195,954 Commits over 4,110 Days - 1.99cph!

3 Years Ago
Add radial option to Harvest/Clone/Clear all plants in a planter Will apply that action to all valid plants in the planter eg, if 2 out of 9 plants are harvestable using Harvest All will only affect those 2 plants The option will only appear if at least one other plant in the planter is at the same stage as the plant being looked at
3 Years Ago
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
3 Years Ago
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
3 Years Ago
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
3 Years Ago
Merge Main -> StaticCaboose
3 Years Ago
Fixed deploy offet of press button so it can be placed near the floor
3 Years Ago
Fix right clicking into repair bench not swapping items
3 Years Ago
Cherry pick 76438 (Fix building manager getting cleared in CLIENT + SERVER mode)
3 Years Ago
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
3 Years Ago
Updated industrial splitter mesh - fixed shader issues Added textures and setup material Replaced current splitter mesh with new mesh in prefab. - updated prefab (Jarryd will have to go through this)
3 Years Ago
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
3 Years Ago
Fix button so it passes through full power for 0.5s when connected in passthrough mode
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Main square snow machine setup
3 Years Ago
Sam site can passthrough power (use it to detect destroyed sam sites not power multiple)
3 Years Ago
Scene backup. Static always-on snow machine variant without the terrain effect.
3 Years Ago
Removed condition from most electrical entities so they stack easily when picked up (doesn't apply to batteries, solar panels, windmills, turrets, etc)
3 Years Ago
Armored door & double door 800 -> 1000 hp
3 Years Ago
Fix Rust+ throwing errors when starting up twice (mainly on hardcore & softcore)
3 Years Ago
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3 Years Ago
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3 Years Ago
Cream pile textures and materials Updated collapsed tunnel mesh with cream pile and chocolates
3 Years Ago
xmas_tree_pot_rug model and textures
3 Years Ago
Scene backup & prefab changes
3 Years Ago
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3 Years Ago
Merge from parent
3 Years Ago
Scene backup & prefab tweaks
3 Years Ago
fixed uvs on snow_pile_3x6, added snow_pile_9x9
3 Years Ago
Fixed ocean mesh not updating
3 Years Ago
Merge from parent
3 Years Ago
Low quality improvements
3 Years Ago
staticprop tinsel endcaps and some different colour material variations
3 Years Ago
Added new version of the splitter model + LODs Just need to texture it now.
3 Years Ago
Merge from parent
3 Years Ago
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3 Years Ago
Compile fix
3 Years Ago
Collectable foods (berries, corn, etc) can now be eaten directly from the ground with a hold-E menu option.
3 Years Ago
Moving this to its proper folder
3 Years Ago
Merge from animal_ai_topology
3 Years Ago
Added support for biome requirements to BaseNavigator and BasePathFinder for roaming. Polar bears will now only ever roam to arctic & tundra biomes. As a result, Polar bears will now also return to their home biome if they end up in another biome due to aggro etc. (after finishing what they were doing)
3 Years Ago
advent_star static prop
3 Years Ago
more sugar on gumdrops, tweaks to SSS
3 Years Ago
Outfit Skinning
3 Years Ago
gumdrop_lights various colours, innitial prefab setup with test light
3 Years Ago
Set animals to not roam directly to beach/beachside/ocean/oceanside positions
3 Years Ago
updated broken bogies mesh and LODs to fit a little more nicely onto the tracks.
3 Years Ago
Added TopologyPrevent and IsPositionPreventTopology() to BaseNavigator.
3 Years Ago
merge from main
3 Years Ago
Remove unneeded card UI animation component