194,072 Commits over 4,079 Days - 1.98cph!
Merge from emoji_player_lookup_fix
Fixed a pointless player lookup in emoji ownership check
Merge from industrial_crafter_5_slot
Added a 5th input slot to the industrial crafter to allow high external wall crafting
large sail blockout update
Rifle view model anim updates and added missing .viewmodel content
merge from swapseat_binds
Added swaptoseat command instead of using swapseats with arguments
(to avoid unbinding seatswap keys for all players)
merge from jungle_update_improvements
merge from rustige_egg_g_naming
merge from lr_deploy_speedup
merge from HealthOreTeaToken
Can add any new multi bind, not only the registered ones (like the bind command)
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
Do not update indirect instancing system when scene is loading
Do not update indirect instancing system when scene is loading
Bind menu now supports multi key binds
bee_lifetime_reduction -> main
Reduce time that Bee Master Swarms stick around.
Reduce time that Bee Swarms stick around.
bee_spawnrate_reduction -> main
Reduce Beehive spawn rate to 20% (down from a much higher amount)
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
Quit dialog, Rust Plus view and LimitedSkins Overlay
Added swap seats binds to the options menu
Oil can and soda can silencer have a slight reduction in projectile damage and velocity compared to military silencer, effective at mid-close range
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Removed military grade silencer from tech tree
Added soda can silencer to T1 Techtree
Added oil can silencer to T2 Techtree
Military Silencer crafting cost increased (repair)
Renamed silencer to Military Silencer
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Add vertex color to binned vertex data; fixing wind and displacement parameters
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode
Merge from industrial_perf_improvements
industrialTransferStrictTimeLimits is now per conveyor - if a conveyor takes an unacceptable amount of time to do a transfer it will be placed in strict mode for 2 minutes and it's movements throttled
This allows regular conveyors to operate as normal while still restricting the impact of problematic conveyors
Still requires industrialTransferStrictTimeLimits to be enabled, it's now enabled by default
Fixed industrialTransferStrictTimeLimits not working in builds
Revert some changes from this branch to restore conveyor functionality
Better early outs when moving items that can stack, also fixed some issues with the early outs for non stackable items
Phones can now ring for 24 seconds before they auto hang up (was 12)
Player phones are now listed in the directory before monument/static phones
Temperate biome settings.
Arid tweaks to compensate.
Made both new silencers more common so they will show up in some loot
New craftable soda can silencer, same function as normal silencer but dramatically lower durability (about 12 regular ak shots)
New craftable oil filter silencer, same function as normal silencer but somewhat lower durability (about 48 regular ak shots)
Regular silencer is now uncraftable
Numbers are WIP
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Fix strings not parsing correctly in the receive code. Net read strings take an argument (needs to be supported on our end)