135,765 Commits over 4,293 Days - 1.32cph!
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
Better check for helicopter smuggling when crossing to the deep sea
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
frameless canvases - moved tape outwards to improve tiling
merge from artist_pack_dlc
Tweaked light-up frame sockets so they don't stick in wall too much
Merge from small_engine_colliders_fix
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
Paintable windows are destroyed when a player boat sinks
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
Started work on setting up performance tests for shadow presets
meds box guide mesh and gib surface property on prefab
adaptor position on scrap, stone, ammo, explosive box
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Merge from artist_pack_dlc
Paintball gun progress
Paintball splats still using placeholder decals but are showing with the right colours for all players
Paintball pellet colours also now getting updated in viewmodel
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artist pack deployable sounds
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Merge from naval_missions
Regenerating the manifest added new pooled strings to it (not concerning at all)
Merge from naval_missions
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Update manifest (manifest)
Update manifest (prefabs)
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force_update_trigger_bypass -> main (yolo, sorry QA)
Tweaked colliders on the small engine deployable prefab
Only show block and deployable limits if enabled and above a threshold.