245,045 Commits over 3,898 Days - 2.62cph!

Today
mini crossbow viewmodel anims and skinning edits
Today
merge from main
workcart_box -> main
Fixed compile errors
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
Today
Add Distance and Falloff to Voice Transmitter
workcart_box -> main
- Force workcart to drop storage container loot
Today
Split up generation procedure into more functions Convert obstacles from World to NavSpace
Humans: skinning updates Humans: more skinning updates & prefab changes Merge branch 'master' of sbox
Today
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
Today
Storage monitor server optimization
Today
Fireball light animation tuning
Today
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
Start new save with intro cutscene
Today
More cleanup, early out if disbaned or toxic
Today
Some cleanup
Today
Applied Ian's zero rotation script tweak.
Today
Small fireball
Today
Dispose of navmesh + heightfield generators Add native obstacle rasterization for box, cylinder and convex shapes
Moved Map Camera
Today
More fixes
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
Today
added mini crossbow viewmodel camera script and its updated rig and idle pose.
Today
Refactor, add coffins
Temp fix for fire, using facepunch.fire_particle_fast
Today
hazmat plushy icon fix
Today
merge from hackweek_fishingvillageradio
Today
merge from cold_breath_convar
Today
mini crossbow textures resized too
Today
Upgrade remaining old vmdl files so I can delete all this legacy model code
Today
Tutorial map changes
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did Hide TongueUI during cutscene Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once Lever is no longer targettable when it can't be used anymore More ISaveData stuff Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
Today
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
Fixed headshot sound ranges
Today
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
Today
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
Today
merge from surgeon_scrubs_wb_craft_fix
Today
Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that
Today
Split generator Into HeightField and NavMesh generator
Today
Clip tutorial map
Today
UI: Expose UI.WorldInput.Hovered inside WorldInput component
Today
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Today
Testing with handshake process fixes if host changes during handshakes...
Today
Tutorial stage wip Teleport trigger icon
Today
Delete these, they caused crashes and unused
Today
VR: check for headset in PreInit() instead of Init()
Today
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change
Today
VR: init g_pVrSystem before finishing material system setup
Today
Update: recycle sounds when PhoneController is destroyed Tests: none, trivial change