143,792 Commits over 2,437 Days - 2.46cph!

5 Days Ago
Added Entity.WorldToLocal( vec ) Made Player abstract, created BasePlayer in Sandbox.Base addon Output changed [Replicate] properties to the .codegen
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5 Days Ago
Shredder colliders
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5 Days Ago
Merge from editorselect
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5 Days Ago
Added Harbor phone booths
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5 Days Ago
Adjust train engine power and drag
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5 Days Ago
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
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5 Days Ago
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5 Days Ago
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5 Days Ago
Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
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5 Days Ago
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5 Days Ago
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5 Days Ago
Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
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5 Days Ago
wip scientist memory/senses conversion
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5 Days Ago
finished frame difficulty scaling
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5 Days Ago
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5 Days Ago
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5 Days Ago
More physics work
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5 Days Ago
Can now deploy and pick up the drone WIP fixing collision and landing logic
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5 Days Ago
procedural grouping and tree line widget
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6 Days Ago
Merge from main
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6 Days Ago
ErrorNoHalt when file.Open is given incorrect read/write mode (used to silently fail)
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6 Days Ago
Fixed issue with standard terrain blend + shoreline wetness.
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6 Days Ago
serverside gibs inherit rendermode/fx
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6 Days Ago
Wiki: Better error handling when loading edit preview fails
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6 Days Ago
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6 Days Ago
Add body groups to citizen, add ModelEntity.SetBodygroup
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6 Days Ago
prefabs, setup.
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6 Days Ago
Nicer solution for split-screen clamping Generate a list of resources used by baked workshop plugins in custom/ Allow cancelling baking stage scripts Updated .gitignore
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6 Days Ago
Jump/Air anim
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6 Days Ago
Fix mounting support for G String game
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6 Days Ago
paddle material fixes
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6 Days Ago
Added ITexture.GetNumAnimationFrames() Added ENTITY:GetPreferredCarryAngles( ply ) ("anim" type SENTS only) Added Player argument to GM:GetPreferredCarryAngles
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6 Days Ago
Added Rotation.LookAt 😅 Keep player model upright Don't SetLocalAngles in c_baseplayer
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6 Days Ago
Spice bush billboards
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6 Days Ago
Douglas fir billboards
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6 Days Ago
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6 Days Ago
Updated dead pine prefabs / removed random rotations on X and Z axis
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6 Days Ago
Binding a bunch of animgraph functions Fix crashes with bad animgraph input (ankles) Added basic walk animgraph for citizen Added Rotation.Inverse Added AnimatingEntity.SetAnimParam Renamed AnimatingEntity to AnimEntity Fixed UserInput forward/side/up not properly clamped Added temporary SetAnimParam to WalkController Players call AnimFrame on server after simulating Don't call animrame in WalkController
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6 Days Ago
Ice sheet material fixes
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6 Days Ago
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6 Days Ago
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6 Days Ago
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6 Days Ago
Pine billboards / New material for pine saplings
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6 Days Ago
update companion assets companion page visual update and mobile scroll reveal build
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6 Days Ago
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6 Days Ago
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6 Days Ago
Merge from growable_rain_merge
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6 Days Ago