195,954 Commits over 4,110 Days - 1.99cph!
Merge MoreCabooseFixes -> Main
Delay showing cards in the screen UIs, so they don't get ahead of the main UI animation
Improved demo shot compression
Show face-down cards before flipping them face up (Helk request). Also modified the animations a bit to make them snappy. New PlayingCardSprite script handles the animatinons.
Only make the debugcamera match the players fov the first time it's enabled
Unsaved beancan NPC change
Merge from misc_nov22_fixes
Merge from underwater_throwables
Scene backup & prefab tweaks
Can no longer throw or drop smoke grneades underwater (they already deleted themselves when touching water)
Beancan grenades can no longer be thrown or dropped underwater
Beancan grenades that hit water will now immediately become duds (this won't apply when thrown by NPC's)
Molotovs can no longer be thrown or dropped if the player is underwater
Molotovs thrown into water will no longer briefly spawn flames
Fix microphone stands not applying pitch correctly
Extend Xylophone MIDI range (now C4 to C7)
Merge Main -> StaticCaboose
Fix errors when using StaticTrainCaboose.entity
Add busted bogies mesh and LODs
added ao variant to prevent random looking black spots (where it was previously covered over)
Extend trumpet MIDI range (now A#2 to F#6)
snow_pile_3x6 model and prefab
Set temp menu icons to stop icon warning spam.
Codegen.
centred lights on light strips
committed to correct branch. Scaled up lights 40%, added varied colour version
Added LookAtWeaponRack. Move and refactor some related hackweek code.
scaled up bulbs 40% and added varied colour version
Rename scripts.
Fix NRE with throw mounted weapon sounds.
Codegen.
Simple Dress for Skinning
Folder cleanup. Manifest.
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
Delete the stuff I added but don't need from Tom's previous hackweek branch.
merge from main, new branch
Junkpile scientist take cover for longer when attacker is far away
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC