194,072 Commits over 4,079 Days - 1.98cph!
Fixed an NRE on the t1 smg
Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
vending_machine_modify_listings -> main
Can now modify Vending Machine listings.
Clicking on an existing listing repopulates the sell order input fields.
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type
Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
bee_spawnrate_reduction -> main
Missed oak_e... Lives in a different folder
Add Flash [ON]/[OFF] display to camera UI
Control flash with standard F light on/off
Wider flash
Created a new bulb icon (light one)
Merge from lr_deploy_speedup
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
Add Buttons.DirectionalDrop, hold to use directional dropping.
Correctly include any inherited drop velocity, and the original velocity variance
Some more rough wip changes, some cleanup and sever side validation
Climate & post for remaining biomes.
Item set view model anim updates and added missing .viewmodel content
Added and updated more floor wallpaper materials for testing
Minor cleanups
Queue lua_error_url messages until SteamHTTP is available
Make Lua print() and error() colors the same
Compile warning fixes
Update Metrocop player model to have a valid shadow LOD
Do not render dragndrop overlay when UI mouse input is not active
A bit of a bandaid fix, but it works.
Minor cleanups
FPS independent CUserCmd:GetMouseY/X on server
Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity")
Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value.
This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS.
merge from vehicle_trigger_damage_fixes
Network flash effect
Minor prefab changes
configured LootContainer damage for modular cars and bikes
tier 3 boat steering wheel blockout
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
Added a usable flash to the instant camera
Fixed Oil filter world model outline using Soda can
Adjusted worldmodel collider
Shotgun & bow view model anim updates and added missing .viewmodel content
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reduced jungling sapling health and wood yield to be inline with other biome saplings
- lower health means cars run through them more naturally like in other biomes
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merge from building_los_fix
Added new LOS check positions for floor frame and floor triangle frame
merge from hbhf_adjustablerange
Can now adjust HBHF sensor range, similar UI to the seismic sensor
Max range unchanged
Fixed techtree position of Handmade SMG after adding silencer