245,045 Commits over 3,898 Days - 2.62cph!
Better UI info on sell order
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic
Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
balance, reduce blood/coin overhead
reroll attack speed status
Add the radio as a stand alone entity/item
Set up sockets on relevant vehicle modules
New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms
Misc tweaks and bug fixes
Expose many more configurable properties
Fix broken map reference in intro
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
Only show tagged platformer maps in menu
AssetBrowser: stopped pinned asset bricking the whole sidebar
Update stage icon + rename frogmaps
merge fix_map_interface_nre -> main
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
Add recast/detour tile cache
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balance, crown
lava warning
balance, remove crown etc
early boss
mystery box sprite/icon
balance
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704)
- Also tracking pressed controller buttons now
merge from tincanalarm_recipe/tincanalarm_recipe (?)
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
Fix "missing sound common/null.wav" when throwing grenades
Gravity Gun consistency improvements
Fixed mass-adjusted punt forces being applied to Mega Gravity Gun
Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction
Set the particle orientation in Editor on creation
Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list.
Fix month checking for loading screen
Remove Ep1, Ep2 and Lost Coast mounting
All of those are now part of the Half-Life 2 mounting option
Rename "Operation was aborted by an application callback" error
Fixed some more crashy issues with particle constraints
Added ability to override precipitation particles
It will not be functional yet due to networking changes being required
merge from main -> biome_visuals_2
CollisionSoundSystem uses ISceneCollisionEvents
Add the rest of the prices
Clothing list layout
Fix TextArea not updating on value change
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Add ISceneCollisionEvents
New Coin SFX
Enabled looping on menu_music
Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20
Only show Debug menu option when in editor
Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls
Gave UI buttons custom pointer cursor
Updated battering ram icon
Improve readability of docs sidebar
Catapult deploy guide and construction stages
Deleted now unused meshes
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edited ads postion in mini crossbow viewmodel prefab
Implemented catapult animations
Merge: from main
Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs