200,016 Commits over 4,140 Days - 2.01cph!
Substance Designer and Gaea terrain work refactor progress
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Undo scriptname load changes, causes issues for mods
env_projectedtexture shadows can now be turned on while the projected texture is on
updated storage monitor decs
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
Updated GameTip so long game tips are not on 6 new lines
More descriptive error messages when Msg* functions fail to call tostring()
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Manifest rebuild after merge
Merge from Main ->DestroyableRoadsigns
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Allow Timed Explosives to damage things with health that are on the Default layer. This means rockets, grenades, explosives, etc can now damage things like loot barrels.
Move roadsigns to Default layer (was World)
Fix reactive target scaling
Oar poster scene (backup)
Set roadsign spawner respawn times
Force show full statement at the end of text animation in conversation, fixes final character not showing
Merge from canoe (fixes paddling animations)
Fix batteries displaying the wrong passthrough on the wire tool UI
Added storage monitor to Extra2 sellorders (same as the other smart IO items)
Storage monitor crafting cost tweaks
Fixed missing barrel and forklift collision at fishing village A
S2P
fixed storage monitor gibs errors
added prevent building volume to storage monitor
Storage monitor icon
Allow deploying storage monitors onto the large wooden box
Merge from storagemonitor
Fix placement position on TC
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
play a sound when removing a dying plant
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
updated storagemonitor.deployed prefab to contain new asset
Storage Monitor prefab update
Storage Monitor asset
Inital prefab setup. Models, textures, material and lods.
Fix null Steam auth ticket showing up as an ArgumentNullException - it'll pass through and get handled appropriately instead