245,045 Commits over 3,898 Days - 2.62cph!
Some final water tweaks (for now)
https://files.facepunch.com/ziks/2024-11-20/sbox-dev_7Cb3eqtn8Z.mp4
Update: recycle sound when MobileInventoryEntity is disabled
Tests: none, trivial change
First fix map override task when using launcharguments.map
merge /cpu_batching_instanced → /aux
Un-check Read/Write on all meshes
Update: recycle sounds when RadiationOverlay is disabled
Tests: none, trivial change
Added "Unmark Readable" Tool to remove Read/Write from meshes
Fixed instancing to work with non-read-write meshes
Update: recycle sounds on SoundFollowCollider disable
Tests: none, trivial change
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Updating all other fireballs progress.
Update: CoalingTower stops it's effects on client side
Shouldn't have any effect now since we don't despawn them, but will avoid pooling issues in the future if we suddenly start
Tests: none, trivial change
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet
Don't return components on objects that are IsDestroyed
Update: review comments
- Removed in-memory file caching and simplified code
- Added a semaphore to prevent multiple concurrent uploads
- Removed a flat delay when detected trigger phrase to upload a snapshot
- Removed post-heartbeat attempt to find-and-upload snapshots
Update: braking change mitigation
- Fallback to old API json format if failing to process with new one.
fixed drawbridge material ids
Mirror tweaks to fix aspect ratio, add resolution scale
icon
pickup
repair
manifest
deploy setup
desc changes
Merged siege weapons into jungle for material and texture reuse
Initial tile cache skeleton
Added generic client-side hostile warning setup including TriggerHostileWarningZone, IHostileWarningEntity.
Setup for auto turrets, show hostile warning marker if in range of a peacekeeper turret, set trigger range based on sight range of turret.
WIP.
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
Fix mass ratio typo in box3d
Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
Fix mass ratio typo in box3d
Calculate mass factor to apply to ground velocity to avoid building up massive ground velocity when walking on small props https://files.facepunch.com/layla/1b2011b1/sbox-dev_7NKHr5o1K5.mp4
merge ice_sculptures->Aux2
merge from fridge_container
fridge inventory slots 30 -> 48
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set)
- renamed to filefolderoverride
merge from homing_missile_loot
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
Humans: added citizen_human_female_staging.vmdl
Move reports to PackageService
Revert doc sidebar styles
Make brix hide the toolbar until needed
Comments use brix box
Package thumbs can provide their own ratio in header
Add bug reporting, idea suggestion
First pass at ice sculpture shader with basic/cheap edge detection
moved entities to the subEnts folder for clarity
updated/placed drawbridge doors in siege tower
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
Leaderboard backup, run #
15533
Added air wolf 24x7 station
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
Surgeon scrubs no longer require workbench to craft
Updated vendor listing on map widget to reflect new dynamic pricing