131,460 Commits over 4,232 Days - 1.29cph!
Working on fixing remaining chair dismounting issues post-77428. Replaced the three invisible chairs inside chairs at Bandit Camp with proper chair/sofa entities. S2P bandit camp.
Fix NRE when exiting play mode while repair bench is open
Reapply vest skin (on the correct branch)
Subtract
77636, wrong branch
reverting
77584 as it seems to have made things worse
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Added post process override triggerse to tunnel pieces
Atmosphere volume into the entrance prefab
Added ground cream piles to some pieces
Fixed most dismounting issues with chairs (since 77428).
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touching xmasdungeon.population
Allow cloning of food (corn, pumpkins, potatos) at a slightly earlier stage
Change "Lower to bottom floor" to "Top Floor" / "Bottom Floor" & make it the default option for elevators
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Dropped item containers (not corpse backpacks) will always take 2 hours to despawn regardless of contents
Added "itemdespawn_container_scale" convar which defaults to 2
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Don't spawn fireballs when minicopter / scrap heli dies to decay
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Fixed search for auto turret authorize reseting after each player is clicked
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Corner piece & more iterations
Also show "you died first" if you are wounded
Collapse piece + iterations
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More pieces & prefab tweaks.
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reapplying
77572 Xmas merge
Door shows "Unlock" as default option when you don't have the code
Codelock networks when you have entered the code
Phrases
ICE_T model and prefab
-textures and materials
- LODs and Gibs
Renamed metal detail decals for consistency
Silo bathroom progress
Organized scene objects
More tunnel pieces & iteration