161,814 Commits over 4,597 Days - 1.47cph!

Today
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
Today
Perf improvements
Today
Panels preview window
Today
Merge branch 'render_pipeline_testing'
Today
Merge branch 'indirect_instancing'
Today
Revert "Render shadows via BRG (Experimental)"
Today
Merge branch 'entity_id'
Today
testing123 *teeeest test 1 2 3
Today
big testing
Today
Use lower LODs for foliage shadows
Today
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
Today
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
Today
Add Steam inventory items 71400-71413 and update Halloween store categories
Today
Create a new rain wetness feature on the standard rust shader
Today
Merge from main
Today
Updated PoseTools for generic compatibility
Today
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
Today
Fix turn in place, warping on leg bones while sprinting
Yesterday
Create PanelsGameHost during bootstrap/gamesetup
Yesterday
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
Yesterday
Converted the player model to use generic animations
Yesterday
Let -nosteam keep a server's Steam off
Yesterday
Stop RustNav's tile builders when the application quits
Yesterday
Remove BaseNavigator's unused WindowsRuntime using
Yesterday
Marshal the navmesh save and load paths as UTF-8
Yesterday
Install ServerProfiler's native profiler only on Mono
Yesterday
Keep UniTask's pooled thread-pool runners off outside Mono
Yesterday
Give TextTable's string its own field offset
Yesterday
Fix worldmodel outline not working for 5 prefabs
Yesterday
Merge branch 'main' into automated_testing
Yesterday
Replace delegate BeginInvoke/EndInvoke with Tasks
Yesterday
Don't set the GC mode when running on CoreCLR
Yesterday
Disable Discord in CoreCLR builds
Yesterday
Keep fields Unity can't serialise out of Unity's serialisation
Yesterday
Remove unused usings of namespaces .NET doesn't have
Yesterday
Replace BinaryFormatter with BinaryReader/Writer in WhatUsesThis caches
Yesterday
Remove MaterialConfig's conflicting FormerlySerializedAs attributes
Yesterday
Hash the server assembly from GetLoadedAssemblyPath on Unity 6.7 and later
Yesterday
Mark runtime-only fields of serialisable types [NonSerialized]
Yesterday
Load Harmony mods with CurrentAssemblies on Unity 6.7 and later
Yesterday
Pinning macos build pipelines to runners
Yesterday
last one
Yesterday
test again
Yesterday
test
Yesterday
testing
Yesterday
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Yesterday
Set the encryption level on the network thread instead of setting it on the main thread - ensures we don't set the encryption level before the client recieved approved (existing issue) and ensure batches are flushed before the packet is sent (new issue)
2 Days Ago
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2 Days Ago
Better npczones experiment
2 Days Ago
Fixed Nuclear Missile Silo terrain sometimes clipping over the doorway and underground tunnels, very fiddly to fix whilst preserving terrain auto-lowering. Tested on multiple 6000-sized maps to stress test terrain texel resolution