257,255 Commits over 4,018 Days - 2.67cph!
Merge from softcore_update
Merge from softcore_update
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
Merge from easterinflatablehorse_DLC
Fixed character model not updating when switching between multiple versions of the same item with random parts
Fixes chicken/horse visual not updating colours when swapping out items
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Remove unneeded debug logs
- List rewrite
- Added license
Merge from softcore_update
Can no longer reassign destroyed bags
Fixed bag count not updating properly after a bag was destroyed and turned into a corpse
If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
merge from softcore_update -> aux2
merge from tc_changes -> softcore_update
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge
- move all building checks from IsAuthed() -> CanBuild()
- ensures all other TC auth checks don't get messed up by prevent building flag
Revert "Just do this for now" - not needed now
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- Setup more IK settings in code
- Add missing IK error
fix some lobby networking
rework perk data wip
merge from softcore_update -> tc_changes
Fix keylock not spawning locked when corpse is repaired
- Move FastIK away from Unity update methods
- Setup profiling and our own init and update methods
fixed 3p revolver remaining open if weapon is swapped during reload
Previewing tweaks involving player controllers
Implement list pooling into FastIK
merge from softcore_update
merge from softcore_update/deployable_corpse
Tweaked corpse decay durations
Add file entries from pack
Editor: If we have no spawnpoints, spawn the player where they're looking at in the scene
Corspes do not spawn from decay damage
Fast IK code cleanup + namespace change
Small visual tweaks, make recording over tracks easier
- Implement our own fork of FastIK
- Add support for inverting Resolved rotation
- Correctly implement on top of our vines
Merge: from parallel_validatemove
- fixing one of validation checks silently passing
Tests: none, trivial change
Bugfix: one of validation checks was doing nothing
Tests: none, trivial change
Depot Data room art updates
added ceiling_tiles_a mat
Merge: from parallel_validatemove
Tests: none, no conflicts
Container corpse creator can use any BaseCombatEntity prefab
Fridge corpse
Fixed fridge gibs not using skins