158,193 Commits over 4,566 Days - 1.44cph!

Today
merge from map_optims
Today
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
Today
merge from fix_apartment_teammate_door -> main
Today
Update test list
Today
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Today
Codegen
Today
merge from fix_apartment_transfer_items -> main
Today
merge from main -> fix_apartment_teammate_door
Today
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Today
merge from fix_custom_item_drag -> main
Today
merge from fix_jungle_plant_water -> main
Today
merge from fix_sentry_modded_tag -> main
Today
merge from fix_motorcycle_dismount_order -> main
Today
merge from fix_client_sail_wind -> main
Today
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Today
merge from netgraph_fix
Today
Reapplied the fix after the post-merge conflicts
Today
merge from main
Today
merge from prototype_arctic_trail_path_fix
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
Missed files
Today
merge from console_autocomplete_improvements
Today
merge from lookatboat_optim
Today
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
Today
Cache LandmarkInfos so we only rebuild them when necessary
Today
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
Today
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Today
Fix after merge
Today
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Today
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
Today
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Today
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
Today
merge from main -> qol_loadout_inventory_preview
Today
Split sensitivity per axis
Today
Merge from main
Today
Merge from pre_merge_review
Today
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
Yesterday
Fix broken test
Yesterday
merge from main
Yesterday
merge from halloweencostume
Yesterday
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
Yesterday
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
Yesterday
Rework livestock personal space - free range cows stop reproducing even if fully bonded when herd reach a cap - indoor / pen cows, navmesh flood fill to get their exact area in m2, and derive the need directly off that, so that all cows shows the same thing and it's stable / reacts directly to players doing building changes (it's also cheaper that what we are doing now, as we don't need to re-query just check the cache) - this gives fast feedback and stays stable over time, so players get a better idea of if something they are doing is working or not
Yesterday
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
Rin
Yesterday
merge from livestock_animals/livestock_hotfixes
Rin
Yesterday
merge from rrp_ui_grabpass
Rin
Yesterday
merge from food_crafting_fix
Rin
Yesterday
merge from wild_animal_sell_adjust
Rin
Yesterday
merge from skim_fixes
Rin
Yesterday
merge from render_pipeline_testing