137,861 Commits over 4,474 Days - 1.28cph!

Yesterday
Update: Codegen Tests: compiles
Yesterday
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
Yesterday
Merge from satellite_crash
Yesterday
S2P dome, large oil rig
Yesterday
Merge: from main
Yesterday
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
Yesterday
Merge from playermaintainedmonuments
Yesterday
Added livestock scene to dev menu
Yesterday
Merge from roof.bottom.line conditionals consistency pass
Yesterday
Merge from Piano_AnimFix
Yesterday
Merge from apartment_complex_monument (swing jumping)
Yesterday
Merge from swing_launch
Yesterday
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
Yesterday
Merge from main
Yesterday
Merge from scene_check_tool
Yesterday
Fixed HLOD renderers appearing as renderers without LODs in scene checker
Yesterday
Removed old tools, now replaced with unified SceneChecker
Yesterday
Merge from main
Yesterday
Fixed some water catcher panel help issues
Yesterday
S2P sphere tank + HLOD
Yesterday
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
Yesterday
Updated dome setup with new art Moved the fuel pump models into the entity itself
Yesterday
Merge from shadow_caching_tooltip_fix
Yesterday
Merge from shadow_caching_framerate_fix
Yesterday
Merge from shadow_caching_ambientlightlod_fix
Yesterday
Merge from main
Yesterday
Merge from apt_cctv_culling
Yesterday
Merge from fix_trap_displacement
Yesterday
Merge from fix_buffer_upload_mode
Yesterday
Merge from fix_demo_culling
Yesterday
Removed console input field character limit
Yesterday
merge from console_inputlimit_fix
Yesterday
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
Yesterday
merge from jumpsuit_occupation_under_fix
Rin
Yesterday
merge from abyss_hazmat_helmet_view_fix
Rin
Yesterday
merge from clantable_snapping
Rin
Yesterday
merge from vm_stack_size_fix
Yesterday
Spotlight LOD fix
Yesterday
Ensure pool ui closes in demos (when not in first person)
Yesterday
Added abyss helmet meshes to SkipInFirstPersonLegs list
Yesterday
merge from main
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
New powerline effects turn on/off with powergrid
Yesterday
Add remaining Black Mesa map icons Some more Black Mesa entities Minor entity cleanups & fixes * Found some more necessary nullptr checks when at entity limit * Removed env_debughistory entity and its associated concommands (Already did nothing) Pull Request: Ability to hide disabled tools https://files.facepunch.com/rubat/2026/July09-2929-AlarmingJavalina.mp4
Yesterday
merge from ui_disconnect_cleanup
Yesterday
Fixed nameplates and pie menu not being cleared on disconnect
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Manifest
Yesterday
merge from charm_craft_fix
Yesterday
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes