254,519 Commits over 3,990 Days - 2.66cph!

Today
Fixed laser light color selection showing red twice - green was using the red token
Today
Add ownership when item is taken from advent calendar
Today
added cinderblock_02 + painted blend materials https://files.facepunch.com/jason/1b1811b1/sbox-dev_92kwziR9VS.png
siegeweapons_terrain_proxy_fix -> main
Put on the other catapult World Colliders
crafting_update -> Aux2
bees -> crafting_update
- Beehive trigger fix - More material changes
Today
merge from sirenlight_culling_fix
crafting_update -> Aux2
bees -> crafting_update
Make a start on host-authoritative damage/death
Today
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
More circular test bee particles
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
Today
Updated .meta
Today
Removed ItemInformationPanel.EligableForDisplay warning log
Swapped one hack for a different cleaner hack when handling bee sting damage
Today
Art Progress
Today
Rework how LZMA decompression works for BSP files The existing code was awful. The new one is less wasteful. Make util.TableToJSON output whole numbers without decimal point Minor cleanups
flameexplosive_effect_alignment_fixes -> main
Fixed Flame Explosive splash effect not listening to normal alignment
Today
merge from horse2_fixes/handling
Today
Fixed horse head motion going crazy at low framerates
Today
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Today
merge from horse2_fixes/handling
Today
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
Today
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Today
Fixed DLSS server compile errors
Today
Merged DLSS/DLAA AMD crash fix into main
Today
Track other messages too like spawn and destroy messages and their frequency. Add a temporary command to log the top 10
Today
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
Today
tiger ledge attack reexport with no vertical movement
Today
wip food anim events
Today
Merge from fast_debug_draw (expand character set)
Today
Motion editor selection moving tweaks
Today
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
Remove debug logs Fix repeated connect/disconnect messages. Load human character if player avatar has `PrefersHuman`
Today
Copy bone scale from GameObject instead of internal bone Can't use TryGetBoneTransform because it still holds the old transform (before gibbing) Fixes: sbox-deathmatch/issues/129
Today
Merge from main
Today
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
Today
Make scrub bars into GraphicsItems instead of Widgets Fix drawing pointers Motion edit mode selection rewrite https://files.facepunch.com/ziks/2025-02-18/sbox-dev_qA1VlvNMgf.mp4
Today
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
Today
merge from main
Today
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
Fix the CloudBrowser infinite scrolling only working in List View.
Today
reverting flashbang anim controller change
Today
Re-organize scripts Popover component, js Button component Fix Brix not being disposed properly Add PlayFundService.UpdatePayments AutoComplete component User Select component Org PaymentRules page Add InputRange Username takes a SteamId Store/Restore Org.PaymentRules Column footer support Payment rules editor cleanup
Today
- added asset folders - added viewmodel blockout to viewmodel prefab