132,086 Commits over 4,232 Days - 1.30cph!

2 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
2 Days Ago
Fix fuel check not working
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Power off the sails and engines on a boat when editing
2 Days Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
- Reduced radius on spawning a boat group at the ghost ship (fixes any weird not spawning bugs that were happening) - Spawn group injects load mode
3 Days Ago
- Fixed a bunch of bugs with spawn and load - Dont run cohesion for null group members
3 Days Ago
Don't show cannon health bar if mounted
3 Days Ago
Cannon set condition from health on pickup
3 Days Ago
Mark sails as orange on the deploy guide if they are going to be blocked
3 Days Ago
ghost ship ambient sounds and reverb zones
3 Days Ago
Recursion fix (woops)
3 Days Ago
Auto killed boats now wont drop loot Prevents oil rigs having dead scientist drops around
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
- Scientist boats can now save/load properly in all contexts - Setup system for types of saving/loading, for example oil rig scientist boats wont save between server restarts unless their claimed by killing the ai driver - Fix oilrig scientist boat manager loading error - Simplify scientist boat loading
3 Days Ago
Fixed small ramp not cancelling animation when colliding with a player boat
3 Days Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
3 Days Ago
building planner rolled out mesh for 3p view
3 Days Ago
▊▉▇ ▋▌▉▊▋▇ ▄█▋▊█▍█ ▍▆▄▅▉ ██▍▌▉ ▌▄▅▉ ▍▉▍█ ▇▄▌██▌
3 Days Ago
▄▆▊ ██▋▅▆▆▋ ▊▍▍▍▆ ▋▉ ▉▄▋█▆▆▊▋▍▄▇▌▋▊▆▉█▍, ▄▍▋▆▆▊█ ▆█▄▋▆. ▊▉ ▉▍▊▅ ▌▋▌▍▄▋ ▉▊▋█▉▅ ██ ▉▍▆▌▌▇ ▋▅▍ ▍▋▉ ▄▊▇▌ ▇▋ ▍▅▊▊▅▄▍▄▋▉ ▌▄▋ ▇▊▇▋▋▇ ▋▅▇ ▇▋▌▍▅▉▊▌▇ ▍▄▋▅▆▋▌▌▆▌▌ ▉▅▇▍ ▆█▌▊▍▊▉ ▊▊▉▌ ▍▌▅▌█▇▌ ▆▌▍▄▅█▊▌ /▌▅▌▇▌
3 Days Ago
Add tracer effects to Shotgun/Annabelle fired by NPCs Fixed rapidly loading models (dupes) affecting model translucency flags * Models now consistently get their translucency/twopass flags set, regardless of when they are loaded. Previously It was that opaque materials would be detected as translucent due to previous rendering operations, causing models to have wrong flags for the entire play session, and differ between play sessions. Try to occasionally compact pending sounds vector * Instead of waiting for player to disconnect, try to compact the queued sounds vector after they are sent out. Clear m_CompensatedEntities of invalid entities every second * To prevent server crash in highly unlikely scenario of nobody shooting a gun for centuries in the server
3 Days Ago
▉▇▊▌▄▄ ▌▋▌▊█▊ ▌▇▅ ▍▆ ▋▍▉▄█▋▉▉ ▍█▉▄▇▉█ ▇▇▍▌█▊▋
3 Days Ago
very wip test
3 Days Ago
▇▉█▉▇ ▌▅▋▅ ▇▄▍▋
3 Days Ago
santa_prop(scientist) repose
3 Days Ago
▇▄▄▅█ ▄▆▋▌▊▉▇ ▇▆ ▉▍▍ ▋▋ █▍▉ ▇▋▋▌ ▉▉▌▌▉▇▅▅ ▅▉▌ ▆▇▄▅▇▍ ▆▆▄▉██ - ▄▊▋▅▊▉▌ - ▊▆█▊▉ - ▊▍▄▅▆▆ - ▆▄▄▄▊▇▋ ▇▉ ▉▅▉▊▇ ▄▅▋▆▌▆ ▉▉ ▇▍ ▊▋▋██ █▍ ▅▄▌ `▆██▄_▍▇▇▇▄▆_█▊▌▇█▉▅▋` ▆▍▋▊▋▄ ▇▍▊▆ ▌▅▉ ▄█▌ ▄▊▊▋▆█▌▅ ▉▄█▍▍█▄ ▌▇ ▅▌▅▄▊▊▇▊ ▄▋▅▉▌▊ ▇▆▄▆▋▍█▉▌ - ▄▉▄▊▉█ ▍▅▅▍ ▌█ ▆▇▋█▄ ▆▅▆▋▊▊▊ ▇▅▊▍ ▅▆▍▍▊▍ ▄█▉▍▋▅▅▉▄▉▄ ▆▅▍▆▌▋ ▊▆▇▄▇▍
3 Days Ago
▌▋▇ ▍▄▆ ▌▆▋▆▌▊▊▊ ▌▆ █▅▋▄▌▆▆█
3 Days Ago
Missed file
3 Days Ago
local BBS pos/rot change as part of larger wip changes
3 Days Ago
Pilot hazmat repose
3 Days Ago
tweaked heart balloon text position
3 Days Ago
Cleaned out baked digital counter from the textures.
