194,072 Commits over 4,079 Days - 1.98cph!

Yesterday
Merge from emoji_player_lookup_fix
Yesterday
Fixed a pointless player lookup in emoji ownership check
Yesterday
Merge from industrial_crafter_5_slot
Yesterday
Added a 5th input slot to the industrial crafter to allow high external wall crafting
Yesterday
large sail blockout update
Yesterday
phrases
Yesterday
Rifle view model anim updates and added missing .viewmodel content
Yesterday
merge from swapseat_binds
Yesterday
Added swaptoseat command instead of using swapseats with arguments (to avoid unbinding seatswap keys for all players)
Yesterday
merge from jungle_update_improvements
Yesterday
merge from rustige_egg_g_naming
Yesterday
merge from lr_deploy_speedup
Yesterday
merge from HealthOreTeaToken
Yesterday
merge from catpiedesc
Yesterday
merge from tea_time
Yesterday
Can add any new multi bind, not only the registered ones (like the bind command)
Yesterday
Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
Yesterday
Do not update indirect instancing system when scene is loading
Yesterday
Do not update indirect instancing system when scene is loading
Yesterday
wip changes
Yesterday
New Bootstrap page
Yesterday
Bind menu now supports multi key binds
Yesterday
bee_lifetime_reduction -> main
Yesterday
Reduce time that Bee Master Swarms stick around. Reduce time that Bee Swarms stick around.
Yesterday
bee_spawnrate_reduction -> main
Yesterday
Reduce Beehive spawn rate to 20% (down from a much higher amount)
Yesterday
Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
Yesterday
More test code
Yesterday
main -> syncvars
Yesterday
Quit dialog, Rust Plus view and LimitedSkins Overlay
Yesterday
Added swap seats binds to the options menu
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from new_silencers
Yesterday
Oil can and soda can silencer have a slight reduction in projectile damage and velocity compared to military silencer, effective at mid-close range
Yesterday
Removed military grade silencer from tech tree Added soda can silencer to T1 Techtree Added oil can silencer to T2 Techtree Military Silencer crafting cost increased (repair) Renamed silencer to Military Silencer
Yesterday
Add vertex color to binned vertex data; fixing wind and displacement parameters
Yesterday
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode
Yesterday
Merge from industrial_perf_improvements
Yesterday
industrialTransferStrictTimeLimits is now per conveyor - if a conveyor takes an unacceptable amount of time to do a transfer it will be placed in strict mode for 2 minutes and it's movements throttled This allows regular conveyors to operate as normal while still restricting the impact of problematic conveyors Still requires industrialTransferStrictTimeLimits to be enabled, it's now enabled by default
Yesterday
Fixed industrialTransferStrictTimeLimits not working in builds
Yesterday
Revert some changes from this branch to restore conveyor functionality Better early outs when moving items that can stack, also fixed some issues with the early outs for non stackable items
Yesterday
Merge from main
Yesterday
Merge from phone_qol
Yesterday
Phones can now ring for 24 seconds before they auto hang up (was 12) Player phones are now listed in the directory before monument/static phones
Yesterday
Temperate biome settings. Arid tweaks to compensate.
Yesterday
Made both new silencers more common so they will show up in some loot
Yesterday
New craftable soda can silencer, same function as normal silencer but dramatically lower durability (about 12 regular ak shots) New craftable oil filter silencer, same function as normal silencer but somewhat lower durability (about 48 regular ak shots) Regular silencer is now uncraftable Numbers are WIP
Yesterday
Fix strings not parsing correctly in the receive code. Net read strings take an argument (needs to be supported on our end)