199,201 Commits over 4,140 Days - 2.00cph!
set Ui chat sorting
minor tweak on env temple A background
reduced the chance of celebration anims playing
Continuing work on AI improvements.
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Fixed legacy skins occasionally not displaying correctly (RUST-17)
Added "Max Tree Meshes" slider to graphics options
[D11] [UI] adjusted the notifications so that player vitals related notifications are on the right, and removed bars on ones that didn't need bars. updated the health/hunger/thirst bars to match the mockup.
Lowered LOD/culling distances on reeds and water lillies
Swamp and bandit town scene2prefab
Tweaks to military tunnel.
Scene2Prefab Military Tunnel
Updated manifest.
Tweaked aim system a bit.
Convar'ed aim system variables.
Generated convars.
Fixed abilities with null jobs not appearing on the context menu.
Holding control will make RMB perform the command on click.
Replace SkipOnFailure bool in BehaviourChainElementParameters with an EvaluationModes enum.
Harvesting flagged resources now uses the complete on succeed evaluation mode on the various possible interactions.
corn and pumpkin harvest time increased
Fixed all known tutorial issues.
Updated tutorial text to match game changes.
health over time takes longer to convert into health
cherry picked tutorial fixes
adding unit count bar to the squad editor UI
Exit/edit squad buttons on match outcome screen are now controlled by game mode definition.
Disabled edit squad button for tutorial mode.
Disabled exit/edit squad buttons for career mode.
male and female leaf clothing
trying to add leaf clothes to weaving station
disabled edit in-match edit squad menu button.
re-enabled global UI object.
version++
merged main to release, to include gamemodes/events and all recent changes.
Burner & Healer celebs
Added to animators
Source anims
Disable dispenser interactions when dispenser is depleted
Correct icons in Command Widget array
[D11] merge from main + related fixes
"Bastards" tribe is now neutral instead of hostile
Serverside fix for leaderboard entries disappearing in some circumstances when browsing table with the arrows
fix for game events not being listened to when praciting a map from squad editor
AI Modules can now be specific to Player controlled or AI controlled Controllers.
Added Idle Module for AI controlled humans to stop them wandering far from their settlement.
Saving progress on multithreading server
Lower chance of getting multiple seeds from eating corn and pumpkins
Cancelling construction WIP.
Fixed underwater surfaces broken by combinedfog
Fixed pumpkins not showing during fruiting phase
Synchronization for server connection mapping. Also disallow multiple connections with the same steam id
Testing a fix for vehicle RPC init order bug
100% working fix, but messy. Will see if I can simplify.
Just cleaning up a little
Generate the vehicle checkpoint on a random piece of straight road
Fix checkpoint count on listen server, and update UI
Don't show message when checkpoint isn't active