130,706 Commits over 4,232 Days - 1.29cph!

Yesterday
▉▅▍▆▅▉ ▅▆▄▌▌▅▊▊▅▊▉ ▆█▌ █▌▄▅ ▍▆ ▊▄▌▅▋▋▄▊▌▊▉
Yesterday
▄▌▆▄▋▋▊▋▍ ▉▅█▄ ▄█▄▅▊█ █▆▉ ▌▋▌ ▊▋▇▉▇▇▉ ▊▉▉ ▉▋▍█▍ ▅▆▉▇▉▊▅_▆▇▄ ▊▌▇ ▉▌█▄█ ▅▅▍ ▆▅▉▅▉▋█▉ ▌▇▅▅█ ▇▍▄▉▅▅ █▉▄▉▋▉,
Yesterday
Merge from directional_foliage_displacement
Yesterday
Adjust displacement factor on materials to fix stretching
Yesterday
Merge from main
Yesterday
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
Yesterday
Terrain shadow culling wip, and merge fix
Yesterday
merge from puzzle_reset_changes -> main
Yesterday
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
Yesterday
Enable pauseUntilReset on trainyard S2P
Yesterday
Enable pauseUntilLooted on dome S2P
Yesterday
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
Yesterday
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
Yesterday
Enable pauseUntilLooted in radtown S2P
Yesterday
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
Yesterday
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
Yesterday
Enable pauseUntilReset on harbor 1 S2P
Yesterday
Enable pauseUntilLooted on ferry terminal S2P
Yesterday
Add pauseUntilReset to airfield puzzle room S2P
Yesterday
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
Yesterday
blueprints facing proper direction
Yesterday
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
Yesterday
building planner viewmodel remake wip textures
Yesterday
merge from deep_sea
Yesterday
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
Yesterday
merge from naval_update
Yesterday
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
Yesterday
Fixed -tools spamming about "Too many popups!" when its not so * It was complaining about total number of popups, not number of popups being rendered like originally intended. Apparently been this way since before 2014. Fixed spritecard orientation 3 not rendering at all Unify how entities are removed Apply proposed fix for CModelLoader::Studio_ReloadModels garrysmod-issues/issues/6467 Fixed crashes to do with IK certain models Fixed an infinite loop on map unload
Yesterday
M92 - Texture updates
Yesterday
Hide chat log for autoswitching if the channel didn't change
Yesterday
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
Yesterday
scientist_boat_ai_improvements_3 -> naval_update
Yesterday
scientist_boat_ai_improvements -> naval_update
Yesterday
- Better AI attacking turret distance checks - Better turret DOT checks
Yesterday
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
Yesterday
Fixes
Yesterday
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
Yesterday
Yesterday
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
Yesterday
Fixed fireball yellowification.
Yesterday
Removed InitBounds hack in deep sea portal UpdateRenderer
Yesterday
Fixed floating city losing their global networkness on save restore
Yesterday
- Wrap floating cities in the same avoidance triggers as Oilrig
Yesterday
merge from naval_update
Yesterday
fixed worldmodel outline not showing
Yesterday
merge from main -> puzzle_reset_changes
Yesterday
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
Yesterday
Ignore new multi command behaviour for binds, they already handled chaining before.
Yesterday
front 50cal view model camera animations - block out