4 Days Ago
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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4 Days Ago
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4 Days Ago
Merge from main
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4 Days Ago
▉▆▌▇▊ ▌▍ ▅▅▅▅ ▆▉▄▄ ▄▇▉▇▄█▌▌ (▄▆▍▍▇▇▇▄▄ █▄▅ ▄▌▉▌█▄ ▅▉▆) ▉▇▊ ▊▍▍▋▇▊ ▍▄▋▇ ▋▅▋▌▉▋▋▅▅▋█▌▍ ▅▌▋▌ ▍▇▆ ▊▉▌▇▇▇
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4 Days Ago
merge from main
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4 Days Ago
cherrypicking 52921
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4 Days Ago
Hide the whiteout overlay when holdering the instant camera (fixes a rare edge case where the screen could get stuck white)
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4 Days Ago
merge from main
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4 Days Ago
cherrypicking 52918
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4 Days Ago
Fix landscape and large photo frames disappearing when trying to paint them with occlusion culling enabled Fix clearing then saving signs/frames not doing anything
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4 Days Ago
merge from main
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4 Days Ago
Fixed IP blacklist Clamped pp_stereoscopy_size to reasonable values Better main menu background error handing Fixed alpha related issues with DColorMixer DNumberWang.OnValueChanged only runs if value actually changed Let anim SENTs decide their rendergroup automagically Improved random walk for npc_tf2_ghost If people copy, at least copy something decent Thruster smoke effect fixes Only display CSS models for Thrusters if CSS is mounted What are those models even doing here?
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4 Days Ago
Limit pp_stereoscopy_size to +-11.5
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4 Days Ago
Fixed manually entering alpha value for tool color selection not updating the UI Fixed up/down buttons for alpha on tool color selection not functioning DNumberWang.OnValueChanged is now only called when the value actually changed
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4 Days Ago
Trigger BS
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4 Days Ago
Fixed prop fading not fading but instantly hiding props Fixed prop fading breaking/being affected by water/mirror reflections
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4 Days Ago
Fixed controller vibration persisting on victory screen
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4 Days Ago
Merge from main
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4 Days Ago
Player.SetActiveWeapon( NULL ) now hides the view model as expected Player.SetActiveWeapon( NULL ) no longer causes next selected weapon to be force-lowered Player.PickupObject now force drops the given object before trying to pick it back up, so the object doesn't get stuck in an invalid state
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4 Days Ago
player source files
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4 Days Ago
Fixed issue with matrix calculations
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4 Days Ago
Blog 16by9 video wrapper BUILD
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4 Days Ago
skin approval
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4 Days Ago
Another attempt to stop Trigger NRE's on water volumes
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4 Days Ago
merge from main
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4 Days Ago
Fixed calling wrong OnLayoutTraverse (fixes text selection, caret)
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4 Days Ago
Revert "Upload debug branch before default branch (as requested by Alistair)" This reverts commit 18b0415f2e1e3c998a5010a4c7d1cbcc5f259566.
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4 Days Ago
Subtracting 52610
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5 Days Ago
Fixed passing commands to engine not quoted properly Strip engine chat shit
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5 Days Ago
Merge from main
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5 Days Ago
merge from main
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5 Days Ago
Can close old console instances with middle click Toggle error/warning/info in console Show session length
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5 Days Ago
Finished off shader, tidy up
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5 Days Ago
Merge from corpse_floating2
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5 Days Ago
Make sure corpse joint exists
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5 Days Ago
Cleanup
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5 Days Ago
Hopefully fixed NRE when exiting pool after a player had died in the pool
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5 Days Ago
5 Days Ago
Move the water volume clipping plane down slightly on the above ground pool
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5 Days Ago
Camera overlay asset update so they scale a bit nicer
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5 Days Ago
Another attempt at fixing corpse floating
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5 Days Ago
~ Phrases
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5 Days Ago
~ merge from summer_dlc (only description updates)
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5 Days Ago
Merge from underwear_swap_fix
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5 Days Ago
Reapplying editor fix
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5 Days Ago
Commenting out debug log
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5 Days Ago
Move Sandbox.UI inside Sandbox.Engine
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5 Days Ago
Bind panel.MoveChildAfter, panel.MoveChildBefore Added IUIPanel.SetChildIndex Added Panel.SetFirstSibling(), Panel.SetLastSibling() Added Panel.GetIndex, Panel.SetIndex
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5 Days Ago
merge from main, fix proto conflicts from underwear, rebuild proto.
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5 Days Ago
Manifest
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5 Days Ago
Network++
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5 Days Ago
Add underwear names to game manifest string pool
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5 Days Ago
Reapplying 52871
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5 Days Ago
Subtracting
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5 Days Ago
fix json error misc tweaks Merge branch 'master' of SpaceUsurperUnity barrage experiment etc powerups have some magnetism, orb balance, etc implode pixel debris goes away from core now pixel flashing on orb core hit
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5 Days Ago
Added Panel.IsTransparent Layer.Tick m_pWindows isn't used Added Panel.IsTransparentInHierarchy Added Panel.Blur If focused element is transparent in hierachy, blur it
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5 Days Ago
merge from main
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5 Days Ago
removing unused roof ceiling meshes
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5 Days Ago
Simplified roof models (2 meshes > 1 mesh) Updated roof.****.full prefabs accordingly
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5 Days Ago
Buoyancy components that are marked as client-side will now actually float on the client Enabled client-side buoyancy on the player ragdoll
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5 Days Ago
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5 Days Ago
Adjust car front/rear hurt triggers
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5 Days Ago
Reduce car collision damage to players and to NPCs
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5 Days Ago
~Update pool descriptions to specify they only accept fresh water Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
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5 Days Ago
~Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing Recalculating the bounds now marks the prefab as dirty
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5 Days Ago
Stop the ridable horse's saddle from complaining that it can't switch parent to the ragdoll when the horse dies. It doesn't seem to need to switch, so I'm letting it be destroyed silently with an override - same as existing behaviour, but without the logging. Fixes "SwitchedParent Missed horse.corpse" server log spam.
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5 Days Ago
Merge from Main -> Vehicles
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5 Days Ago
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
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5 Days Ago
Potential fix for NRE when being killed in a pool
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5 Days Ago
~Don't do steam server dlc check in editor, it won't work since we don't auth
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5 Days Ago
Fix cars sliding weirdly on slopes, also improve the "handbrake" when dismounting cars at low speed, so they'll properly stay still
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5 Days Ago
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5 Days Ago
▄▆▇▌▍██▍▋ ▄▄▅
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5 Days Ago
Update water gun descriptions from placeholder.
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5 Days Ago
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5 Days Ago
Water jug fill sounds are longer and use the new vessel fill sound implementation
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5 Days Ago
network++
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5 Days Ago
bradley engine is audible from farther away
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5 Days Ago
Updated Jenkinsfile
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5 Days Ago
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5 Days Ago
point_message functions in multiplayer
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5 Days Ago
manifest fixed stringpool errors with underwear
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5 Days Ago
~updated default underwear icon
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5 Days Ago
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5 Days Ago
▌▋▍ ▆▉▍▄▍▆▊▆▌▉▇
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5 Days Ago
phrases
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5 Days Ago
merge into main
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5 Days Ago
merge from main
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5 Days Ago
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5 Days Ago
▅▇█▆▇ ▉▌█▊ ▌▉▌▄▋, ▉▍ ▊▌▄▅▆ ▍▉▇ ▍▇▍▊▌▍▊▊
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5 Days Ago
Entity.Delete() Added game_restart Entity OnDelete callback
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5 Days Ago
fixed corpse underwear not showing
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5 Days Ago
vm watergun & water pistol source files
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5 Days Ago
merge from main
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5 Days Ago
~ merge from main
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5 Days Ago
~ merge from summer DLC
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5 Days Ago
reduced cloth cost on parasol
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5 Days Ago
merge into main
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5 Days Ago
Fixed nsp path in slack message
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5 Days Ago
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