143,990 Commits over 2,437 Days - 2.46cph!

4 Days Ago
tree updates
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4 Days Ago
roughed in tech trees
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4 Days Ago
Added Transform (counterpark to CTransformUnaligned) Rotation equality Bind a bunch of skeleton stuff Create BoneFlags.cs Bind Transform Remove unused code Fixed ragdoll delayed render Update tools
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4 Days Ago
Fixed cake direction
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4 Days Ago
SE topological landmarks. Fixed detail tiling value being crazy high from the rock tint script.
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4 Days Ago
Fixed Lua stack leak with non string errors in ProtectedCall()
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4 Days Ago
Fixed Stables spawning close to other monuments Reduced Stables safezone slightly
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5 Days Ago
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5 Days Ago
Launch site floodlight towers now have radiation
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5 Days Ago
Dead logs tweaks
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5 Days Ago
ModelDoc: Don't do ScaleAndMirror on any of the physics stuff. Their scaled sizes/positions aren't reflected in the modeldoc viewport - so end up being different scales to what you think!! Should we be disabling it like this or trying to reflecty the scale in the viewport? Bind CBaseAnimating BecomeRagdollOnClient Add ragdoll setup to citizen model (test) Become a ragdoll if Use pressed
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5 Days Ago
Replaced all harvestable fallen logs with new assets
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5 Days Ago
merge from November_Balance
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5 Days Ago
Reduced Clatter Helmet crafting time Reduced Bone Helmet crafting cost Reduced Bone Helmet crafting time Reduced Bone Armor crafting time Reduced Wood Chestplate crafting time Reduced Wood Armor Pants crafting time Reduced Bucket Helmet crafting time Reduced Coffee Can Helmet crafting time Reduced Riot Helmet crafting time Reduced Python Revolver crafting time Reduced MP5 crafting time Reduced Revolver crafting time Reduced Double Barrel Shotgun crafting time Reduced Flame Thrower crafting time Reduced Pump Shotgun crafting time Reduced Thompson crafting time Reduced Assault Rifle crafting time Reduced Bolt Action Rifle crafting time Reduced Custom SMG crafting time Reduced Heavy Plate Helmet crafting time Reduced Heavy Plate Jacket crafting time Reduced Heavy Plate Pants crafting time Reduced Burlap Shirt crafting time Reduced Burlap Shoes crafting time Reduced Burlap Gloves crafting time Reduced Burlap Headwrap crafting time Reduced Burlap Trousers crafting time Reduced Tank Top crafting time Reduced Wood Storage Box crafting time Reduced Kayak crafting cost Reduced Metal Facemask crafting time Reduced Metal Chest Plate crafting time
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5 Days Ago
Toggle devcam with devcam command Added Rotation Up, Down Added Rotation.LookAt( Vector3 forward ) Camera.Activated when switching to it (allows initialization) Added DebugOverlay.Axis Added ModelEntity.OOBBox, CollisionPos, CollisionRot properties Fixed LastButtons getting stomped in ClientInput Update DevCamera.cs
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5 Days Ago
updated crane prefab, added lights
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5 Days Ago
Comments seem to work good, enabling for all
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5 Days Ago
s&box news comment test
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5 Days Ago
Removing some more unused code
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5 Days Ago
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5 Days Ago
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5 Days Ago
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5 Days Ago
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5 Days Ago
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5 Days Ago
implemention of lewis concepts, group selection, unlock path logic
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5 Days Ago
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5 Days Ago
More workcart rail physics
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5 Days Ago
Update PlatformService from WorkshopIconRender script so that Steam skin queries work when generating icons
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5 Days Ago
build script.js
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5 Days Ago
AND Switch Stackable Audio Alarm Stackable Blocker Stackable Button Stackable Chain link Fence Stackable Chair Stackable Counter Stackable Door Controller Stackable Drop Box Stackable Electric Fuse Stackable Electric Heater Stackable Electrical Branch Stackable Elevator Stackable Flasher Light Stackable Floor grill Stackable Floor triangle grill Stackable Fluid Combiner Stackable Fluid Splitter Stackable Igniter Stackable Large Solar Panel Stackable Laser Detector Stackable Memory Cell Stackable OR Switch Stackable Prison Cell Wall Stackable RAND Switch Stackable Root Combiner Stackable Scarecrow Stackable Secret Lab Chair Stackable Siren Light Stackable Small Stash Stackable Smart Alarm Stackable Smart Switch Stackable Snap Trap Stackable Snowman Stackable Splitter Stackable Sprinkler Stackable Survival Fish Trap Stackable Switch Stackable Tesla Coil Stackable Timer Stackable XOR Switch Stackable
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5 Days Ago
Fixed not overriding buttons properly
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5 Days Ago
Camera is primarily responsible for building ClientInput - but Gamemode, Player, Animator and Controller all get a go on it DebugCamera override BuildInput, prevent player input
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5 Days Ago
ProtectedCall() now fills g_LastError on error like expected
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5 Days Ago
Tweaked the double lane curve piece to fit better on the grid
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5 Days Ago
Fixed infinite loop in Vector2 constructor Clear look input deltas if UI wants the mouse
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5 Days Ago
Added Rotation.Angles() Pass ClientInput to Gamemode
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5 Days Ago
Train tunnels / 90 degree single lane curve piece / 9m straight single lane piece
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5 Days Ago
Updated default keys with controller binds Added Rotation +, *, -, FromAxis InteropGen - fixed accidentally hardcoded NativeEngine.ViewDesc in AsRef Bind ClientInput Changing these from static so we can access them in clientinput.cpp Hook input processing in CClientInput::ProcessInput use +iv_ binds Removed ambigious InputButton's (MoveLeft, MoveRight, Speed) Pass ButtonBits to ClientInput Delete clientinput_camera.cpp, clientinput_joystick.cpp, inputmovement.cpp/h Access iv's directly,. delete FindSource2ClientInputVar CalcButtonBits uses InputValueDigital's instead of kbutton_t No need for CLinkInputValuesToKButtons now Deleted kbutton_t Deleted legacy IN_ concommands Deleted a ton more redundancy input code
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5 Days Ago
SE shoreline backup
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5 Days Ago
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5 Days Ago
Don't complain about null leaderboards when !ShouldSubmitScore !redux
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6 Days Ago
6 Days Ago
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6 Days Ago
Merge from voiceprops
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6 Days Ago
phrases
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6 Days Ago
merge from November_Balance
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6 Days Ago
Hide Skirt now uses leather Hide Halterneck now uses leather Reduced crafting cost of hide pants
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6 Days Ago
Reduced pants crafting cost
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