127,562 Commits over 4,201 Days - 1.27cph!

Yesterday
Adding 50 cal right rig
Yesterday
Added GPU frame timings to the performance logging
Yesterday
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Yesterday
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
Yesterday
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Yesterday
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Yesterday
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
Yesterday
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Yesterday
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
Yesterday
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
Yesterday
zero'd transforms in bandage entity
Yesterday
xmas floorpaper setup, wip
Yesterday
Follow Daniel's advice of merging two redundant code paths into one
Yesterday
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
Yesterday
server_refresh_budgeting_adjustments -> main
Yesterday
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
Yesterday
add animator live-updating, refactor some code placement that didnt make sense
Yesterday
Roof net mesh and prefab setup
Yesterday
Update: AnalyticsUploader - refactor how we accumulate data - AnalyticsTable no longer serializes EventRecords, that's moved to IAccumulators - Implement serializers on top of IAccumulators (Csv, Json, CompressedCsv, CompressedJson) - Uploaders automatically create IAccumulators per AnalyticsTable Still missing an accumulator that would replicate how client analytics are serialized, but now it should be easy to do. Unit tests got simplified, need to expand coverage Tests: ran unit tests
Yesterday
Hanging tarp 350_a LOD/COL/Prefab
Yesterday
Restore some commented RPC checks.
Yesterday
food barge and floating piers culling volumes for props
Yesterday
Improvised walkways LODs/COL/Prefab setup Enabled batching and R/W on all improvised walkway meshes
Yesterday
Adding browning single rig fbx
Yesterday
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Yesterday
farm barge culling volumes for props, full refactor of prefab groups
Yesterday
Fix stairs server cull tag
Yesterday
Individual parenting triggers for hull and floor pieces.
Yesterday
re-populated unarmed player update anims
Yesterday
commit of annoying material list that keep modifying until committed
Yesterday
prison barge culling volumes for props
Yesterday
Submitting progress on floating city 3 (still WIP)
Yesterday
Update: implement AzureBulkUploaderImpl - uses UploadBlobAsync instead of OpenWriteAsync Not tested. Realized that current abstractions will not play well together, so gotta move a bit of stuff around. Tests: none, will do later once I start converting user-code
Yesterday
replaced baked shore vector data being saved as a broken texture to storing the actual data in an SO (with some inspector texture vis for sanity checking) - adjusted blitting func, untested though
Yesterday
GL anim updates
Yesterday
merge from bed_improvements - skinners please review your submitted bed skins, possibly need resubmitting Unknown Error x4 The Method Unknown is not supported x4 Exiting connection was forciably closed by the remote host x2 Method 30834 is not supported x3 Method 14566 is not supported x2 Method 14898 is not supported x2
Yesterday
iterations on the boat steering wheel start turning audio files
Yesterday
Steering wheel prevent building volume.
Yesterday
merge from main
Yesterday
updated bed model with new model, new uvs, texture and material. Fixed a bunch of issues with the mesh and uvs so it can be better skinned in the workshop. Updated workshop mesh. Updated gibs, prefab and corpse prefab. Re-hooked up all references to bed in game including skinviewer2 prefab.
Yesterday
Additional steering wheel dismount positions
Yesterday
merge form underwaterlabs_bp_fragment
Yesterday
Yesterday
half-broken application of baked shore vectors
Yesterday
moved cooldown flag from storage to the drone entity so it's actually communicated for client feedback
Yesterday
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Yesterday
Merge from naval_update
Yesterday
Updated charity plushie Icons
Yesterday
prefab LOD distance tweaks some deletes of prefabs we don't use anymore
Yesterday
prefab LOD distance tweaks re-factored oilrig leg prefabs to share a same nested prefab for the art