159,701 Commits over 4,566 Days - 1.46cph!

Today
Merge fixes
Today
Merge from main (many conflicts, likely many errors)
Today
Merge from headshot_spread_sfx_fix
Today
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
Today
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Today
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Rin
Today
merge from QualiTeaOfLife_Nerf
Today
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Today
Fixed seeds planted outside of planters displaying incorrect genes in UI
Today
Fixed not being able to load a sheep onto a small module if we are also leading a cow
Today
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Today
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Today
Merge from livestock_petting
Today
Fixed up merge issues
Today
Merge from main (sheep.anim.controller merge issues)
Today
Fixed some stranslation strings
Today
Re-exported the dismount root motion clips
Yesterday
Merge from animal_jumping
3 Days Ago
Somewhat experimental optimisation pass: Tattoo textures are compressed and generate mipmaps. Reduces a tattooed player's cost from +8.4mb in ram and +8.4mb in vram to +2mb (just in vram) compared to non-tattooed players
3 Days Ago
Merge from orbitcam_scrollwheel_hog
3 Days Ago
Zooming with scroll wheel whilst using the 3p orbit cam (holding alt in 3p) now consumes all scroll wheel input Stops inventory hotbar from being cycled whilst zooming the camera
3 Days Ago
Setup 3p attach anims Beancan, bee, smoke, supply signal and flashbang now use the grenade animation subsystem
3 Days Ago
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3 Days Ago
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3 Days Ago
Fix attached grenades having a delay until becoming visible Attached grenades are visible once a "attach_reveal" viewmodel anim event fires If the event happens before the actual grenade is spawned, show a predicted attached grenade until the real one spawns If the actual grenade is spawned before the event, hide the actual grenade until we get that event
3 Days Ago
ToGL can now build using GCC14 * I pushed too soon accidentally Fixed FreeImage not building on Windows now (oopsie) Minor changes to build scripts * Can now almost build on vanilla SteamRT 4
3 Days Ago
Update Nailgun Viewmodel, Worldmodel and Textures to improve shading and fix shading issues
3 Days Ago
made creative building tier for hackweek idea. Building tier is invulnerable, invisible but still has collision and can be deployed on with items, wallpaper etc. Can be used to block off areas or have floating displays.
3 Days Ago
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3 Days Ago
merge from fruit_trees
3 Days Ago
merge from main
3 Days Ago
merge from fruit_trees
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
3 Days Ago
S2P tropical Island 2 + 3
3 Days Ago
Try to add the file path to CWin32ReadOnlyFile::FS_fread warnings LuaJIT and Bootil can build using GCC14 VPC builds using latest GCC, and does so successfully with GCC14 Game can now build using GCC14
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Update all skin materials with tattoo values, tattoo enabled defaulted to off
3 Days Ago
fix the contact shadows option being removed by mistake
3 Days Ago
Male body material setups
3 Days Ago
add preview material tattoo option for easier testing
3 Days Ago
merge from main -> optimize_position_update
3 Days Ago
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3 Days Ago
Add leans to cow and sheep
3 Days Ago
Branch with _HasTattoo so non-tattooed players don't cost any extra
3 Days Ago
Cherrypick 167668 scarecrow error fix
3 Days Ago
Share "wait for navmesh" between fsms
3 Days Ago
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3 Days Ago
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