135,765 Commits over 4,293 Days - 1.32cph!

6 Hours Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
6 Hours Ago
merge from main
6 Hours Ago
merge from naval_update
6 Hours Ago
Better check for helicopter smuggling when crossing to the deep sea
6 Hours Ago
merge from main
6 Hours Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
6 Hours Ago
merge from main
Today
frameless canvases - moved tape outwards to improve tiling
Today
merge from artist_pack_dlc
Today
Tweaked light-up frame sockets so they don't stick in wall too much
Today
Merge from parent
Today
Merge from naval_update
Today
Merge from small_engine_colliders_fix
Today
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
Today
Paintable windows are destroyed when a player boat sinks
Today
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
Today
Started work on setting up performance tests for shadow presets
Today
meds box guide mesh and gib surface property on prefab
Today
adaptor position on scrap, stone, ammo, explosive box
Today
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Merge from artist_pack_dlc
Merge from main
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
Today
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Today
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Today
artist pack deployable sounds
Today
merge from main
Today
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Merge from naval_update
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Merge from naval_missions
Today
merge from main
Today
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Today
Merge from parent
Today
Merge from naval_update
Today
Regenerating the manifest added new pooled strings to it (not concerning at all)
Merge from naval_missions
Merge from main
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Today
Update manifest (manifest)
Today
Update manifest (prefabs)
Today
merge from naval_update
Today
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Today
Optimise HasRequiredItem
force_update_trigger_bypass -> main (yolo, sorry QA)
Today
Tweaked colliders on the small engine deployable prefab
Today
merge from main
Today
merge from main
Today
Only show block and deployable limits if enabled and above a threshold.