213,997 Commits over 3,562 Days - 2.50cph!

Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
Today
Strip C# Entity IO Delete big chunks of entity networking, and stub a bunch of entities Delete entities that will be prefabs Delete base/Obsolete Delete Net codegen
Remove old game templates (except minimal which won't work yet either)
Setup warning system Display warnings for basic unset values
Get rid of newlines/tabs/returns when outputting logs to status bar
Today
Moved Scene, Component, GameObject into engine
Today
Move WorldPanel and WebPanel to engine Remove Game.SceneWorld Add GameNetworkSystem.IsActive TypeLibrary: Expose properties if get is public, disable setting if set is not public Add Game assembly to editor typelibrary Add Scene, GameObject, Component system Remove TypeForwardedTo's Remove physics step from Task Delete unused Only skip non public property set if not dynamic assembly Tick GameManager from GameMenuDll Mark GameTags as expose
Today
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
Merge main
Today
Remove decal references in skin shader, thought I had that sorted :S
Today
Adjusted import settings for noise textures
Today
player update, edited rock anim set
Today
Support for multiple suns and fog on atmosphere_sky, code for this still sucks since this came from the first days of development
Today
Add a second label for the `...` so the dots are aligned from left to right
Today
Fix components not starting disabled
Today
Get light culling render buffer from rendercontext rather than from layer Fix compilation of tiled_light_culling on vulkan (wtf?) Transpose matrices on d3d11
Today
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Today
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
Citizen/animgraph: improved Land_Standing_Movement_S
Today
Update component template to match new API
Today
Cherry pick 90919
Today
Fix for GetEntityDecayDuration NRE
Today
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Today
Remake game in Scene Mostly as it was before, missing a few features but will add back as we go.
Today
youtooz positions
Today
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Today
Merge LessSinkableBoats -> Aux2
Today
Unit test fixes
Today
delete GameObjectTypeSelector
Today
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
Today
RHIB updated, now 4x the mass as well. Other stats updated to match old behaviour.
Today
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
Yesterday
Rowboat and kayak updated (both increased from 50kg to 200kg, all stats rebalanced to match old behaviour).
Yesterday
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
Yesterday
Compat update
Yesterday
ResourceLibrary is a global static, ClothingContainer is in engine
Yesterday
Compat update
Yesterday
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
Yesterday
merge from xmas_2023
Yesterday
Merge from main
Yesterday
Remove all native game code, client, server, host
Leaderboard backup, run #7948
Yesterday
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
Yesterday
Fixed bad merge on kayak item def
Yesterday
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Yesterday
Initial changes to make Rowboat 4x as heavy, while keeping it feeling the same (to reduce the effect of ragdolls). Feels nearly there but acceleration is a bit too fast.
Yesterday
Furnace, workbench, kayak updates
Yesterday
More punchy shell ejection. Faster, less delay, slightly larger.
Yesterday
A few bonus comments
Yesterday
Tweak some SQL queries to try and fix DB server pegged at 100% CPU usage