3 Days Ago
made metallic version of single balloon that doesnt use SSS
3 Days Ago
Fixed zipline editor NRE caused by floating city 4
3 Days Ago
Krieg Hazmat pose
3 Days Ago
merge from naval_update
3 Days Ago
removed redundant w_blueprint prefab
3 Days Ago
removed old textures/mats to avoid confusion
3 Days Ago
updated anims to fix clipping issues
3 Days Ago
Add serialization for lastEditLocalPos and lastEditLocalRot. Should allow copy pasted boats to dock & edit without fucking up. Also gonna need it for future changes. Protobuf gen.
3 Days Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
3 Days Ago
Boat planner - Set up viewmodel - Set up dropped worldmodel - prefab updates
3 Days Ago
▇▌▇▊▍▋▌ ▆▆▍▅▄▍/▆▌▌▄▋▅ ▇▅▇▌█▊▇▉ ▉▄▍▌▌▊ ▊▌ ▊█▍▋_▅▄▉▍▌▆ ▉▇▅ █▆▆▆.▌▇▇▄▄▌▄▊ ▆▆▅▇▅▆ ▇▇█▆▇▅▍▄
3 Days Ago
▌▉▊█▉ ▌█▋▅▉▇ ▆▆▋ ▅▅▊▅▅▍▄▅▊▅▉▊▊ ▍▋ ▅█ ▉ ▆▊█▉ ▊▆▊▉▆▆▇▋▊ ▋▄▅▇▅▄▌ ▅▅ ▅▋▌ ▉▌▌▆█▍▍▅▋▍ ▊▆▉▉█ ▉▊▊ ▋▋▍█▌▊▉ ▊▉▄▊█ ▅█ ▋▋▅▇▋ ▇▌▇▇▊▌▋▇.▌▋▊▊▇▉██▍▍▄▄▅▋ ▌▇ ▍▉▇ ▋▆▉▌█▄▋ ▆▌█▇▇▉▄▆, ▊▌▍▇▆ ▍▊▄ ▋▋▄▆▉▊ ▍▍█▄ ▉▍▅▆▌▆▉▉▆▊ ▍▊ ▉▉▍▍▄▍▇▉▆▇ ▅▆▌▄ ▇▌▅▊▌▉ ▍▆▍▄▅█▍ ▋▌▋▋▄▄▅▆█▇▊▊ ▍▉ ▌▌▅ ▌▍█ ▌▌▋▇▉▋█ ▋▇▉▍ ▋▉▄ ▊▋ █▊▄ ▅▋▌▌█▉▄ ▌▍▄▇▌ ▆▆▍ ▅▍▄▇▆▆ ▊█▌▌█▌. ▄▍▍ ▅█▉▋▋▋ ▍▍ ▆▌█▌ ▉▊ ▍▋▊▉ ▊▌▊▊▅█▋ ▉ ▇▍▄▄▊▄▍, ▍▌▍ ▆██▆▅▄▌'█ ▋█ ▄▋▌▅ ▋▆ ▇▅▆▉ ▆▄▍▅█▍▍ ▅ ▆▇▍▉
3 Days Ago
Kick hazmat repose
3 Days Ago
merge from boat_building
3 Days Ago
▆▄▅▇▆ █▅▅▉▋▊▇ ▌▅▊▄▉▄▄▄▇▌▌.▇▄█▇▌▇▅▉▆▆█▋ (▇▉▌▋▋█ ▌▉▅▄ ▇▇ ▄▌█▉▉ █▅▅▇▆▋▇▌▅▇▌█ ▅█▄▇█▆▉ ▋▆ ▇▉▉▇▊▇+▋▅▆▄▌▊), ▄▋▅▆▇▅▋▉ ▍▉▅▄▅▄▊▆▍▊▉▍▋ ▇▅▉▊▍ ▉█▉ ▊▌▇▍▋▄▊ ▌▄ ▄▅▌▆ ▇▋██▆▊▊█▅ ▊█▍▌▋▊ - ▉▊▇▉▆ ▍▆▊▌▄ ▇▍▍▇▍ ▉▇▅▉
3 Days Ago
Sunglasses repose
3 Days Ago
▅█▋▍▇ ▋▆▅▆▍▆▋█ ▅▆▌▋▋▍ ▆▅ ▇█▊▌_▅▊▊▌▉▌ ▋██ ▄▆▌█.█▉▍▇▇▍▍▉ ▊▄▊▆▆▊▄▋▋, ▋▄▄▄▅▅▊ ▇▋▅█▆▄▄▍ ▍▆▇▇▇▋