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Fixed shockwave sometimes sorting blackness onto the sky
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Siren light no longer has transparent backing
▌▊▉▅▆ ▇▍▉▆▋▉▋▌▋▆ ▌▌▇▄▊▊ █▇▍██▄▉ ▇▄ ▅█▋▊▉▋▍▅▍█▅_▉▌▉▊▌▆█▊ ▆▇ ▋▌▉▆█▆▊ ▋▋▆█▆▆▊▅▍▅ ▆▉ ▌▋█▉▉▅▊▋▇▉ ▆▉▌▅ ▊█▊▆▇▄ █▇▇ ▅▆ ▋▇▊▍▉▌▄▆
▋█▋▇█ ▌▅▉▋▆ ▊▊▄▊█ ▇▆▌▍▅▅█▊▉▄ ▍▊▄▆▌▊ ▇▅▉▅ - ▉▊█▆▆▄█ ▉▅▉
▆▅▄▅▄ ▍▋▄▊ ▍▌▌▇▅▋▋▋▆▌▋▄ ▆█▅ ▍▆▋█▍▄▆ ▅▋▉ ▋▉▌ #▋▄▊▇▅
merge from rock_ledge_a_layerfix
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▋▅▆▄▅ ▍▍▄▊▄▅▅▌.▊▍▋▊▇▆█▌▇, █▌▉▌▅▉▇▊█▋▅▍ ▇█▍█▍ ▄▌▉▆▆▇ ▇▇▄▌ ▇▄▊▋▊ █▇▊██▇▌█▋▍ ▊▇▍▍▆█▋ ▆█ ▆▉▇▄▅ █▆█▄▋▍▊▋▄.
Adjust rocket launch positions to avoid clipping
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
Added tool to remove all LODS (preserving LOD0) on selected gameobjects (Tools/Cinematic/Strip LODS of selected)
Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
Created and set up placeholder broken down state FX
MLRS breaks down for 60 minutes after firing.
Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
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▊▇▆▄▌▌▊█ ▌▉▆▅▄▊▌▇▄ & ▅▊▉▋▊▉▋ ▇▄▇ ▇▍▅▍▋▌▇▇
Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
Craggy timeline test backup
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Set up MLRS rocket initial launch effect
Fixed exception when running copy selected player with nothing selected
Hooked up new rocket thrust effect
▉█▇▇▊▆▉▍█▊▇ ▄█▊ ▍▉▊▇▌▄ ▅▄▍▇▊▊ ▅▉ ▉█▍▊▄▊▍▇ - ▉▇▇▊█ ▊▊▊▍ ▆▇▆▍▋▆▅█ ██▉█▍ ▊▍▅▍█▄▊
Set up and assigned the new MLRS rocket explosion effect
▉▌▍▍▋▉ ▊▍▆▌▌▉▅▉▉▆▌▅, ▌▇▍▉▊▊█▇ █▇▍▋▆▄▆ ▊▆▆▌▍▄▉▍▄██▍, ▉▊▆▋█ ▍▆▍▄ ▄▍▅▆█▇▅ ▇▍█▊▋▆ █▇▇▇▌▄ ▇▇▌ ▄▆▋▍▋ ▅▉█ ▌▄▅▅▉ ▆▄▉▉▋▇▊▄ / ▄▋▅▆▅▌▇.
▄▉▆▊▆▊ ▆█▄▉ ▅▋█▄▌▊█▉
▋▍▋▇█▆▇ ▋▉▋▊▍▌▌▌▊▌▅▄ ▆▌▍▅ ▋▍▆▇▊ (???)
▍▍▌▆▇ ▍▇█▌▋▊▅▄ ▄ █▇▉▆▋▅▉▌▅▉▅█▌█▅▇▅▇/▄▉▅▄▇▍▉▋ ▊▆ ▋▄▇▌▊▅█/▅▊▌▋██▅ ▌▆ ▄▌▅▌
Backfire & rocket thrust prefabs
▌▆▊'▍ ▊▊▊ █▅▉ ▆█▍▌ ▆▊▄ ▉▉▌▋ ▇▅ █▉▊▊ ▋█ ▉▍▋▊█▄▌█ (▌▉ ▇▄▉▇'▇ ▅▉▉▄ ▌▇▍▅█▆, ▆█▄ ▅▇▄▄▌▍ ▉ ▊▉▌▉▌ █▆▆▄)