223,050 Commits over 3,684 Days - 2.52cph!

3 Days Ago
player update. exported/set up mp5 anim set
3 Days Ago
Red & Green Industrial Light source item
3 Days Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
3 Days Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Ship shader DLLs with srcds Apparently they are necessary for materials to load correctly on dedicated servers Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one.
3 Days Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
3 Days Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
3 Days Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
3 Days Ago
some biome touch
3 Days Ago
junkpile layering issue
3 Days Ago
Merged main
3 Days Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
3 Days Ago
Reinstate changes
3 Days Ago
Overwrite my changes
3 Days Ago
merge from wr_dead_area_fix
3 Days Ago
Merge main
3 Days Ago
merge from io_entity_snapping/fixes/2
3 Days Ago
Basic delegate invocation benchmarks
3 Days Ago
merge from tc_reskin_shotguntrap
3 Days Ago
merge from military_flamethrower_worldmodel_scale_fix
3 Days Ago
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3 Days Ago
merge from fix_photo_in_backpack
3 Days Ago
merge from fix_industrial_prioritize_empty_slot
3 Days Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
3 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
3 Days Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
3 Days Ago
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3 Days Ago
compile fix
3 Days Ago
merge from fix_floor_debris
3 Days Ago
Increase animal ground pos distance check range
3 Days Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
3 Days Ago
merge from electricity_power_fixes/2
3 Days Ago
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3 Days Ago
merge from ping_estimate_cleanup
3 Days Ago
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3 Days Ago
merge from vis_entities_duplicates
3 Days Ago
merge from cargo_junkpile_fix
3 Days Ago
cherrypicking wr_minigun_reload_fix
3 Days Ago
Fixed Sound Light guide mesh position mismatch
3 Days Ago
Enabled snapping on CCTV cameras
3 Days Ago
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3 Days Ago
player update. bolt rifle anim set edits and holster position edited
3 Days Ago
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3 Days Ago
Merge
3 Days Ago
Latest changes to scene and materials
3 Days Ago
Render stats analytics, so we can work out whether our optimizations are working
3 Days Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
3 Days Ago
updated scene
3 Days Ago
fully greyboxed storage warehouse and storage building large
3 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load