191,954 Commits over 3,259 Days - 2.45cph!

Yesterday
Support for SceneCamera.Ortho
Yesterday
Add a mission objective script to deal X damage to a specific mission entity Fail the objective if the target entity is not found anymore Add an option to specify if an objective is required, and if it is then failing it will fail the mission
Yesterday
rendersystemvulkan: remove VK_EXT_debug_report completely to remove confusion with VK_EXT_debug_utils vfx_vulkan: serialize reflection info in compiled shader Update descriptor set bindings for HLSL -> SPIR-V
Yesterday
Misc shader variant cleanup
Yesterday
Fixed compile error in Standard-Particle for instancing permutation
Yesterday
Fixed compile errors in Standard-Indexed shader set
Yesterday
Fix bones/cloth going crazy when switching models on SceneObject UndoSystem Implement undo system
Yesterday
Set "lobby" presence so we don't unnecessarily check all lobby members, use FriendPopup for PartyDeck members
Yesterday
More XMLDoc formatting implementations Different colored text for paramref, support for <c>, styles for <code>. support for <see langword> Fixed <exception>s not appearing on member pages
Yesterday
Fix for certain TOD
Yesterday
Fixed edge case of underground train entrance stairs not connecting to underground line
Yesterday
Add FriendPopup to friends list, fixed up some nuances with deciding when we can kick people, better checks for if we're in the same lobby https://files.facepunch.com/devultj/1b0211b1/sbox_jtzI4CwJMQ.png
Yesterday
AH post grading WIP Underlying material tweaks
Yesterday
FriendPopup: Added ability to kick from party / game lobby
Yesterday
Add Send Friend Request option to FriendPopup using OpenUserOverlay https://files.facepunch.com/devultj/1b0211b1/sbox_Z86mlIhxIK.png
Yesterday
Added FriendPopup component for interacting with users in menu, supports viewing profiles, invites/joins https://files.facepunch.com/devultj/1b0211b1/sbox_x5OUOTrHT7.png
Yesterday
Merge from nexus
Yesterday
Revert enabling auto retry in EF on main database
Yesterday
ModelDoc: Add custom map option to lighting mode
Yesterday
Grab server owner from client list, display their name instead
Yesterday
added weaponrack_tall
Yesterday
compound s2p
Yesterday
updated slide decal graveyard walls - added a damaged segment for compound compound progress backup
Yesterday
Disable current game title textentry if we're not the server owner
Yesterday
added weaponrack_wide
Yesterday
Implement rpc for every particle function Remove particle protobufs Remove prediction logs
Yesterday
Merge from main
Yesterday
hlsl_parser: strip D3D9 const defs hlsl_parser: remove d3d9 and opengl register allocation modes, remove glsl wrappers rendersystemvulkan: add missing debug utils check initialize these hlsl string variables so dxc likes them fix vulkan shader errors vfx_vulkan: baseline compiler using dxc and spirv-reflect, no glslang shit, still using legacy d3d preprocess Use DXC shader names MainVs, MainPs etc in vulkan pipeline
Yesterday
Clean up SelectionDialog + move to tool base Select current entity / bone in entity/bone dialog Initialize SceneCamera with a field of view Don't return infinity from SphereCameraDistance Lerp auto camera distance
Yesterday
Remove debug log
Yesterday
Reduced variant count on core shaders
Yesterday
caves s2p
Yesterday
Merge from main
Yesterday
PrefabLibrary update to _attachment and bonemerge support
Yesterday
Refresh entity node when model changes Bones in the tree is bad, lets not repeat that mistake Move SelectionWindow to own file Can delete nodes using delete key Attachment selection https://files.facepunch.com/garry/8ea8230f-b594-4f0a-b00c-c5f789560b35.mp4
Yesterday
cave segments S2P
Yesterday
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Yesterday
cherry picking 78943
Yesterday
killed shadow proxies on cave segments - needs deep S2P
Yesterday
Added source files for plastic_bucket_a
Yesterday
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Yesterday
Loose Jeans Updated files
Yesterday
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Yesterday
compile fixes
Yesterday
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
Yesterday
Fix paint should no longer be called spam Add TreeNode.Parent Can't drag entity node onto its own descendant Fixed FloatProperty slider not working if textarea focused Remove line edit precision changing when focused (this is horrible ux)
Yesterday
compound S2P
Yesterday
added some extra sentries to cover exits extra dressing
Yesterday
merge from main
Yesterday
merge from main