147,249 Commits over 4,444 Days - 1.38cph!

Today
merge from contact_lowresasset_fix
Today
Fixed contact mugshot_unknown UI asset using streaming mip maps
Yesterday
merge from optimize_train_track_meshes -> main
Yesterday
Fix IsAnyLODVisible() not being inverted in OnMeshJobFinished() causing rail meshes to be always deleted instead of only deleted if the LOD was hidden before the mesh generation job finished
Yesterday
Fix filter to only generate lowest LOD only checking if filter is null, not if filter is empty - fixes rivers + roads + train track meshes not generating at all
Yesterday
merge from main -> optimize_train_track_meshes
Yesterday
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
Yesterday
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Yesterday
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Yesterday
Merge from ModularCarClipping_Fix
Yesterday
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Yesterday
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
Yesterday
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Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
Yesterday
Merge from main
Yesterday
Merge from sprint_subsystem
Yesterday
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
Yesterday
Merge from parent
Yesterday
Merge from mount_cycle_fix
Yesterday
Merge from main (some tricky PlayerModel.cs merges happening today)
Yesterday
Merge from wanted_deep_sea_fix
Yesterday
Merge from huntingtrophy_skins
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Yesterday
Merge from torch_implementation_finish
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
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Yesterday
Merge from cinematic_speed_fix
Yesterday
Fixed some warnings being thrown when entering and exiting cinematic anims
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Allow the 'retry' button to be pressed indefinitely
Yesterday
steam_retry_button_fix -> main
Yesterday
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Yesterday
Fix retry steam button not working
Yesterday
Cobalt Statue - Helix textures, material and prefab LODs
Yesterday
Possible threading fix for voice delay issue
Yesterday
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Yesterday
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
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