136,684 Commits over 4,444 Days - 1.28cph!

Today
Make apartment elevator no longer a variant so it can be switched to the ApartmentElevatorLift class
Today
Lighting various
Today
Adding playground sitting poses
Today
update from apartment_monument_complex
Today
merge from automated_testing
Today
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch) testlist
Today
update apartment_complex_monument/prototype
Today
Hoist the radial menu for the apartment elevators into it's own ApartmentElevatorLift class so it can't affect other elevators in the game (safer)
Today
Fix cooking tests failing for the stove
Today
merge from main
Today
Update manifest
Today
Playground area. S2P.
Today
blend 3p dart-throwing animation based on position of reticle
Today
merge functional roundabouts + swings
Today
optimize, fix camera jitter on swings
Today
Fix players not being teleported to their room after scheduled death in safezone - check safezones manually as when you sleep you aren't part of any triggers - fix players not falling when teleported to their room when sleeping - add "scheduleddeath" command to test the scheduled death instead of waiting 20m -
Yesterday
Lobby lighting
Yesterday
Make roundabouts work with the new 2 part model, interpolate swing
Yesterday
LOD tweaks.
Yesterday
Streetlight surroundings improvements.
Yesterday
Removed some dupes in street lights
Yesterday
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
Yesterday
Bleed fixes.
Yesterday
merge from apartment_complex_monument -> main
Yesterday
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
Yesterday
update apartment_complex_monument/prototype
Yesterday
Clan table balance crafting pass Clan table techtree populated
Yesterday
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
Yesterday
Move a few clan testing commands out of editor only (server admin required)
Yesterday
Don't include clan logo in every clan action response
Yesterday
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
Yesterday
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
Yesterday
Dont wipe the mountable wipe anchor on the client
Yesterday
Get rid of mailbox number font size override, not needed anymore
Yesterday
Fixed pooltable not being placeable
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
More compile fixes
Yesterday
RustIcon inspector and picker can render both old and new range of icons
Yesterday
rename PoolTable to Pooltable so Unity behaves
Yesterday
proper spinny blades in water treatment maintainable tank
Yesterday
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
Yesterday
updated skins
Yesterday
Remove motion blur volume profile (it's now in the pipeline settings)
Yesterday
merge from glowing_wallpaper_pack need to redo skins
Yesterday
Merge from broadcast_ratio_improvements
Yesterday
tweakes to steam item descriptions
Yesterday
game_room_dlc -> game_room_dlc/pool