157,564 Commits over 4,536 Days - 1.45cph!

Yesterday
frog size x1.2
Yesterday
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
Yesterday
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
Yesterday
merge from skinviewer_ladderhatches
Yesterday
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Yesterday
Added all ladder hatches to the skin viewer
Yesterday
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
Yesterday
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
Yesterday
Fix look rotation viewing vector zero when bull loses its target mid observe
Yesterday
Fix rotations on ladders
Yesterday
Fix ladder hatches so they pull skins properly
Yesterday
Merge from livestock_animals (new icons)
Yesterday
Tea icons
Yesterday
Pie icons
Yesterday
hooked up workshop render settings scripts
Yesterday
biofuel_generator_sounds_fix -> main
Yesterday
Fixed skin viewer and steam inventory not loading anything in editor since 163749
Yesterday
twitchdropsrender ladder hatches
Yesterday
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
Yesterday
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
Yesterday
Ensure Biofuel generator is silent at idle
Yesterday
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
Yesterday
merge from main
Yesterday
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Rin
Yesterday
merge from Crossbow_Arrow_Fix
Rin
Yesterday
merge from PregnantUI
Rin
Yesterday
merge from pickupnotices_flex
Rin
Yesterday
merge from cold_overlay_lingering_fix
Yesterday
Merge from main
Rin
Yesterday
merge from Machete peg adjust
Yesterday
Machete refresh weapon rack peg adjustment
Yesterday
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Yesterday
merge from main
Yesterday
merge from Livestock_animals
Yesterday
merge from main
Yesterday
merge from skinnable_ladder_hatch
Yesterday
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
Yesterday
Snap cold overlay to zero to fix lingering post effect
Yesterday
merge from main
Yesterday
Fix camera path spline getting desyncedm when moving keyframes around.
Yesterday
fixed auto turret pitch cover not being in the lod component
Yesterday
Fix mortar camera animation not playing in builds
Yesterday
Fixing bowless crossbow arrow head rotations
Rin
Yesterday
Fixed duplicate Custom SMG entry in livestock vendor sales. Replaced with Thompson.
Yesterday
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
Yesterday
Merge from main
Yesterday
Merge from livestock_animals
Yesterday
Filter items offered by livestock vendor by game mode so we don't give guns in primitive
Yesterday
Livestock sale updates: Fixed turret being offered for low quality, meant to be on the high end Added options for high end sales: 2-4 basic bp frags Thompson, custom smg, python, hc revolver Updated wool sales chart, is now about 75% of livestock sales with no guns
Yesterday
Fixed NPCAnimController allocation per frame when an animal is playing an animation with look at disabled