257,391 Commits over 4,018 Days - 2.67cph!

3 Days Ago
Fix incorrect Anorms, use simple color shader with point filtering
3 Days Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
3 Days Ago
merge from high_walls_skins
3 Days Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
3 Days Ago
merge from high_walls_skins
3 Days Ago
Whitelisted furnaces, building blocks and barricades NRE fix
3 Days Ago
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3 Days Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
3 Days Ago
merge from high_walls_skins
3 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
3 Days Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
3 Days Ago
Fix regenerate icons not updating icon
3 Days Ago
gantry pipe end flipped variation. updated textures too
3 Days Ago
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3 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
3 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
3 Days Ago
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3 Days Ago
Make `PLAYER:AddCleanup` server only (#2258)
3 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
3 Days Ago
merge from main
3 Days Ago
Calculate better bounds
3 Days Ago
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3 Days Ago
Models use skin texture
3 Days Ago
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3 Days Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
3 Days Ago
Fixed not being able to find some assets (\ being converted to /) Remove debug spam
3 Days Ago
Merge from parent
3 Days Ago
Layer fix
3 Days Ago
Addons/Projects include Sandbox.Mounting Asset cleanup Clean this transient string stuff up, make it a bit more thread safe If we can't find an inspector for our particular object type, look at base types Give imports specific extensions, specific path Catch and log exceptions when attempting to load Model and Texture loads attempt to load from mounts if starting with mount:// Package drops check for https scheme Asset is abstract, add MountAsset and NativeAsset Add assets to AssetSystem when mounting Make mounts visible in asset browser
3 Days Ago
trawler greybox progress
3 Days Ago
Merge from ent_setup
3 Days Ago
Skeleton.Snake fix
3 Days Ago
Some entity tweaks
3 Days Ago
fix compute shader error
3 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
3 Days Ago
data room updates
3 Days Ago
Fix another QuestPanel NRE
3 Days Ago
Handle payment rejected Only show "paid" money when it's actually been paid
3 Days Ago
Remove blank line
3 Days Ago
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3 Days Ago
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Leaderboard backup, run #18605
3 Days Ago
troll miniboss UnitFlashType evil chest perk
3 Days Ago
multi-res cubemap test scene
3 Days Ago
Cubemapper can accept multiple resolutions Use a single scratch texture for cubemapper staging texture and use rects to copy to/from
3 Days Ago
Merge from parent
3 Days Ago
Update area lights scene