125,962 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Fixed unroll warnings in post process SSS
2 Years Ago
Nuked specialized standard anisotropic, transmission and subsurface shaders (no longer necessary)
2 Years Ago
Added Material Type dropdown to Rust/Standard; can now do standard(metallic), specular color, anisotropic, transmission and subsurface scattering
2 Years Ago
Disable tooltip for team leader's map markers because they can only be removed by the team leader
2 Years Ago
merge from main
2 Years Ago
Ground effect tweak/fix Fixed cockpit headlight indicator
2 Years Ago
Truncate map marker lables on the server so the client doesn't need to every time they update Apply profanity filter on map marker labels from the team leader (not your own)
2 Years Ago
Misc horse saddle fixes, craftable, move sounds
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Merge from main
2 Years Ago
merge from world_models
2 Years Ago
merge from double_saddle
2 Years Ago
worklights greyboxes for @petur https://files.facepunch.com/mattisaac/1b0311b1/XAyAmWeQfL.png
2 Years Ago
Additional profiling
2 Years Ago
Updated Shotgun World Model Textures
2 Years Ago
merge from main
2 Years Ago
merge from silo
2 Years Ago
merge from main
2 Years Ago
merge from alternate/swap
2 Years Ago
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2 Years Ago
Merge from Main
2 Years Ago
building blocks colliders padding
2 Years Ago
Show rocket ammo type in the gunner's UI
2 Years Ago
Hide heli gun crosshair when gun isn't available. Fixed server-side TryGetProjectedHitPos.
2 Years Ago
Calculate the heli rocket hit pos a bit more accurately
2 Years Ago
Calculate the projected ballistic trajectory of a fired heli rocket - based on the currently loaded ammo - and show that projected hit point as a crosshair in the gunner's UI
2 Years Ago
Removed some old code
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Eliminate the 200ms tape recording playback delay entirely, for any recordings. Shorten the cassette-recorder-rewind sound instead, so that it ends marginally before the 3 second mark where recording starts, no longer contaminating the recording.
2 Years Ago
Safer start time
2 Years Ago
Handle cassette recorder recordings that are shorter than 200ms
2 Years Ago
Subtract 80755: "merge from shopfront_exploit_2". Fixes NRE in MoveToContainer
2 Years Ago
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2 Years Ago
Removed ocean colliders. Fixed projectile bugs and various bugs created by removing ocean colliders.
2 Years Ago
nuclear missile silo sounds nuclear missile silo ambience and reverb zones scene2prefab
2 Years Ago
Portacabin roof tweaks Radio tower progress Scene2prefab
2 Years Ago
Small lighting prefab fix.
2 Years Ago
Warhead area lighting tweaks. Warhead emissive wrap clamped against MIP bleed. Tweak on warhead material emissive and AO params. Texture size optimizations.
2 Years Ago
collision tweaks
2 Years Ago
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2 Years Ago
nuclear_warhead model, materials, collision, created rough prefab. Textures currently set to 4k but can be set to 2k
2 Years Ago
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
2 Years Ago
Remaining lighting prefab tweaks from the list. Adjusted LOD distances with future cull volumes in mind.
2 Years Ago
Change GameTip sorting order so it can show on top of the map now Show a toast message when trying to place more markers than allowed
2 Years Ago
Fixed file_cabinet_b's broken shadow proxy.
2 Years Ago
Fixed subsurface mask transitions and related sharpness problems + early out / opts
2 Years Ago
updating gib scripts on prefabs
2 Years Ago
delete some old gib model
2 Years Ago
metas and cleanup