195,803 Commits over 4,110 Days - 1.99cph!
merge from save216 (wipe)
killObjective bugfixes
createdEntity cleanup fixes
placed providers at various monuments
nre fix
placeholder mission providers
metric tonne of UI work
TTT: Updated language files (Community Contribution)
disabled Caustics Projector on small moonpools
removed card spawner in module_1500x1800_2way_ladder
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
Improve lungs icon position
Updated the ScreenshotCamera, and made it a prefab variant
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Add option for the oxygen overlay to be for players in submarines only
Oxygen post-process fixes
[Editor only] Added dev_cam model for camera visualisation in scene view.
Main Camera prefab updated to include dev_cam (invisible + disabled)
Added low oxygen post-process effect. Enabled for all low-oxygen situations right now - could be set to apply to submarines only if desired
Unsaved anim controller changes
Changed the other shortcut rom Ctrl-Shift-T to Alt-T for consistency.
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Change the Ctrl-Shift-F shortcut to Alt-F - Ctrl-Shift-F has a conflict with a default bind
Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
Remove secondary unused(?) Main Camera prefab which was getting out-of-date
Merge SubmarineOxygen -> Main
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Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active
Updated test scene to properly demo all conditional configs
Added size bounds to bbq
Merge Main -> SubmarineOxygen