131,429 Commits over 4,232 Days - 1.29cph!

Today
fixed server leaking marching cubes data
Today
undo/redo working, also fixed some tooltips
Today
more loadout cleanup
Today
cleanup loadout boxes
Today
redesigned commands panel
Today
hackweek arcade placeholder sketch livery on blockout updates
Today
Fixed initial door states after load by finalising the transform on StopMotion()
Today
Server compile fix
Today
Fixed the alignment and size of all the tropical island map markers
Today
Fix server build
Yesterday
Remove IBatchingToggle from InstancedLODComponent
Yesterday
Fix electric windmill animation
Yesterday
Added debug.disableFoliageInstancingWhileLoading (was already suspended while Rust.Application.isLoading was true but that won't cover transitioning to the deep sea)
Yesterday
.asset files
Yesterday
Update manifest
Yesterday
.meta files after generating manifest
Yesterday
Prefabs after generating manifest
Yesterday
Add debug.disableWaterRenderingWhileLoading, experimenting with some stuff to try and diagnose crash when entering deep sea
Yesterday
Cherrypick CS 136988 (material & SceneTemplateSettings.json)
Yesterday
Cherrypick CS 136987 (stop generating lighting)
Yesterday
Fix wind turbine animation by assuming perpetual motion when there is an active animator.
Yesterday
▍▄▅▉▋▇▌▅▌▌▋▉▉_▌▋_▅▌▆_▍▄▆ -> █▅▉▆
Yesterday
hero_title_change -> main
Yesterday
Topology WIP & related
Yesterday
▇▅▄▌▇▋ '█▊█▋▉▆█ ▇▊▆▊█' ▌▍▌ ▋▊█▍ ▇▋▊█▅▆▆▇▅▍ ▄▅ ▄ █▊█▉█▍, ▋▇▍█ ▍▉██▊▊▍ ▊▉▊▍▄▄▌▅▇▉▆▍▇ ▇▊▅▊▍▅ █▇▇▋▋ ▊▇▆▊▍▊▌ ▊▊▅▇▉▉▄ █▊▊▇ ▄▇█ ▇▉▅▇█▌█
Yesterday
Don't use `cachedTransform` for instancing. Fixes misplaced condional models, wind turbine nacelles and probably many other "slightly offset" bugs.
Yesterday
Material & SceneTemplateSettings.json keep getting generated
Yesterday
Save Null Lighting asset in CraggyIsland so it will stop generating LightingData.asset
Yesterday
Fix async pool refill not tracking refilled count
Yesterday
Final sculpts
Yesterday
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
Yesterday
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
Yesterday
Update build pipeline Unity version to 6000.0.58f2 to match ProjectVersion.txt
Yesterday
Restored drag and dropped items spawning in the overlay canvas
Yesterday
Restored blur when F1 menu is open
Yesterday
Scene backup
Yesterday
Swapped 'view in store' to 'view'
Yesterday
better shutters animation
Yesterday
Adding jenkins step to rename the pipeline for better visibility.
Yesterday
Server admin tab layout changes to match the design
Yesterday
Re-add model scale to prop_dynamic in Hammer It works visually. Minor cleanups Prevent entity precaches from calling OnEntityCreated/Removed Enable Episode 2 flinching behaviors for npc_zombie * Also fixes its blood color being YELLOW instead of ZOMBIE Fixed crashes when a font character is too wide
Yesterday
Replace FLT_EPSILON with 1.0e-10f to match `main` (VectorNormalize) Fixed crashes when a font character is too wide
Yesterday
Added special spawn point options per skinnable
Yesterday
text desc update
Yesterday
manifest
Yesterday
hackweek curtain files and setup
Yesterday
basic shutter anim
Yesterday
Compile fixes
Yesterday
hackweek workshop scene wip
Yesterday
Fixed UI_DeveloperTools tab opening issues