146,149 Commits over 4,413 Days - 1.38cph!

Yesterday
Various torch related.
Yesterday
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
Yesterday
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
2 Days Ago
Fixed IconRender scene using the old UI input system module
2 Days Ago
merge from keyboard_layouts_fix
2 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
2 Days Ago
Minor changes Try to scale NPC eye pupils with head/model scale * Seems to kinda work? Inflator tool tweaks * "Fixed" it being able to hit NPC bounding box (Made it ignore hull traces entirely) * Added replacement material for the effect that supports transparency * Updated the inflator effect so you are able to see what you are doing. It will also look different between inflating/deflating TTT: Use replicated convars instead of global nwvars (Community PR) Add another text step in loading when connecting to servers Mine changes with font code Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
2 Days Ago
merge from premium_rebrand
2 Days Ago
Compile fix
2 Days Ago
merge from premium_rebrand
2 Days Ago
Tweaks, deleted old premium modal
2 Days Ago
Updating burstcloth constraints for industrial torch
2 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
2 Days Ago
Updated premium server browser tag
2 Days Ago
Broken tile prop set
2 Days Ago
Update fps_max_menu and nofocus logic a bit (and block them from Lua) Many minor merges from TF2 SDK * Fixed minor compile warnings, removed unused variables, etc. More minor changes Remove usages of FIELD_CLASSPTR 64bit saverestore fixes Windows SRCDS console changes * Do not call AllocConsole or SetWindowPos when Windows SRCDS is ran from the console exe Initialize GCudata::unused2 with 0 Added new optional argument to steamworks.GetList - search string * Also makes "userID" argument optional. (Can give it nil) Fixed LZMA decompression size calc on 64bit
2 Days Ago
more skin set balance
2 Days Ago
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2 Days Ago
RRP BillboardLight logic consistency fix with BRP
2 Days Ago
Swapped premium logo in main menu footer
2 Days Ago
Added UIBorder and UIRoundedCorners
2 Days Ago
Rebuilt the premium modal
2 Days Ago
SRCDS: Do not call SetWindowPos if within console app, apply SWP_NOMOVE
2 Days Ago
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2 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
2 Days Ago
50cal_animation_improvements -> main
2 Days Ago
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2 Days Ago
merge from main -> optimize_train_track_meshes
2 Days Ago
Remove another call to AllocConsole()
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
2 Days Ago
Allow toggling more than one gameobject based on ammo > 1
2 Days Ago
merge from fix_additional_projects_slnx -> main
2 Days Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
2 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
2 Days Ago
Forgot the M16
2 Days Ago
female/light skin brightness balance pass
2 Days Ago
Better fix, make setting ammo_true false params its own option on the component
2 Days Ago
Merge: from main
2 Days Ago
Optim: SpawnGroup - SpawnInstances not returns a List instead of IEnumerable Allows to save on iterator allocation, 40b Tests: none, trivial change
2 Days Ago
Fixed crosshair popups regression from my recent generic popup changes
2 Days Ago
Optim: cache UpdateNetworkGroup invoke Saves 1 alloc/128b Tests: none, trivial change
2 Days Ago
Optim: cache PlayRadioChatter invoke Saves 1 alloc/128b Tests: none, trivial change
2 Days Ago
merge from spraycan_reskin_refactor
2 Days Ago
Quick fix for ammo_true and false params not being set on viewmodel component
2 Days Ago
Minor cleanup Move CanBuild check further down Fix spray fail response logging to console of the whole net group Remove rundant codelock parent field Disallow reskinning turrets if not authed Disallow reskinning Busy doors Prevent potential error when reskinning io with mismatched slot counts
2 Days Ago
male/light skin brightness balance pass
2 Days Ago
Optim: cache 2 invokes in Buoyancy.CheckSleepState Saves 2 allocs/256b Tests: none, trivial change