221,878 Commits over 3,653 Days - 2.53cph!

Yesterday
Start blocking out lower level
Yesterday
removed ironsight nodes from vm prefab as they're not needed & confusing
Yesterday
Added placeholder sounds
Yesterday
- fixed issue with 3p anims being submerged - updated clip naming
Yesterday
Props folder particle accum setup directly on materials
Yesterday
Force screens to update when first deployed
Yesterday
Tweaked boxes placement and scale
Yesterday
merge from SignFix
Yesterday
Minigun updates: - vm animator edits - fixed issues with admire triggering - removed ADS states in animator - increased barrel spin speed - added anim event to w_minigun for shell fx
Yesterday
merge from ping_estimation
Yesterday
merge from electrical_power_fixes/reactivetarget
Yesterday
player update. 3p nailgun anim set edited
Yesterday
reapplying 94814
Yesterday
merge from io_entity_snapping/fixes/2
Yesterday
merge from toolcupboard_retroskin
Yesterday
Oillrig2 cover data
Yesterday
Fixed tools not being released when TC is destroyed
Yesterday
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Yesterday
junkpiles use biome visuals for foliage like rest of the game foliage
Yesterday
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
Yesterday
Merged main into toolcupboard_retroskin
Yesterday
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Yesterday
Remove my #ifdef V_COMPILER_MSVC usage
Yesterday
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Yesterday
Oilrig2 move point data
Yesterday
SCSS: Don't apply animation styles before/after if fill mode is none sbox-issues/issues/5273
Yesterday
dead plant variant
Yesterday
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
Yesterday
Oilrig_small door navmesh fixes
Yesterday
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Yesterday
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Yesterday
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Yesterday
Make Controller internal + sealed
Yesterday
vent_col navmesh gen error fix.
Yesterday
Move GameController ctor to implementation Remove FindControllers, does nothing, was a test for me Native cleanup, add safety, fixed controller disconnect crashing game
Yesterday
Oilrig1 cover data
Yesterday
More updates involving LOD fading
Yesterday
Oilrig1 door navmesh fixes. Suitcase collision navmesh error gen fix.
Yesterday
Forgot to get rid of this method 🤦
Yesterday
Remove controller binding panel (not used)
Yesterday
Oilrig1 initial move point data
Yesterday
This should be engine internal, expose with EditorUtility Remove debug line
Yesterday
Regenerate project solution when compiler settings are changed - fixes Facepunch/sbox-issues#4801 Update spirv-reflect Fix spirv-reflect bug with output_vertices being stomped Validate geometry shaders [maxvertexcount] to not exceed limits - fixes Facepunch/sbox-issues#4738
Yesterday
merge from harbor_tweaks_4_cargoship
Yesterday
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
Yesterday
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
Yesterday
merge from bradley_scientists
Yesterday
merge from oilrig_sat_tube
Yesterday
merge from vendor_ui_map_close
Yesterday
extended building topology reach in H2