194,072 Commits over 4,079 Days - 1.98cph!

Today
Merge from new_silencers
Today
Fixed an NRE on the t1 smg Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
vending_machine_modify_listings -> main
Can now modify Vending Machine listings. Clicking on an existing listing repopulates the sell order input fields.
Today
Merge from new_silencers
Today
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
bee_spawnrate_reduction -> main
Missed oak_e... Lives in a different folder
Add Flash [ON]/[OFF] display to camera UI Control flash with standard F light on/off Wider flash Created a new bulb icon (light one)
Today
Merge from main
Today
Merge from lr_deploy_speedup
Today
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
Today
Merge from main
Today
Merge from tea_time
Today
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
Today
Merge from main
Today
Add Buttons.DirectionalDrop, hold to use directional dropping.
Today
Correctly include any inherited drop velocity, and the original velocity variance
Today
Some more rough wip changes, some cleanup and sever side validation
Today
Climate & post for remaining biomes.
Today
Item set view model anim updates and added missing .viewmodel content
Today
Added and updated more floor wallpaper materials for testing
Today
Minor cleanups Queue lua_error_url messages until SteamHTTP is available Make Lua print() and error() colors the same Compile warning fixes Update Metrocop player model to have a valid shadow LOD Do not render dragndrop overlay when UI mouse input is not active A bit of a bandaid fix, but it works. Minor cleanups FPS independent CUserCmd:GetMouseY/X on server Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity") Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value. This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS.
Today
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Today
merge from vehicle_trigger_damage_fixes
Today
missing prefab
Network flash effect Minor prefab changes
Today
configured LootContainer damage for modular cars and bikes
Today
tier 3 boat steering wheel blockout
Today
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
Today
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
Added a usable flash to the instant camera
Rin
Yesterday
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
Yesterday
Shotgun & bow view model anim updates and added missing .viewmodel content
Yesterday
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Yesterday
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Yesterday
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
merge from building_los_fix
Yesterday
Added new LOS check positions for floor frame and floor triangle frame
Yesterday
merge from main
Yesterday
merge from hbhf_adjustablerange
Yesterday
Code cleanup, formatting
Yesterday
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
Yesterday
Male lods
Yesterday
Fixed techtree position of Handmade SMG after adding silencer