158,556 Commits over 4,566 Days - 1.45cph!

Yesterday
merge from PlayerTurning_Animations
Yesterday
fix gun jitter when turning anims are playing
Yesterday
Merge from main
Yesterday
Add clear anim events to flare
Yesterday
merge from PlayerTurning_Animations
Yesterday
enable tip by default again
Yesterday
merge from main
Yesterday
Fixed copypaste erroring when pasting invulnerable entities
Yesterday
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
Yesterday
biofuel_generator_pool_fix -> main
Yesterday
Fix biofuel generator pooling bug
Yesterday
merge from horse_optims
Yesterday
merge from main
Yesterday
Compile fix
Yesterday
merge from buildingplan_deploy_fix
Yesterday
firecracker drop vm anim edited
Yesterday
Fix incorrect shot settings
Yesterday
merge from wounded_sound_fix
Yesterday
update softcore_tc_limit/map_icons
Yesterday
Minor shadow changes/fixes
Yesterday
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Yesterday
Some formatting
Yesterday
Merge from livestock_animals
Yesterday
Fix viewmodel drop animations not playing for spectators
Yesterday
Merge from livestock_animals
Yesterday
Merge from render_pipeline_testing
Yesterday
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
Yesterday
Update deploy tool
Yesterday
Fix a 10 year old bug causing the wounded first person sound to never play in builds, only in editor outside the Bootstrap scene Caused by it getting requested before the SoundManager was initialized, since 2016 Lowered its volume by 50% because it was really loud https://files.facepunch.com/cipeax/2026/October/07_17-10-DesertedLimpet.mp4
Yesterday
merge from main -> softcore_tc_limit
Yesterday
Merge from main
Yesterday
Removed the RRP option from the experimental tab, also removed the Shadow Caching disabled the shadow caching toggle, as it currently isn't supported on RRP
Yesterday
merge from optimize_world_server_clear/maps -> main - only the server clearing WorldSerialization maps part, not the later NativeArray changes
Yesterday
exported flare/molotov vm/3p drop anims
Yesterday
Refactor world.maps.Clear() -> ClearMaps()
Yesterday
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Yesterday
Fix a rare BasePlayer.OnDied NRE when using the admin injure command
Yesterday
Merge from wind_motion_vectors
Yesterday
merge from baseplayer_ondied_nre_fix
Yesterday
Merge motion vector fixes
Yesterday
Fix artifacts at screen edges when motion blur is enabled
Yesterday
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
Yesterday
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
Yesterday
Fixed server hip movement causing the horse to never sleep (regression from 167107 Fixed dismounted horses keeping their head turned and hip braced
Yesterday
- Remove supersampling when creating icons (huge performance boost) - Disable categories with no extra options
Yesterday
Merge: from netmsg_loadmap - Buildfix Tests: compile sim
Yesterday
Buildfix: move client-var into CLIENT scope Tests: compiler simulator
Yesterday
Fixed pooling bugs messing with horse animations
Yesterday
Merge from render_pipeline_testing
Yesterday
Default gamepad support enabled to true