126,085 Commits over 4,171 Days - 1.26cph!

5 Hours Ago
updated silo puzzle, adding blueprint fragment spawner - will revisit as this puzzle setup is strange s2p
5 Hours Ago
military tunnel advance fragment spawner military tunnel puzzle should now ignore players above ground pausing the reset
5 Hours Ago
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5 Hours Ago
Removed mipmap on more store stuff
5 Hours Ago
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5 Hours Ago
launch site puzzle advanced fragment spawn added advanced blueprint fragment pickup entity s2p
5 Hours Ago
Flags can now be raised and lowered. Initial animation controller, states, transitions, params.
5 Hours Ago
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5 Hours Ago
Optimize query vis job runner: - Enable burst on existing query vis jobs - Don't immediately complete jobs, let query vis be delayed by a frame.
5 Hours Ago
harbor_2 puzzle update
5 Hours Ago
harbor_1 puzzle update
6 Hours Ago
Added mountable versions of seats and replaced static ones in floating city (WIP)
6 Hours Ago
hurt_overlay_nvg_fix -> main
6 Hours Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
6 Hours Ago
airfield fragment puzzle spawn setup
6 Hours Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
6 Hours Ago
merge from main
6 Hours Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
6 Hours Ago
airfield puzzle update
6 Hours Ago
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6 Hours Ago
test_generator_more_snapping_fixes -> main
6 Hours Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
6 Hours Ago
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Today
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
Today
Set sprite packing mode to enabled again, ffs
more_video_optims -> main
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
Today
floating city 2 layout polish, better connection to casino barge
Today
updated arctic base puzzle respawn for fragments s2p
Today
sphere tank s2p
Only load in the shockbyte modal when we need it, not at initialisation
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
Today
Update sail prefab with rig
Today
Anchor timed action Codegen
Today
Merge from naval_update/sails
Today
Sphere tank and radtown now have a basic green card puzzle
Today
merge from hackweek_crosshair_customization
Today
merge from main
Today
Fix crosshair being visible in main menu
Today
exported large sail animations
Today
Sort steering wheel menu priorities
Today
Trying another approach to compare with atlases: disable mipmaps on all store ui media
Today
Water bucket and jerry can entity, hold type and anim update
Today
merge from burst_1_8_25
Today
Sails and steering wheel can only be placed on construction
Today
Empty more store pageoverlay texture refs
Today
Basic fragment always spawn at blue card desk, remove from green manifest
Today
More store texture refs moved to sprites
Today
added lod setup for cannon
Today
manifest