162,056 Commits over 4,597 Days - 1.47cph!

Today
Cut door conditional meshes based on the animations
Today
Resave garage door prefabs
Today
Add conditional meshes to doors
Today
Try to make sure Linux64 bins are uploaded as artifacts Also fixed Linx32 VPC always rebuilding, even when nothing changed
Today
▋ █▇▆▊▆ ▆█ ▇█▉▄█ ▇▄▋▊ ▉▌▉▋▄▍▇ ▇▍▌▊▅▌▌▌ ▅▋ █▅▊▆▋ ▄▇▍▅▊ ▌▍▉ ▍▇▊ ▄▅█▍ ▉▊▉▍ ▍▋█▊▇ █▊▋▍▋ ▌▍▅▇▌ ▌▆▋ ▍ ▆██▇▍▇█▌ ▊▇▅▅▋ ▉▊▇▍▊ ▋▊▊ ▄▅▍▌▄ ▇█▊▇▊ ▋▌ ▋▆▉▉▇█▇ ▌▊▍▇ ▋▉▄▇▉▄▌▅█▅ ▆▆▇█▉ ▌ ▍▄▅▇▋▇▇▄▇▅▋ ▊▆█▋▍ ▄▌ ▅▆▄▍▍▊██▆▊▉▍▆▄▋▉▇▋█▊▉█▆▄▄ █▆▆▍▄ ▇▆▆▉▆▇▌▄▅▉▌ ▇▄▊█▇▌ ▋▌ ▊▄▍▉█▆▋▍▍▌█▇▆▉▆▆▇▋▋▌█▋▆▊▍▋▆▇▊▊▋▉▉█ ▆▍█ ▋▌▆█▇▌▅▊▆▊▋▌▇▅▉▅▌▇▍▋▇▉▊▍█▇▇▄▍▌
Today
Fixed Linux tools not compiling due to case sensitivity
Today
▊ ▄▌▍ █ █▄▍ ▆▆▅▉ ▆▇▉▅▅▄▆▍ ▇▍▊▊▌▌▇▅▆▊▉ ▆▄▅▋ ▄▍▆█▌▅▄▌▌▋▌▄▉▌ ▇▄▌▆ ▌▉▋█▆▄▉▄▍▋▉
Today
Updated 40mm Illumination Round to use same VFX as the Mortar Strike Round *https://files.facepunch.com/alfiebirch/2026/November/10_17-00-BlackNortherncardinals.mp4
Today
Lets try hooking up Linux64 builds to CI * Re(moves) some more shipped .so's that are (soon to be) useless * Removes gmad/gmpublish from srcds distributions (are they useful there?) * Removes more client-related files from SrcDS distributions on Linux
Today
▋ ▍▅█▍▄ ▊▇ ▊█▊▅▌ ▇▌▄▇ ▄▊▋▉▋▅▆ ▌▇▇ ▅█▋▌▊▊▉█▅ ▉▍ ▌▍▄▅▌█▊█▍▆▌ ▉▊▇▍▊▇▍▋▍ ▊▉▋▉▍ ▌▊▍▉▆▍▋ ▉▇▅▊▋█ ▍▊▊██▅▆▌ ▅█▊▄▆ █▇▊▆▆▆▉▅
Today
Sync .github from main (845dc095ded) (#5)
Today
Updated 40mm Mortar Strike Round Icon
Today
Updated previous and original 40mm Grenade to use round instead of grenade in name and description.
Today
Add 40mm Mortar Strike Flare Round * https://files.facepunch.com/alfiebirch/2026/November/10_15-47-FoolhardyPondskater.mp4 Added a new 40mm Mortar Strike Flare Round, When fired will illuminate an area that then will be struck by several mortar rounds.
