137,731 Commits over 4,474 Days - 1.28cph!

Today
Remove _UsingRRP dynamic branch
Today
Added support for the LensDirtinessEffect in RRP and added some if client wrappers around the night light effect's renderer feature and pass
Today
S2P apartments
Today
Add support for apartment rooms to only be spawned based on position instead of all the entities being baked into the monument's scene - stores list of entities to spawn inside a component attached to the output prefab - spawns them inside FindMapEntities() - fixes needing to run S2P when only the apartment room prefab is changed - reduces scene size from 175MB -> 75MB (unsure how that translates to actual RAM usage)
Today
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
Today
Bugfix(tests): remove test assertion that can sporadically fail Since we run some checks in parallel, some state results are unreliable Tests: ran unit tests as a batch and each in isolation
Today
Manually force global broadcast, just incase - particularly for saves.
enabled censor on tank top (so skins don't reveal nudity)
Today
merge from apartments_adminauth_bypass
Today
Made apartment.adminapartmentnoclip a server variable instead Client compile fix, codegen
Fix darts throwing towards the player and bricking the darts board
Today
Bugfix(tests): ensure env volumes get cleaned between TestIsFlyingConsistency runs Found a test that fails when run in isolation Tests: ran unit tests
Today
merge from main
Today
Bugfix(tests): use test state caches for PlayerState Fixes failures from previous change. Spotted a bug that should cause a failure, yet it passes somehow - will investigate next Tests: ran AH perf and unit tests
Today
Added logs in bootstrap when each step starts and ends, helps debugging issues
Today
assigned temp baseplate to rock sculpture
Today
Update: move generic AH state from BasePlayer to AH.PlayerState struct Tests: ran AH tests, perf tests failing (will fix next)
Yesterday
Fixed world setup in train tunnels test to make dwelling spawning work
Yesterday
Cherry-pick: Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
Yesterday
Fix shader errors about undeclared identifier '_ST_WindBranchAnchor'. (Use SpeedTree 8 Wind)
Yesterday
Halloween costume prefab fixes
Yesterday
Create new livestock testing scene with ai enabled Setup cow movement speeds
Yesterday
Train tunnels test scene cleanup
Yesterday
temporary pack icon, set up shotguntrap as skinnable and hooked up gamesroom shotgun trap skin to it
Yesterday
crate texture update
Yesterday
Bugfix: add missing reset call for noclip states - also minor refactor Tests: ran unit tests
Yesterday
merge from oldconsole_purge
Yesterday
More unused code
Yesterday
Manifest update and collision for lockers damage stages
Yesterday
Remove more old unused code Removed legacy_erroroverlay
Yesterday
Fix safety delay not working with a potential range
Yesterday
Fixed the satellite prefab path for test commands
Yesterday
Enable saving on Satellite.entity again
Yesterday
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
Yesterday
Clean: minor refactor - remove dead prop - wrap unparentTime in prep for moving to it's own state array Tests: compiles
Yesterday
Manifest update
Yesterday
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
Yesterday
Bugfix(tests): use passed in array instead of global static when checking overlap with player Same bug as before but on a batched path - guess I was sleep deprived yesterday. Tests: ran all AH perf and unit tests - they pass
Yesterday
Bugfix(tests): use correct array when checking overlap with other player Fixes PerfIsFlying tests, gotta fix the batched now Tests: ran perf + unit tests
Yesterday
Fixed crash when closing dev tools
Yesterday
Move cathode volume component into project
Yesterday
Clean: move noclip state from BasePlayer to AntiHack.PlayerNoclipState Tests: ran all AH tests, unit tests pass but perf tests fail (for flying checks, will fix next)
Yesterday
Assigned material to halloween costume
Yesterday
Fixing import warnings for haloween costume
Yesterday
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
Yesterday
merge from smallbackpack
Yesterday
Added the lens dirtiness volume component
Yesterday
Fixed downloadable backpack workshop model
Yesterday
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
Yesterday
Trying new impact detection method out