195,728 Commits over 4,110 Days - 1.98cph!
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Integrate the isSpawned check into the base VehicleFixedUpdate call. Remove it everywhere else.
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merge from mission_improvements
bugfixes, longer time limits on missions
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apply mission conversation to MissionProviderOutpost A/B
Hunter conversation
NREs and bugfixes
new missions
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save/load bugfixes
move mission saving into playerstate
Fixed dances not properly cancelling when mounting seats that don't allow gestures
Added render.GetViewSetup() - returns the CViewSetup stuff including both real FOVs and the de-corrected for aspect ratio FOV
Generic fabric texture sets for military tents
Military tent macro textures, mask and tent materials
Bring the max lua files down to 32k for singleplayer
Bump MAX_LUA_FILES to
65000 for singleplayer only
Display warnings and prevent a crash when an NPC's memory is about to overflow
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Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode
Revert the revert of
64459. Doesn't seem like the Screenshot Camera changes were the real issue
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Don't accept change tab input (tab) on developer tools if the developer tools aren't open
Added font auto sizing to item description in crafting menu
optional autocomplete objective
optional progression of objective if inactive
double vision is now double vision
More work on water clipping plane.
Terrain work around new western twin lakes
Precalculate map for WorldPositionGenerators listed in the MissionManifest
Auto calculate map for WorldPositionGenerators that haven't been calculated yet
Allow using WorldPositionGenerators as a position type in missions
update ddraw for worldpositiongenerator
checks for mission repeatable on fail/success
show mission time remaining on HUD
always fail mission upon death
Fixed bottom underwater lab end caps facing the wrong way
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Unsaved directory. Updated ignore.conf
mission accept, succeed, fail & objective complete sounds