140,803 Commits over 4,505 Days - 1.30cph!

Today
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
Today
merge from main
Today
merge from paintbrush_visualizer
medium wavy resize/compressed
Today
add convar toggle to painting ui for the brush projection
crew cut texture resizes
midlengthstraight texture resizes
Today
merge vehicle pooling fixes
long beard texture resizes
Today
merge from flamethrower flame offset fix
Today
fixed flamethrower 3p flame offset
Today
some early returns and caching for performance
Initial Main Menu UI WIP
Today
fix pumpkin carving double projections and alpha cutoff issue
Today
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
Today
Fixed error with monument toggle switches
Today
Merge from medical_honey_bandage
Today
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
Today
add files missed in previous commit
Today
First pass on showing brush outline while painting
beardLOD correct size import settings
Today
merge from main
Added monument blockers to monuments
Today
square steam images for all missing steam items
Today
merge from fix_threaded_logs -> main
Today
Update test list
Today
Today
merge from main -> fix_threaded_logs
Bridge greyboxes
Today
Small vendor rooms added + vendor NPC setup (just testing idea)
Today
Remove hold to place
Yesterday
Fence gate tweaks
Yesterday
adjusted minifridge.deployed prefab gibbable settings
Yesterday
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
Yesterday
merge from texturecompression_pass_aug26
Yesterday
horse client pooling fixes
Yesterday
fix catapult loaded ammo pooling bug
Yesterday
reset heli rotor speed on init
Yesterday
clear the cached vehicle owner when a seat is pooled
Yesterday
Tugboat UI assets compression
Yesterday
Enabled compression and streaming on 18 charm textures
Yesterday
fix siege weapons not being reset properly
Yesterday
Fix wheel collider warnings
Yesterday
main -> character_customisation
Yesterday
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
Yesterday
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
Yesterday
merge from woodarmour_skinnable
Yesterday
updated workshop source wood armor hat with correct sharp edges version
Yesterday
merge from iconfonts_optims
Yesterday
Auto clean dynamic icon fonts when exiting playmode Increased atlas sized to 1024x1024, was missing some icons