Yesterday
Add basic support for entities, clone mounting for vehicles
Yesterday
▇ ▍▉▋ █▆▆▌ ▉▇█▅▊▄▅█▄▉▉▌▅▋▆▍▌ ▍▄▋▄▋▊▌▅ ▉▅▇▉▍▌▊▉▋▇▌▄ ▆▍▉▌▅ ▌▍▅▆▅▉▊ ▉▍█▅▉▋ ▋▊ ▉▍▅▍▌▍▄▋ ▌▇▇▇█▍ ▉▄▉▍▍▌▋▊▌ ▇▉ ▊▍▄▇▉ ▄▄▉▅█▇▌▉▍▆▌▅ ▇▍▋▆▆▊▇▇▊▊▋ ▍▍▌▅ ▋ █▆▍▄▇▇ ▆▇▋ ▆█▆▅▍ ▍▋▄ ▊▇▍▉ ▆▇▇▊▄▌ ▇▆▊▆▊▅▅▅▋▆ ▌▋▍▊█▉▄▅ ▅▆▋▋ ▄▌▆█▅ ▅▅▌▉ ▇▇▉ ▍▄ ▄▄▌▄▄ ▋▆█▆▌▇▆▅▋ ▇▆█▋▅▊▆▋ ▍▅▄▍▍ ▌▋█▇█ ▋██▍▆ ▅▅▍█▉▊█▅▌ ▄█ ▉▇▌ ▉█▆▋▇▅▋▄▄▋ ▇▋▋█▍▉▊ ▇█▍▇ ▊▅▅▋▅█▍▅▍▉▇▇▊▌▄█▋
Yesterday
Added TextMeshPro text CommunityUI component * https://files.facepunch.com/raul/2026/November/10_16-13-SnappyGentoopenguin.png
Yesterday
Added "clear customisation" action to skinned customised arrows, returns them back to original ammo
Yesterday
https://files.facepunch.com/Nowun/2026/November/Unity_vuMYc3Sm9p.mp4
Yesterday
Added an invisible collider and decorative buoys outside fishing village vendor docks to prevent griefing by modular boats * https://files.facepunch.com/jacob/2026/November/10_11_14-48-WrathfulDonkey.jpg * https://files.facepunch.com/jacob/2026/November/10_11_14-48-CoordinatedLeech.jpg
Yesterday
Show route scientists would take to peek on lkp / hold it, setup to be be shown and be able to upvote / downvote random situations
Yesterday
Added fletching and nock colour options to fletching jig deployable (just 5 so far to test), plus players can now save colour profiles, and apply profiles and skins to wooden arrows
Yesterday
Increased explosive damage required for the codelocked shipping container, now 1.5x timed satchel to destroy. health ui of contrainers only shows up looking at the lock, not at the container
Yesterday
Add Steam upload scripts for custom server builds
Yesterday
Cargo container doors no longer destroyed, players break the lock on the door with melee/explo until lock breaks, then open the doors. One container is now codelocked - needs lots of explo or find a note on scientist corpse with the code to unlock
Yesterday
Merge main into hackweek_cargoship_refresh
Yesterday
▄ ▌▍▇▆▉▆▋ ▇▍▋▌▋▌▉▆▊ ▊▍█ ███▋▅▊ ▆▋▄▄▆▊▌
Yesterday
FPV Drone and goggles - Bring files and changes from fpvdrone2 to a new clean and updated branch
Yesterday
Merge from main
Yesterday
█ ▌▆▆▇ ▉▉▊█▅▄▅▇ █▋▆ ▉▋▇▅ ▆▊▇▇▋▆▉▌█▋█ ▆▅██▋▊▅▋▅▊▍█▉▋▄ ▄▆▋▆▇▍▉▉ ▋▌ █▍█ ▅▄▊▆▊▋▋▍▌▍▄ ▊█▍▅ ▉▆▅▌▉
Yesterday
FPV Drone script - fixed SetFlag behaviour and null references from sound modulation
Yesterday
▊▄▅█▉▆▊▅▋▇█▍ ▇▊▊ ▅▅▊▍▅▉█ ▅▋ ▉▌▇ ▌▌▆▊ ▌▍▅▍▆ ▌▆▉▋▊▇▄ ▄▍▊▊▄▉▉ ▌▄▅▍
Yesterday
Fixed flickering panels when scrolling
Yesterday
Dropdown components
Yesterday
Moved pieshape in the right folder
Yesterday
Menu generic popup
Yesterday
Preview editor window panel picker fixes
Yesterday
Pie menu tweaks
Yesterday
▌ ▊▊▆▋▅▍▊ ▍▌▇▆ ▄▌▅ ▋▌▇▉▇▉▋▊▉▄▆ █▉▋▅▄▍▍▋
Yesterday
Added blockout fletching jig (arrow customisation station), set up as deployable, and added initial player interaction.
Yesterday
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
Yesterday
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
Yesterday
Texture the trampoline blockout, add a bounce sound and a model deploy guide
Yesterday
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
Yesterday
Steer trampoline bounces and bounce thrown/dropped objects
Yesterday
Use the trampoline blockout model
Yesterday
Add deployable trampoline (hackweek prototype)
Yesterday
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Yesterday
Player skin is now affected by rain, disabled drops so it's just shine
Yesterday
Enforced a minimum visibility for rain, it was getting lost during the day