141,143 Commits over 4,352 Days - 1.35cph!

2 Days Ago
guitar position update
2 Days Ago
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
2 Days Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
2 Days Ago
merge from main
2 Days Ago
Optim: reimplement projectile mod aggregators to be alloc free - added outstanding Avg, Min and Max helpers - all helpers are now generic, to support the 2 overloads we have - ripped out GetMods to avoid accidental reintroduction of allocs Still need to fix remaining dynamic callback creation Tests: got shot by a scientist
2 Days Ago
merge from combat_knife_weapon_racks_rotation_fix
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
merge from door_knocker_guide_mesh_fix
2 Days Ago
merge from easter2026_dlc
2 Days Ago
Fixing invisible male legs
2 Days Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders
2 Days Ago
Merge from monument_notification_sounds
2 Days Ago
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
2 Days Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
2 Days Ago
Adjusted I/O back to where it was previously before downscaling
2 Days Ago
3p medical syringe anim updates to match new viewmodel anims
2 Days Ago
Fix Outline Bunny suit WM mesh and prefab
2 Days Ago
medical syringe wounded animation update + audio event check
2 Days Ago
Merge from main
2 Days Ago
merge from new_console-ui
2 Days Ago
merge from main
2 Days Ago
Fixed recents items/vehicles acting weird, switched to a list
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
merge main -> rust_relay_server
2 Days Ago
move away from wss (it allocates)
2 Days Ago
Fixed audio ugc button not resetting on close
2 Days Ago
Copying a row also copies the label, when relevant
2 Days Ago
Removed Owner Steam ID from admin panel, show team id instead
2 Days Ago
Fixed steam DLC price text layout issues
2 Days Ago
water wheel WB 1
2 Days Ago
console.erroroverlay 0 closes the error overlay
2 Days Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
2 Days Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
3 Days Ago
merge from save283 - Staging wipe
3 Days Ago
Merge from terrain_renderer
3 Days Ago
Add min radius for terrain culling
3 Days Ago
merge from main
3 Days Ago
Improve culling shadow bounds check accuracy and performance
Rin
3 Days Ago
Network++ Save++ persistance++
3 Days Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
3 Days Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
3 Days Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
3 Days Ago
Merge from terrain_renderer
3 Days Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
3 Days Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
3 Days Ago
Merge from main
3 Days Ago
Clamp uv for min/max height sampling
3 Days Ago
Fix prefab id
3 Days Ago
Updated armoured hatch anims to prevent wall clipping
3 Days Ago
Fix new scientists not playing movement animation in demos after the demo was paused