233,527 Commits over 3,775 Days - 2.58cph!

Today
Merge from main
Today
New Crowdin translations by GitHub Action
return removed shield displayName
tweak particles cell breaks break material
Yesterday
Merge from pickup_item_number_size
Yesterday
missing file save
Yesterday
Fixed the red item dropped messages appearing too large
Yesterday
barnacles tiling material
Yesterday
Enable mesh read/write on train_track_3x18_procgen_COL
Yesterday
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters Don't show the total item amount in brackets if it's the same amount that you just picked up Very minor allocation improvement
Yesterday
blunderbuss viewmodel anim sounds
Yesterday
Merge from rcon_commands -> main
Yesterday
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration
Yesterday
Merge from main
Yesterday
Merge from dome_collider_fixes
Yesterday
Add `print_rcon_clients` command to print a list of all connected RCON clients
Yesterday
Unsubtract RailsFix
Yesterday
Merge main -> RailsFix
Yesterday
Hill cliff progress / better erosion / additional large hill cliff variants
Yesterday
MultiPick -> MultiSelect Add SegmentedControl to Tileset Editor with Setup and Tiles tabs Tileset Editor undo/redo works properly now and has undo steps for properties changing
Yesterday
MultiPick > MultiSelect
Yesterday
Add Inspector to Tileset Editor Add RenderingWidget/Preview to Tileset Editor Add base settings to TilesetEditor Inspector. Minor changes to TilesetResource
Yesterday
Elevator Vehicle Parent -> Main
Yesterday
Stop the bouncy floor again
Yesterday
Re-enable clipping checks Allow bikes to bypass them the same as horses
Yesterday
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
Yesterday
VectorInts are fields instead of properies (like they used to) with [JsonInclude] fields
Yesterday
Don't make VectorInt properties readonly since some games set them already (fixes tests failing)
Yesterday
Asset picker: only allow multi selection if we want that
Yesterday
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
Yesterday
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Yesterday
Added a lot more functionality to Vector2Int and Vector3Int. Much more in line with their floating-point counterparts now, only including what makes the most sense for integer values. Also added documentation/summaries to everything. Resolves Facepunch/sbox-issues#5254 Fix Vector3Int converter error
Yesterday
Undo changes to old wolf animator
Yesterday
Stop prefab source widget changing value and closing picker before a selection has been submitted
Yesterday
Asset picker: will now grab/install remote cloud assets when selected (fixes Facepunch/sbox-issues#5904), improved validation so you can only select resource types you're supposed to
Yesterday
Fix missing convar
Yesterday
Remove debug draw and replace constants with convar
Yesterday
First pass on wolf combat behaviour
Yesterday
added wire_cage_a + b materials
Yesterday
Add ParticleLineEmitter Clean ParticleLineRenderer
Yesterday
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
Yesterday
Expose particle DeathTime, so effects can use it to do calculations Fix ParticleSpriteRenderer error when no texture defined Add ParticleEmitter.RateOverDistance , overrides for manipulating burst count, rate count
Yesterday
Merge from runtime_profiling_rcon -> main
Yesterday
New Crowdin translations by GitHub Action
Yesterday
remove scriptfuncs from localization strings
Yesterday
merge from tincan_alarm
Yesterday
Fix Vector2.Json serialization only loading x value when supplying string as json object and not number array. Also updated function summaries that said "vector4" instead of "vector2" Vector2Int and Vector3Int values now serialize to/from JSON properly. Resolves Facepunch/sbox-issues#5821 Created Vector2Int/Vector3Int ControlWidgets. Resolves Facepunch/sbox-issues#5606
Yesterday
Refactored wire checks and fixed a missing Pool.FreeList
Yesterday
Fix new game objects created thru heirarchy context menu always spawning at 0,0,0
Yesterday
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets