199,201 Commits over 4,140 Days - 2.00cph!
cherry picked the match invite blocking option I committed to the wrong branch earlier.
new datamap field structure
fixed data sizes of many fields
fixed shader error with unit in the career logo editor
Tweaked scientist HP
Tweaked respawn timers at Military Tunnels.
Scientists throw grenades at Military Tunnels.
Scene2Prefab Military Tunnels.
fixe what's new raycaster click thru problem
quick fixes for new mode bugs until I rework some stuff a bit tomorrow
Respawn destroyed vehicles in the same spot a few seconds later
Fix player spawn position bug
Vehicle respawn edit. Safer variant than a static var and might not get reset
customisation item definitions now have a theme event type.
sorted all item defs into folders based on theme event type.
correct utlmap field sizes
Fixed junkpile scientists not attacking back when hurt.
Removed old deprecated NavMesh Grid from code.
Improved protection of recycler at bandit town.
Scene2Prefab Bandit town.
Removed Y axis camera movement smoothing (test)
current event gets set at startup for client/server.
customisation items can now be locked to an event, will only appear in browser if the event is running or you've unlocked the item previously.
set halloween item event types.
created default and halloween event definitions.
menu theme/tileset now gets set based on the tileset defined in the event definitions.
Cherry picking
28408 (Network++ & Save++)
Event bonus XP now awarded based on definition.
Fixed menu theme execution order.
ui career tweak for screen resolution
added team logo on the career outcome window
Maps can now be event specific.
MapDatabase checks event types when building exposed map list.
Fixed npc_barnacle not picking up players from vehicles.
Git:
* Fixed an error with empty nextbox NPCs
* Added return value to DColumnSheet.AddSheet
Added camera movement inbetween physics frames (test)
updated mortar celeb export
Fixed Effects component not being ticked on minute.
Passed out effect should now be removed when energy has been regained.
trigger celebrate anaim on units when they get kills (everytime, for now)
unit effects now get parented to the animation root not the unit transform, so they move with celeb anims.
set all root transforms in each UnitView.
merged theme events branch to main
Make Effects Tick Again.
Removed check for other existing effects having the same add/remove actions.
Re-added Y axis camera movement smoothing
Some tweaks for camera movement inbetween physics frames
Moved notification text below other fields in Effects Editor (fixes said text not displaying).
mail box, search light, barricades, large furnace, furnace, small and large water catcher, repair bench, oil refinery and research table decay much faster
Workbenches now decay after a long period
Various work modules have conditions preventing them from being performed if we are wounded or bleeding
fixed career stat UI panel miss alignment
relink avatar accessory icon
Adjust vehicle HP + minor bugfix
Allow your teammate to activate your next checkpoint
Fix bug with initial car placement
Stop error on quit in editor
Fixing vehicle assignment timing issues. Still has a bug somewhere