141,236 Commits over 2,376 Days - 2.48cph!

Today
Fix the point of interest and death map markers using the center of the image as the origin, should have been bottom center
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Today
Organizing hierarchy & collapsing where possible for better performance. Mega cleanup of obsolete clutter & broken prefabs. Various other improvements.
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Today
Increased elevator health (250 -> 600)
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Today
Disable the bottom prevent building volume on the bottom floor of the elevator to ensure the foundation/floor can be upgraded
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Today
Update scope overlays to scale the color with the time of day (so no more bright scope at night)
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Today
Increased elevator speed (time per floor 3s -> 2s)
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Today
Moved elevator to electrical category
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Restored menu background videos
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Yesterday
Added a menu option to go to the top or bottom of an elevator shaft when looking at the up/down buttons
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Yesterday
Merge from main
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Yesterday
Merge from platform_types
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Yesterday
Disable aantihack for spectators Set main camera resolution a different way because the one I did before doesn't work
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Yesterday
Progress on deployment
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Yesterday
serialization wip
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Yesterday
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Yesterday
Fixed the main lit template to support SRP batching, rebuild a lot of the relevant shaders.
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Yesterday
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Yesterday
Added push field support to path finder Secondary road connections are pushed away from the monument they originate from (prefer connections to other monuments)
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Yesterday
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Yesterday
Added default to attract in SetTargetPlayer for backwards compat Fixed event handler leak in Stage_Camera Toned down main menu background anim !switch
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Yesterday
humanbrain rpc tests
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Yesterday
generic type RPCCalls code gen change
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Yesterday
network++
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Yesterday
merge from elevator_block
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Yesterday
merge from main
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Yesterday
added elevator to compound extra 2 sell orders (for testing may change in future)
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Yesterday
Fixes
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Yesterday
ASE Update
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Yesterday
Reduced building block around swamp_c inline with other minor monument Fixed green card respawn at swamp_c
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Yesterday
Fixed incorrect rotation check in elevator socket
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Yesterday
Greatly reduced Core shader instanced properties Upgrade NexPlugin Upgrade to Unity 2019.4.10f1 Merge remote-tracking branch 'origin/master'
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Yesterday
Cleanup
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Yesterday
Fixed HLS satchel not exploding
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Yesterday
spiral pattern laser powerup endow powerup autoball powerup some status changes giver speech SpeechBubble can attract to player
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Yesterday
Fixed fishing villages still sometimes spawning on islands
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Yesterday
Added support for secondary / redundant road connections to the road layout generation Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
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Yesterday
ui/serialization/proto wip
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Yesterday
Fix being able to block shaft with triangle floor piece Fixed elevators connecting to each other through entities placed in a floor frame Can no longer build elevators on top of an entity placed in a floor frame
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Yesterday
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Yesterday
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Yesterday
don't use the exclude list on floor grill
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Yesterday
Update floor socket name (in prefab and script) Manifest update
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Yesterday
reduced range of bandit sentry turret
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Yesterday
Don't allow the lift to move if a vehicle is in the lift space
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Yesterday
▊▅▋▇▊▍ ▍▍▍'█ ▅▆▍▍▉▉ ▄▅▍▌▋▊▋▇ ▋▄▉ ▄█▊▆ ▋▉▆▊▄ - ▋▇'▅▍ ▉▊▆ ▅▌▋▉▇ ▄▍ ▉▊▇ ▌▋ ▍▇█ ▉▊▇▍▉ ▆▅▇▊▊▆█▌▋ ▄▍▆▄ █▊▉ ▄█▆ ▄█▄▊█▊▉▋▊▆▋█ ▉▊▅ ▍▍█ ▄▍▄▉ ▅▌▊▇▉ (▊█ ▋▍▉▅▅▍▄ ▅▉▍▄ ▄▉▌ ▉▍ ▉█▊▍▉▊▄▍█ ▆█ ▇ ▆▄▄▅▌▆) ▌▇▆'▇ █▋▅▋ █▉▄▍█▋▉▍▄▍▍▋.▍▅▌ ▊▊▌█ ▋▍▉▌▌▅▆▍ ▅▊▅▍ ▌▌▌▅▉▌▉ ▋ ▋▋▇▍▅▅'▅ ▇▋▉ ▊▋ ▉▇ ▇▋▍▊ ▅▋▅ ▌█ ▆▌▍'▄ ▌▄▍▇ ▋▄ ▄▊▍▊▉▋ ▋▍▍▅▊▍\██▉█▄
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Yesterday
Merge from elevator_block
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Yesterday
Remove DDraw
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Yesterday
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
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Yesterday
Merge from elevator_block
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Yesterday
Explicitly don't allow elevator connections if there is a floor between blocks (was inconsistent before) Don't allow EntityLinks between elevator blocks if there is a floor between the blocks Kill elevator blocks during OnPhysicsNeighbourChanged if they don't have a floor or connected elevator beneath them (verified via entity links and not the regular ground check)
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