129,088 Commits over 4,201 Days - 1.28cph!

2 Days Ago
2 Days Ago
floating_city_4 a few more bugs fixed
2 Days Ago
floating_city_4 bug fixes
2 Days Ago
Replaced mailbox placeholder description on sail , added sail token
2 Days Ago
merge from workshop_max_texture_res -> main
2 Days Ago
Only show the finish editing option if we're looking at the station, not the netting.
2 Days Ago
Revert yaw clamp on cannons
2 Days Ago
Fix typo, add shortname to material information
2 Days Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
2 Days Ago
merge from Halloween_25_Update/PH/storepage
2 Days Ago
Skin viewer halloween fixes and tweaks
2 Days Ago
iterations and re-import plank sounds
2 Days Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
2 Days Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
2 Days Ago
Updating binoculars rig mat
2 Days Ago
Fix cannons letting you breathe under water
2 Days Ago
Fixing material names for syringe rig
2 Days Ago
Fixed skull trophies name text material in the skin viewer
2 Days Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
2 Days Ago
Casino big wheel room
2 Days Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
2 Days Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
2 Days Ago
merge from directional_drag
2 Days Ago
floating city 4 latest
2 Days Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
2 Days Ago
merge from boatspawner_nudge_fix
2 Days Ago
Removed empty RealmedRemove component from hull_square
2 Days Ago
Possible fix for the nudge fix not working
2 Days Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
2 Days Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
2 Days Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
2 Days Ago
Fix monster mesh rendering issue
2 Days Ago
Anchor collision primitives setup. Tweaks to volumes.
2 Days Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
2 Days Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
2 Days Ago
Updating medical syringe refresh rig fbx
2 Days Ago
Disable the large vehicle colliders around BBS netting
2 Days Ago
Adding viwmodel rig for binocular refresh
2 Days Ago
merge from naval_update
2 Days Ago
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2 Days Ago
S2P on FCs after farm changes
3 Days Ago
Added a few more chainlink fences around the farm
3 Days Ago
merge from Project_Hammer
3 Days Ago
merge from boat_building
3 Days Ago
Merge from texture_streaming_delay_fix
3 Days Ago
Scale foliage based on distance density falloff to reduce visible pop in
3 Days Ago
Compile fixes
3 Days Ago
Merge from floating_cities
3 Days Ago
Cleaned up some LODGroups from various floating city bits