202,644 Commits over 4,171 Days - 2.02cph!

Yesterday
Phrase update
Yesterday
merge from mil_tunnel_terrain_ignore_fix3
Yesterday
merge from decor_lighting_dlc/storepage
Yesterday
Added wall cabinet to the storage category Updated pack description
Yesterday
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Yesterday
Updated store assets
Yesterday
Fix any extra issues with auth (should've been using CanBuild)
Yesterday
merge from gutting_stacksize_fix
Yesterday
merge from tool_storage_phrase
Yesterday
merge from spas12_vm_ironsights
Yesterday
merge from homing_gesture_fix
Yesterday
merge from Ak_Missing_dryfire_sounds
Yesterday
merge from store_double_fix
Yesterday
merge from decor_lighting_dlc/fluorescentlight_skin
Yesterday
linked up beanbag chair skinnables to exhibit decor sitem, changed description on exhbit decor sitem as it was using the jungle packs'
Yesterday
merge from main
Yesterday
Merge from foliage_displacement_improvements
Yesterday
Merge from main
Yesterday
Adjust circle displacement output to make displacement animation less linear
Yesterday
try/catch our save method
Yesterday
label_fix_2 -> main
Yesterday
label_fix_2 -> main
Yesterday
remove redudant isclient
Yesterday
Preserve scale from blackjack screen prefabs so they don't spawn in huge
Yesterday
label_fix_2 -> main
Yesterday
Ensure labels work for offline members as well (of course they should)
Yesterday
Switch the deep sea island test prefab to only network to deep sea
Yesterday
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
Yesterday
label_fix_2 -> main
Yesterday
Ensure team member name is valid before trying to load it
Yesterday
Update of DLC items
Yesterday
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
Yesterday
merge from decor_lighting_dlc/storepage
Yesterday
Cherrypick 129636, went to the wrong branch
Yesterday
Minor cleanup 64bit compile fixes Prevent misleading "X used to create wrong class type" warning Happened at edict limit when spawning gibs Give prop_active_gib* descriptions and more sane values * 100 active gibs should be plenty (was 999999) Fixed server crashes when trying to spawn gibs at edict limit Try to prevent HL1 gibs from falling out of the world Try to add a better crash message when getting vertex size 0 Remove temp changes from sv_ents_write
Yesterday
update deep_sea/networking
Yesterday
Medical bay progress Tent tarp fixes Additional 3.5m tall tarp
Yesterday
Enabled GPU instancing on a bunch of materials
Yesterday
merge from decor_lighting_dlc
Yesterday
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Yesterday
better fluorescent light icons
Yesterday
exhibit decor wallpapers setup, icons etc
Yesterday
merge from fix_metalplate_icon --> main
Yesterday
Enable read/write for metal plate torso model
Yesterday
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
Yesterday
replaced wallpaper tool icon wot i accidently overwrote whoops
2 Days Ago
merge from main
2 Days Ago
merge nvg_fix to main
2 Days Ago
Fix other people's night vision goggles glowing even if they're disabled.