137,632 Commits over 4,324 Days - 1.33cph!

Today
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
Today
Merge from main
Today
Wire snapping works on moving boats
Today
Remove 12char cap on net_showudp names Added ActivityWeight/ActivityID to util.GetModelInfo sequences Remove auto generated server flags * It's been long enough for people to adjust to setting sv_location Fixed some potential crashes Potential optimizations for Matrix() * Should be a bit faster, especially when not using table as first arguments Potential optimization for Angle() (same as Vector at some point before) Clamp BodyMoveXY playback rate to networking limits Merge PR: Ability for Sandbox NPCs to randomize their model
Today
Test list
Today
Fixed electric furnace deploy volume not including Vehicle_Large
Today
Remade large battery collider with primitives, it had a non-convex mesh collider
Today
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
Today
merge from workshop_animator_controls -> main
Today
slightly better looking animator control buttons
Today
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Today
Add workshop animator controls, with setup for bbq skinnable
Today
improved building_generic_trims textures
Today
merge from skinviewer_cleanup
Today
Tweaked chinese lantern skinviewer lighting
Today
merge from skinviewer_cleanup
Today
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
Today
merge from harbor_container_ladder_fix
Today
merge from main
Today
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
Today
merge from bbb_entkill_fix
Today
Allow boat building blocks to be ent killed individually in edit mode
Today
merge from main
Today
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
Today
merge from health_display_immortal_check -> main
Today
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Today
Updated protection assets with DoPrepare pt3
Today
Updated protection assets with DoPrepare pt4 (split bc plastic)
Today
Updated protection assets with DoPrepare pt2
Today
Updated protection assets with DoPrepare pt1
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
Today
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
Today
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
Today
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
Today
Slow down player boats when after being hit by cannons.
Today
Add deployable test for missing placeEffect
Today
merge from parent
Today
Remove leftover AI debug stuff from craggy
Today
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Today
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Today
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
Today
Merge from shadow_presets
Today
merge from health_display_immoirtal_check
Today
Merge from main
Today
switch to dumber immortality check to fix compile issues
Today
Fix compile error in BoatBuildingStation when build option is set to NONE
Today
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
Today
Fix compile error on client
Today
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
Today
Merge from give_scientists_real_weapon_entities