192,974 Commits over 4,049 Days - 1.99cph!

Yesterday
First pass view model camera animations for all melee weapons
Yesterday
merge from main -> building_los_fix
Yesterday
Update: perfsnapshot_stream [Name, MainThreadBuffer, WorkerThreadBuffer, Debug] server command - Fixed string buffer over-allocating (need to replace it with a memory stream) - Fixed frame index wrapping due to now being able to larger than byte.MaxValue - Fixed invalid final mark reconstruction that would lead to 180d+ slices Allows streaming of up to 128MB of performance data before generating a snapshot. Seems to be stable up to 64MB, but afterwards it's a bit of a dice-roll. Haven't caught where it's failing yet. Tests: perf snapshot in editor on craggy.
Yesterday
Restrict texture streaming debug ConVars to development builds only.
Yesterday
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
Yesterday
Merge from rust_companion_boot_fixes
Yesterday
Make Rust+ companion server boot more robust (fix NRE getting public IP, better handling with gamemodes)
Yesterday
added thickness to jungle skin wall.window frame in bid to rid wallpaper of zfight
Yesterday
m_boat greybox parts and folders prep
Yesterday
Removed broken stair piece from Zigg entrance that was causing collision issues,
Yesterday
Merge from jungle_update (tiger leap NRE)
Yesterday
Fixed blurry tiger clawmarks.
Yesterday
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
Yesterday
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
Yesterday
Put every vine in the update queue (if in a demo)
Yesterday
Fixed colliders in trumpet_tree_saplling b and c
Yesterday
Merge from main
Yesterday
Update: ServerProfiler - initial FixedStorage support - Added test for FixedStorage snapshot recording - update ProfileExporter to handle FixedStorage binary stream quirks - updated binaries based on 2ce19cfe New mode will allow us to stream profiling info until the buffer fills up. RCon commands will come next Tests: unit tests
Yesterday
Add y-axis fade controls to foliage billboard shader
Yesterday
merge from jungle_update
Yesterday
merge from main
Yesterday
merge from jungle_update
Yesterday
merge from jungle_dlc
Yesterday
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
Yesterday
merge from jungle_update/hunter_vision
Yesterday
Initial trail generation fixes
Yesterday
Kapok and mauritia billboard dithering fix attempt
Yesterday
Half Height Salvaged Bamboo Shelves - Fixed stacking
Yesterday
Fixed jungle ak vm errors
Yesterday
merge from minutes_played_fix
Yesterday
helicopter_targetting_nre -> main
Yesterday
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
Yesterday
exported edited vine swinging animations
Yesterday
Fixed buff started/ended logic
Yesterday
Bug Fix: Fixed the player skin rendering in the player preview screen
Yesterday
vine_double_descent_animation -> main
Yesterday
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
Yesterday
Jungle Rock - Added missing SFX paths
Yesterday
vine_viewmodel_demo_fix -> main
Yesterday
Ensure spectating player is in first person mode before showing the vine viewmodel
Yesterday
Jungle Rock - Increased icon brightness and saturation
Yesterday
vine_demo_scrubbing_fix -> main
Yesterday
Dont bother with coroutines if in a demo - way better experience
Yesterday
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
Yesterday
Set position rather than lerping if in demo
Yesterday
Don't ever leave render work queue (once added) if we are in a demo
Yesterday
merge from main
Yesterday
vine_viewmodel_demo_fix -> main
Yesterday
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
Yesterday
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost