196,397 Commits over 4,110 Days - 1.99cph!

47 Days Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
47 Days Ago
Merge from jungle_update
47 Days Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
47 Days Ago
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47 Days Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
47 Days Ago
Merge from jungle_update/vine_pool
47 Days Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
47 Days Ago
Vine swinging tree and stump are now poolable
47 Days Ago
Merge from main
47 Days Ago
Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls
47 Days Ago
Fixed keycards still showing as green for the local player in third person
47 Days Ago
merge from main
47 Days Ago
Fixed batteries incorrect charge left time
47 Days Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
47 Days Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
47 Days Ago
Equal, do not subscribing to delegate. Reduces some allocations.
47 Days Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
47 Days Ago
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47 Days Ago
fix jungle ambience playing offshore
47 Days Ago
boomerang_3p_hands_up_fix ➡️ main
47 Days Ago
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47 Days Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
47 Days Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
47 Days Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
47 Days Ago
Unified wood log culling distances / some were being drawn way too far
47 Days Ago
More agressive LOD settings on all jungle bushes
47 Days Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
47 Days Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
47 Days Ago
Prevent crashes with render.Capture Fixed potential Lua error with Playermodel Selector Minor cleanups Merge PR: Group mountable games by install state Reuse localization strings in main menu replacement buttons Change default hostname to "My Garry's Mod Server"
47 Days Ago
Fixed construction overlay weirdness.
47 Days Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
47 Days Ago
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47 Days Ago
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47 Days Ago
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47 Days Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
47 Days Ago
Restored floor.stone.prefab, merge fuckery
47 Days Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
47 Days Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
47 Days Ago
merge from main
47 Days Ago
Added new token for jungle rifle as it was sharing one with med rifle
47 Days Ago
Small mesh tweak
47 Days Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
47 Days Ago
Mop and Bucket feedback
47 Days Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
47 Days Ago
main ➡️ syncvars
47 Days Ago
Added handles to edit entities bounds
47 Days Ago
Fix storage monitor not being able to be placed on the Vending Machine
47 Days Ago
boat building platform grey box
47 Days Ago
Increase the Vine view model exit time padding .1 -> .2
47 Days Ago
Fixed timer switch issues when its power input fluctuates while the timer is running