195,841 Commits over 4,110 Days - 1.99cph!
MLRS UI overhaul: The hard part. WIP getting the map to scale correctly to exactly fit the MLRS' total range indicator circle on-screen.
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
Merge from general_qol/november
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MLRS UI overhaul:
- Initial work on actually making the new map work correctly. Position the target and true aim circles correctly. Allow placing the target with mouse (or with WASD).
- Fixed close button no longer working.
MLRS UI overhaul: True and targeted aim circles, setting active map view
MLRS UI overhaul: Added "click to aim" info for the fullscreen dialog
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MLRS UI overhaul: Map central circle, new textures for it
MLRS UI overhaul: Set up texture layers: Map mask, map mask fade, map outer circle, scanlines
MLRS UI overhaul: Map UI WIP
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MLRS UI overhaul: Map view mask and edge fade
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.
MLRS UI overhaul: General WIP
MLRS UI overhaul: Map view early WIP
MLRS UI overhaul: Ready status UI
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MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
MLRS UI overhaul: Projectile velocity UI added
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
MLRS UI overhaul part 1: "Missing aiming module" screen
Added VisualiseTrigger script, using it on SAM_Static
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TTT: Updated localization files (Community Contribution)
Added DForm.PropSelect, DForm.ToolPresets and DForm.KeyBinder (Community Contribution)
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Extra error checks for duplicator's control panel