159,489 Commits over 2,741 Days - 2.42cph!

2 Days Ago
Normals / reflections for different settings.
2 Days Ago
Fixed Standalone build error
2 Days Ago
Show "Connecting..." while attempting to go online Storage service now initializes immediately on Switch Fixed possible deadlock when offline on Switch Fixed margin of "Connecting" text
3 Days Ago
Refresh selection after an instantaneous upgrade
3 Days Ago
Moved Nuke particle (old) Moved Nuke particle (new)
3 Days Ago
Use particles/explosion_nuke/ instead to see if it forces any change
3 Days Ago
Added ITagList interface for TagList and Internal.EntityTags, Added ITagList.HasAny( ITagList ), ITagList.Toggle
3 Days Ago
Make escaping quotemarks in console commands work Fixes specially formatted chat messages breaking up, and other not yet encountered issues
3 Days Ago
parking barrier - gibs & fix for lod3 not being suitable for rigging Merge branch 'master' of sbox-game
3 Days Ago
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3 Days Ago
Remove point_*command entities from the native code
3 Days Ago
Remove point_*command entities from the FGD Merge branch 'master' of sbox-game
3 Days Ago
Set RenderColor of Nuke but still can't figure out why the Nuke particles won't play
3 Days Ago
I don't think this line in the text shader is doing anything good
3 Days Ago
merge from main
3 Days Ago
mess_hall_tables textures, models and prefabs
3 Days Ago
Fixed a typo in Transform.Add docs Fixes sbox-issues/issues/939
3 Days Ago
Better No Authority exception I see improved performance with this disabled. Maybe we're doing something wrong - why has resource system got pending work all the time? Added Vector4.Zero, One and constructor to create via float Added Render.UI.Box, Render.UI.BoxWithBorder
3 Days Ago
merge from main
3 Days Ago
Unsaved
3 Days Ago
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3 Days Ago
Merge from general_qol
3 Days Ago
Deserialize lists, use preserve attribute
3 Days Ago
Greybox scene
3 Days Ago
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3 Days Ago
Possible fix for glowing white hair in player preview in inventory screen Seems to be caused by subsurface scattering, looks like it was introduced in 62630 Disabled the bug fix introduced in that commit just for the preview camera, seems to work ok
3 Days Ago
Plugin update
3 Days Ago
Explosion distant rendering improvements. Lighting FX.
3 Days Ago
Merge from media_projects/anim_editor
3 Days Ago
- Fire rockets with the big lever, instead of pressing M1. Make the big lever red. - Only update true aim indication on the client if it changes - A bit of other cleanup
3 Days Ago
Don't show steam id's on sleeping bag/auto turret friend screen when in streamer mode (report dialog is unchanged and will always show steam id's)
3 Days Ago
Adjust ADS sensitivity tooltip wording
3 Days Ago
Better refresh icons in admin UI
3 Days Ago
Merge from general_qol
3 Days Ago
Show server uptime as a formatted time span
3 Days Ago
Refactored explosion timings for 73.5% more oomph. Material optimization.
3 Days Ago
Auto turret name checks
3 Days Ago
Tweak deserialization process to try and work around errors in server admin UI
3 Days Ago
Catwalk TileSet
3 Days Ago
Better fix for players getting stuck in dance after respawning Remove last weeks fix, should no longer be needed
3 Days Ago
- Fix target icons so the hit point exactly matches the clicked point - Target movement key inputs now work on fullscreen map - Esc key now works on fullscreen map
3 Days Ago
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
3 Days Ago
Merge Main -> MLRS
4 Days Ago
Cleaner base shader setup
4 Days Ago
updated construct, material, texture -updated WIP construct, material, texture tweak -added window prefab - fixed lit_bolard_top LOD, and physic materials
4 Days Ago
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4 Days Ago
Remove automatic connect/disconnect in game loop, move to menu commands
4 Days Ago
Rename Sandbox.Stream to Sandbox.Streamer
5 Days Ago
Don't do scrolling logic if not a scroller I don't think this TaskGroup stuff is useful in reality
5 Days Ago
Vector3.ToScreen calls into client realm if called from menu more IEntity properties Added BBox.Corners Added Rect.Add( Vector3 ) Disable Entity is too far from world AssertMsg Merge branch 'master' of sbox