ▍▆▉ ▅+ - ▉▉▌▊▆▉ █▌█▅ ▄▇▉█▊▅▅▌█▇▍▅▇▉▍█▉▅/▆▌▇▍▋▅▌▋▆▉▄▌▋▄▌: ▄▅▇▌▊▋▍ ▍▅▌▅▅▇▅ ▆▋▋▄▆▉▉▌▅▊ █▊▌▌ ▊▌▊▉▍▇▇▇ ▊▊▌█▆▍ ▆▅▉▍█▊▍▌▆▌██▆▅▄▊█▄▌▅▇▇ ▅▊▆▄ ▌▌▄▅▆ ▋▇▊▉▄▅ █▅▆▌▌▉▌▅█ ▅▅▇▍▅▌▉ ▅▉▌ ▍▍▊█▌▄▋ ▄▉▊▅▉▉▄█▍▌ ▊▆▉▋ ▇█▌ ▌▊▉▅▍█▅▅▅▋ ▄▆▌▋█▋▅█ ▆█▆▉▉▆█▆ ▍▍▍▄▅▉█ ▌▉▅▉▉▄▅. █▍█▌▍▆▅▅ ▆██▆ ▅▄▉▆▄▇▊▋█▆▆▄▉▉▌ ▄▅▆▆▉█▄ ▍▆ ▅▊▆▆▅▌▋ ▉▊▌█▇▆▆ ▄▅▍▇▊▆▋▇▇█ ▇▄▍▍ ▅▌▌▄▅▆▅▇ ▄▇▊▊▉ ▋▇ ▋ ▅▉▋ ▍▅ ▄▉▄█▊▉▋▇▌▍. ▄▍▋▇▋ ▄▇▅▍▅▊▅ ▉▋▄ ▋▄▍▊▇▌▇ ▄▌▄▇ ▋▊█▋▇▄▆█▉▋ ▋▇▊ ▊▋▇▌▋█▍ [ ! ] ▄▇▇▍█▌▋ █▅▋▌▍ ▆█▆▋▊ - ▆▌▊▌▅▅▇▍ ▊▇▍ ▉██▆ ▇▅▆█▇▉ ▇▉▆▋▇ ▌▌▌▅▅ █▄▊▉▍▌▅▌▆ ▍▍▋█▌▍▊▆▉▉ ▅▅▌█▅▌▇█▄▌▇▉▅▉▅█▉▌: ▌▇▉▍█▆▇▊▉▄ ▇▌▊▉ ▆▇▄▍▊ ▊▉▋▊▇ ▄▄▌_█▋▆ ▆▇▇▋▇ ▆▍▅▋ ▊▄█▇▆▄▆▅▋.. ▆▌█▆▌▍▇▅▋▅▍█▇▍▌: ▆▋ ▄█▍ ▆▄▇ ▍▆▍▉ ▄▇▇▇ ▌▌▄▅▍▌▄▉ ██▅▉▌▆▇▆▅▊ ▄█▍▋ ▅▉▆██▍▌▇▇▌▇▋▄▉▆: ▋▌█▋ █▄▉▄█▉▋▍▋██▇▌▇▄▊ ▉▍▉ ▇▅▊▄▅▇▆ ▄▅▋▄▇▋▉▋█▋ ▊▉▋▍ ▋▍▅▍▌██▇▄▌▋▋▇▅▊▌▄█: ▊▆█ ▊▅▊▄▊▋▅▍▇▄ ▍▆▊▉▅ █▄▆▌▋▊▄ ▍▆▉█ █▅▊ ▋▆▌██▅▋█ ▍▆▋▇█ - ▋▌▋▉
Yesterday
and more
Yesterday
Remove unneeded debug logs
Yesterday
- List rewrite - Added license
Yesterday
Merge from main
Yesterday
Merge from softcore_update
Yesterday
Merge from bag_changes
Yesterday
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
Yesterday
Merge from parent
Yesterday
merge from softcore_update -> aux2
Yesterday
merge from tc_changes -> softcore_update
Yesterday
Add comment
Yesterday
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
Yesterday
Revert "Just do this for now" - not needed now
Yesterday
▊▍▊▅▄▄▉ ▌▍▋▋█▆▉▇▅▌ ▉▆▆▌ █▊▉▄▄▊ ▉▍▆▋▌▆▋▊ ▉▋▆▄▆█ ▉▍▋▉ ▄▅▍▇ ▉▋ ▌▊▄ ▌▆▆ ▅▄▄█▍▌▋▍▌▅ █▌▌▇ ▊█▍ ▌▇█▍▍ ▍▍▊▅▇▉▍▅ ▅▌█▆ ▊▅▄▌ █▊ ▆▋▊▌
Yesterday
- Setup more IK settings in code - Add missing IK error
Yesterday
fix some lobby networking rework perk data wip
Yesterday
merge from softcore_update -> tc_changes
Yesterday
Fix keylock not spawning locked when corpse is repaired
Yesterday
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
Yesterday
fixed 3p revolver remaining open if weapon is swapped during reload
Yesterday
Previewing tweaks involving player controllers
Yesterday
Implement list pooling into FastIK
Yesterday
merge from softcore_update
Yesterday
merge from softcore_update/deployable_corpse
Yesterday
Tweaked corpse decay durations
Yesterday
Add file entries from pack
Yesterday
Smaller fridge corpse
Yesterday
Editor: If we have no spawnpoints, spawn the player where they're looking at in the scene
Yesterday
Corspes do not spawn from decay damage
Yesterday
Fast IK code cleanup + namespace change
Yesterday
Small visual tweaks, make recording over tracks easier
Yesterday
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
Yesterday
Legacy furnace corpse
Yesterday
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
Yesterday
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
Yesterday
Depot Data room art updates
Yesterday
added ceiling_tiles_a mat
Yesterday
FileEntry etc
Yesterday
Merge: from parallel_validatemove Tests: none, no conflicts
Yesterday
Container corpse creator can use any BaseCombatEntity prefab
Yesterday
Fridge corpse Fixed fridge gibs not using skins