159,257 Commits over 2,741 Days - 2.42cph!

Today
API changes
Today
internal Stream.Connect and Stream.Disconnect, auto connect to twitch service on loop init
Today
Refactored MiniMap class a little and added convenience methods for conversion to and from map coords. Implemented buildings for the minimap. Fixed minimap overlapping selected item UI.
Today
Implement Sandbox.Stream.GetUser
Today
update
Today
Refractor so that TwitchService handles client and api
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
Today
Refresh minimap based on total icon count. For example if there's 10 icons update it every 0.05 seconds but if there's 200 icons update it every 0.5 seconds and so on
Today
Added IMapIconEntity interface. Implemented it for Units for now. Fixed minimap not selectable when a unit is selected. Added pre-generated map image for now (Greenlands only.) Added fog overlay for minimap. Added icon support with team colors based on item visibility. Merge branch 'master' of sbox-rts
Today
Explosions WIP
Today
Added Particles.SetPositionComponent and Particles.SetOrientation
Today
Fixed build error Only open / close user when starting / closing game
Today
Don't show stage leaderboards while offline Don't auto-reconnect on Switch Show prompt to go online when offline on Switch Fixed possible exceptions when reconnecting on Switch
Yesterday
Reexported citizen.fbx as binary FBX instead of ASCII
Yesterday
Eclipse Textures and Materials (work in progress)
Yesterday
More IPanel properties Merge branch 'master' of sbox
Yesterday
Add and remove child panels from tree live Can select panels from the game window Merge branch 'master' of sbox-game
Yesterday
lit bollard - fixed missing gib mesh
Yesterday
parking barrier - new lifting mechanism and none damaged variation lod0 Merge branch 'master' of sbox-game
Yesterday
Obsolete Property.FGDType & Hammer in favor of FGDTypeAttribute and Hammer.SkipAttribute ResourceTypeAttribute and BitFlagsAttribute now derive from FGDTypeAttribute
Yesterday
Use new attributes where necessary forgot this one
Yesterday
More IPanel properties
Yesterday
Panel Overlay
Yesterday
"tags" FGD type
Yesterday
Ocean mesh setup, rendering in scene view.
Yesterday
New icons for Hammer
Yesterday
Fixed NRE during loading screen when loading demos without the matching map file
Yesterday
API changes
Yesterday
Add channel modify functions to Sandbox.Stream Internal twitchapi
Yesterday
Add IPanel.IsMainMenu, IPanel.IsGame More IPanel properties Merge branch 'master' of sbox
Yesterday
Allow selection of RootPanels in console TabControl takes a cookie, remembers which tab it was on between sessions PanelTree inspector
Yesterday
Add Sandbox.Stream.IsActive
Yesterday
API changes
Yesterday
Sandbox.Streaming.StreamClient to Sandbox.Stream
Yesterday
Stream.OnChat library method instead of event system CommandAttribute
Yesterday
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set Merge branch 'master' of github.com:Facepunch/sbox
Yesterday
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Yesterday
Added a search filter to the player list Adjusted layout
Sam
Yesterday
Give option to copy HDR framebuffer with CopyFrameBuffer() and add GrabDepthBuffer()
Yesterday
Added refresh buttons to all fields in admin UI Show convar help descriptions as tooltips (where possible)
Yesterday
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys Now binds keys to "no_input" when clearing a bind which does nothing
Yesterday
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
Yesterday
Fixed not being able to update convars with spaces in the value
Yesterday
Expose starting selection of server convars
Yesterday
Added cinematic tracking marker prefabs for map makers (2 variants)
Yesterday
Merge from general_qol
Yesterday
Running a dedicated server should no longer change graphics settings for clients on the same machine
Yesterday
Automatically self authorize when placing an auto turret
Yesterday
Airburst and various other fx files. Scene backup.