195,728 Commits over 4,110 Days - 1.98cph!
Fix MLRS trajectory calculation, now correctly matches a real projectile
Added a button to the code lock screen to enter the last entered code (hides the code in streamer mode)
- Removed colliders on all the rocket types, they're unlikely to ever be used and removing them may improve performance slightly.
- Removed DontBecomeSolidWithPlayerInside on all the rocket types, it's no longer used.
Doubled speed of fade in when using binoculars
Binoculars now start at smallest zoom level instead of maximum zoom level
Added a text search box to skin selection on repair panel and crafting menu
BaseCrane missing base.InitShared added
Add
64582 back and merge from rgb
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deer hunt objective text
only allow acceptance of mission if no active missions
adjust hunter conversation
merge from mission_improvements
Just Unity Things (may fix mission NRE in standalone)
merge from mission_improvements
military tents macro texture polish
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
military tents progress backup
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MotionEditor plugin assets
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Fix main camera exception when opening workshop scene
Target hit point calculation using chunky raycasts
MLRS basic range calculation. Assumes a flat world though
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Coding standards, add private keywords
Client-side smoothing for the rotator position and other tweaks
Removed a method from BaseMagnet that wasn't really doing anything
MLRS driver can now rotate and raise/lower the weapons platform, and the movements sync to the client efficiently (needs smoothing though). Protocol++