195,841 Commits over 4,110 Days - 1.99cph!

4 Years Ago
Fix first item added to cart not being visible in the list
4 Years Ago
MLRS UI overhaul: Square map window instead of circular
4 Years Ago
MLRS UI overhaul: Move the min range circle with the MLRS, now that we allow scrolling/panning the map
4 Years Ago
Merge from main
4 Years Ago
Fix dialog OnDisable, replace with Clear override
4 Years Ago
MLRS UI overhaul: Various map UI work in progress. Scrollbars and stuff.
4 Years Ago
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Media prefab directory backups
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Recurring metas for assets
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4 Years Ago
MLRS LOD0 model / WIP textures and materials
4 Years Ago
MLRS UI overhaul: Changing plans. Removed outer red circle, kept the fade. Map is now at a fixed zoom level and draggable. Still WIP
4 Years Ago
Updated a radio station URL Increased scroll speed in radio station selection dialog
4 Years Ago
Projectile and range edits
4 Years Ago
MLRS accounts for modified rocket gravity. Adjusted rocket gravity. Custom inspector for MLR rockets.
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Enabled candyvision
4 Years Ago
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4 Years Ago
merge from enablehalloween2021
4 Years Ago
Water normal improvements + testing fallback
4 Years Ago
merge everything except for cs8377
4 Years Ago
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4 Years Ago
Updated texture for the painting model
4 Years Ago
Updated menuui logo and theme
4 Years Ago
MLRS UI overhaul: Some visual tweaks
4 Years Ago
restored deleted 2020 halloween menu vid for now
4 Years Ago
Enabled Halloween Enabled scarecrowpopulation Switch ambience sounds to halloween Switched metal, wood, sulfur and stone collectables
4 Years Ago
MLRS UI overhaul: Set the target and true aim circle size correctly
4 Years Ago
MLRS UI overhaul: Set the central min range circle to the correct size
4 Years Ago
MLRS UI overhaul: Derived the necessary map scaling formula.
4 Years Ago
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark) Prevents diving mask appearing as fully lit when underwater during daytime
4 Years Ago
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename. Same usage restrictions apply as client. Downloads all frames of neon signs and appends them as 1,2,3, etc