194,072 Commits over 4,079 Days - 1.98cph!

2 Days Ago
Added a 128 character limit to RustInput.Normal, so we don't have 0 char limit by default Restored smart alarm character limits
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
merge from inputfield_rtl_fix
2 Days Ago
Use Arabic instead of Farsi when running FixRTL on text strings
2 Days Ago
Added new floor material, updated names to clarify which materials are placeholder
2 Days Ago
Bugfix: ContinuousProfiler - don't record Sync marks when paused for export - Based off 23b9590b commit This is last known bug - lib was still writing Sync marks for new frame, eventually leading to main thread buffer growth, which invalidated pointers during export. Test: soaked for almost 1hour with watchallocs - no more unrecognized reads on main thread
2 Days Ago
boomerang_distance_fix -> main
2 Days Ago
fixed some weird stretchy triangles in tree LODs
2 Days Ago
Schizolobium engine set up so now spawns jungle and is harvestable. Added third variant. Added collision meshes.
2 Days Ago
Updating the last few weapons missing from the list with view model camera animations
2 Days Ago
Changed the default value for the graphics.spatiallyawareenvironmentvolumes convar to true
2 Days Ago
Ran DoPrepare on advanced and pure crafting quality tea items (they were using the same item ID)
2 Days Ago
merge from 121020
2 Days Ago
Fixed Boomerang combat log returning weird distance values
2 Days Ago
Merge from multi_flower_vending_sales
2 Days Ago
Set orchid, rose and sunflower amountType to Count instead of Genetics, allowing multiple to be sold in vending machines.
2 Days Ago
merge from hotreload_warning_fix
2 Days Ago
Another HotReloadSettingsObject warning fix attempt, only strip the class content instead of the whole file
2 Days Ago
Attempts to better filter what files are pushed for weaving Better Diagnostics Cleanup GenerateResult (Just generate pe and pdb output streams in method before writing to them)
2 Days Ago
merge from convexmesh_warnings_fix
2 Days Ago
Simplified scrap heli gibs collider meshes, fixes ScrapHeliGibs_Part002 and Part046 warnings
2 Days Ago
exit dialog
2 Days Ago
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2 Days Ago
"Old_Boat_GM" convex collider fix
2 Days Ago
Added a simpler patrol heli part02 collider, to fix the warning ''Couldn't create a Convex Mesh from source mesh 'patrol_helicopter_part02' within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.''
2 Days Ago
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2 Days Ago
Track compute blocks instead of cells in wrapping grid update; fixes case where invalid cells were not being updated when moving in certain patterns, fix WrapIndex function for all cases
2 Days Ago
Merge from incapacitate_dart_changes
2 Days Ago
Merge: from main
2 Days Ago
Settings View
2 Days Ago
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2 Days Ago
merge from jungle_update
2 Days Ago
merge from jungle_update
2 Days Ago
cherrypicking 120874 120808 120975 121024
2 Days Ago
Merge from treasure_mission_improvements
2 Days Ago
Added a 6h time limit to the ranch treasure hunt mission so players can't accept the mission, leave a server and the container stays there blocking a spot forever Added spots for the treasure to spawn at supermarket and gas station Added more spots for the treasure to spawn at water wells and lighthouse Reduced the minimum distance between blocked mission points (5m > 3m) to allow more density
2 Days Ago
Merge from container_parenting_fix
2 Days Ago
Revert RidableHorse prefab change
2 Days Ago
Compile fix, S2P again
2 Days Ago
Merge from save248/arm_support Rework the prefab changes S2P harbors
2 Days Ago
Applied the new ParticleSystemLightCull
2 Days Ago
Annoying merge fix 3/3
2 Days Ago
Possibly fixed players not parenting to a shipping container properly if the container was stacked on top of another container
2 Days Ago
Break vine tree prefab link so we can clear out some old greybox assets Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
3 Days Ago
Scrap Source Generator - Try IL Weaving instead