164,103 Commits over 2,832 Days - 2.41cph!

Sam
Yesterday
Add water material property, fix some things with reflection and splash Add water properties in construct vmap Shader objects for water
Yesterday
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Yesterday
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Sam
Yesterday
Change parameters of default water material Disable reflections by default on water
Sam
Yesterday
Tidy up watersceneobject setting combos properly, fix material view, deprecate watersea
Yesterday
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Sam
Yesterday
Pass object velocity to splash calculation
Yesterday
Tweak intertia tensor values
Sam
Yesterday
pass sunlight constants on a static sunlight
Yesterday
RetroSnowmobile set up, now driveable.
Yesterday
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Yesterday
WIP other snowmobile setup. Colliders etc
Yesterday
Scientists menu background video
Yesterday
Test map edit
Yesterday
Add missing file DUMMY
Yesterday
Modify retro snowmobile collider mesh: - Split into two parts and fill in the gaps so it can be convex. - Limited dissolve to remove unnecessary verts + triangulate.
Sam
Yesterday
Move sbox_water to water, make shaders load without sbox_ prefix
Yesterday
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Yesterday
Fix compile error, replace obsolete Fix NRE
Yesterday
Replace obsolete Update sbox-checkers.fgd Fix compile errors Fix cell WorldPanel hover
Yesterday
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Yesterday
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Yesterday
Move wheel friction from general car setting to per-wheel. Also spelling tyre the commonwealth way 🇬🇧
Yesterday
Fix rotation on spawn Cleanup
Yesterday
Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios Added to regular phone and mobile phone vm's
Yesterday
Wheel suspension edits
Yesterday
Hooked up wheel FX etc
Yesterday
Added icons and items for the two snowmobiles
Yesterday
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Yesterday
Additional work on outside of map
Yesterday
phrases
Yesterday
merge from compoundbow_balance
Yesterday
excavator supply terminal fixes, show progress as percent
Yesterday
Parent works
Yesterday
subtract 67163 - need more tweaking, outside the scope for upcoming patch
Yesterday
Added ability to view and revoke granted permissions in the Problems menu Added permissions.EnableVoiceChat( bool ) Added +voicerecord to blocked console command list TTT: Use permissions.EnableVoiceChat
Yesterday
compound bow costs more metal fragments compound bow now loses condition while drawn back longer than 3 seconds
Yesterday
ComboBox, LineEdit binds DataMode wip
Yesterday
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Yesterday
re-style the Power Bar
Yesterday
Split up input page, working on separate bindings for different styles Refactoring input action sets Some fixes to rebinding controls Added LabelControl for settings pages Support for referencing Menu or Replay actions in embedded prompts Support for cancelling binding actions
Yesterday
markup library improvements - Adds markup.Escape, markup.Color, MarkupObject:GetMaxWidth, new argument to MarkupObject:Draw (Community Contribution)
Yesterday
Markup Library Improvements (#1732) * Markup Library Improvements - New argument to MarkupObject:Draw() (textAlign) allows for text alignment inside the maxWidth bounds (i.e. align text center, align text right) - Added MarkupObject:GetMaxWidth() - Added markup.Escape which escapes markup-sensitive characters ( & < > ) - Fixed trailing spaces on new lines - Fixed issue where new blocks were unnecessarily being split in the middle of a word - Changed pairs to ipairs - Improved code readability, cleaned up comments, removed a redundant comment * New blocks will not wrap unless preceded by a space, remove some redundant code, change name of variable and add new comment * Use lookup table for unescape string.gsub * Small optimizations - Changed blocks[ i ] to blk - Populate new_block tables during declaration rather than setting keys & values after creation * Create markup.Color which converts a Color into a string for use in <color> tags
Yesterday
Scrap the old backdrop style stuff and put in new PP for damage
Yesterday
Further improve CoC edge
Yesterday
Initial barebones
Yesterday
updated world models from 67130
Yesterday
Fix drawing with console open