143,596 Commits over 4,383 Days - 1.37cph!

Today
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
Yesterday
merge from mortar_prototype
Yesterday
Display an icon for the currently active ammo type near the pitch indicator on mortars
Yesterday
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
Yesterday
Different explosions for HE and Frag. Fixed parenting issues.
Yesterday
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
Yesterday
bunch of fixes and improvements after suggestions from Luke on charms master sheet
Yesterday
supermarket freezer blockout
Yesterday
merge from mortar_prototype
Yesterday
added 3p upperbody state anim clips
Yesterday
updated 3p pickup & drop anim clip lengths
Yesterday
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
Yesterday
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
Yesterday
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
Yesterday
Add one shot handles, blend IK back in after firing mortar
Yesterday
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
Yesterday
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
Yesterday
Codegen
Yesterday
merge from automated_testing
Yesterday
Fixed raiding tests CI filtering Test lists
Yesterday
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
Yesterday
Fixed a crash with ragdolls when spawning in teleport triggers
Yesterday
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
Yesterday
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
Yesterday
merge from main
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Fix compile error from non-existant namespace
Yesterday
merge from optimize_plant_lod_wind
Yesterday
Industrial Storage - tweaked gibs
Yesterday
Terrazo b texture set
Yesterday
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
Yesterday
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
Yesterday
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
Yesterday
- Grab geo location from hello - Initial setup
Yesterday
Mortar view model updates to fix up ammo syncing
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from main
Yesterday
Merge from final_code_cleanup
Yesterday
Yesterday
Remove visualPointLookup and related build-lookup code. It's not needed any more.
Yesterday
updated textures part 2
Yesterday
merge from automated_testing
Yesterday
industrial floorpapers update, renamed them as well to match with the rest of the textures
Yesterday
Fixed CI testlist loading
Yesterday
set 3p card game anim to loop
Yesterday
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
Yesterday
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
Yesterday
industrial garage door - texture polish
Yesterday
Updating bowless crossbow worldmodel rig with arrow mesh
Yesterday
edited 3p minicopter and generic sit idle anims