195,841 Commits over 4,110 Days - 1.99cph!
Fix first item added to cart not being visible in the list
MLRS UI overhaul: Square map window instead of circular
MLRS UI overhaul: Move the min range circle with the MLRS, now that we allow scrolling/panning the map
Fix dialog OnDisable, replace with Clear override
MLRS UI overhaul: Various map UI work in progress. Scrollbars and stuff.
Media prefab directory backups
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MLRS LOD0 model / WIP textures and materials
MLRS UI overhaul: Changing plans. Removed outer red circle, kept the fade. Map is now at a fixed zoom level and draggable. Still WIP
Updated a radio station URL
Increased scroll speed in radio station selection dialog
Projectile and range edits
MLRS accounts for modified rocket gravity. Adjusted rocket gravity. Custom inspector for MLR rockets.
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merge from enablehalloween2021
Water normal improvements + testing fallback
merge everything except for cs8377
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Updated texture for the painting model
Updated menuui logo and theme
MLRS UI overhaul: Some visual tweaks
restored deleted 2020 halloween menu vid for now
Enabled Halloween
Enabled scarecrowpopulation
Switch ambience sounds to halloween
Switched metal, wood, sulfur and stone collectables
MLRS UI overhaul: Set the target and true aim circle size correctly
MLRS UI overhaul: Set the central min range circle to the correct size
MLRS UI overhaul: Derived the necessary map scaling formula.
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark)
Prevents diving mask appearing as fully lit when underwater during daytime
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename.
Same usage restrictions apply as client.
Downloads all frames of neon signs and appends them as 1,2,3, etc