200,013 Commits over 4,140 Days - 2.01cph!
▇▌▌▇▉ ▍▍▇ ▄▄▅██▊▋▍▄▊█▌▊ ▌▍▉▅▊▇ ▍▋ ▉▉▊▍▊▄▌ ▌▆▆ ▊▊█▍▌ ▆▊▄▅▊ █▉ ▆▇▊▋█▍ ▇▅▍▊ ▄▊ █▉▉█▌▊▌▅▋▇ ▋▆▅ ▍▅▇▉▉▅ ▆▆▄▇
Hammer: Allow right click on 3D view to activate FPS camera controls, on tools where right click in 3d view is not used
▆▆█▍▊▆ ▄▇ ▌▇▊▌▄▊ ▇▋▅ ██▄▇▇▊ ▌▍▇ ▊▊▅▍ ▌▅▅▉▇▋▆▌▍▉
▄▍▌▊ ▅▍▇▅ █▆▆ ▇▌▆▇▌ ▊▊▍▆▉▇
Road signs are now LootContainers, drop 1 metal pipe and 1 "road signs"
Hammer: Made the "Default to 15 degree rotations" setting invert what SHIFT does during rotation, not outright disable/disable it
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
Remove road signs from my test map
IndividualSpawner now uses the existing SpawnGroup system via SpawnHandler
▊▆▉██ ▅▍▌▍▋▉ █▆▍█
▇▆▄▆▇ █▊█ █▇▌ "▊▇▆▇▆ ▆▇" █▌██ ▅▋ ▉▊ ▍▌▌█ ▋▍▄▌ ▆█▅ ▌▌▍▍▋▅ ▅▊█▉ ▊▊ ▉▆▄ ▌▅▍▍ ▅▇▊▊█
Fix the storage monitor providing information even when it's not powered
Move roadsigns to the props folder
Created roadsign entity spawners. Converted all road signs at monuments and on Hapis from roadsigns to roadsign spawners. Add visual gizmo to individual spawner.
Speculative NRE fixes for Gibs
added scuba gear and kayak sales to the boat vendor
reduced nobuild zone around boat vendor
█▌▄ ▋▌▅ ▇▌▍▌▊▅▋ ▌▌▇▌▅, ▄▆▇▋
Fixed gravity gun not detaching the attached entity on client when the gravity gun is switched away too quickly
Fixed not being able to send large dupes (arm them) to server while being able to download large dupes from server. Dupe anti spam is now per-player on server and also exists on client.
adjusted boat spawn position
removed motorboat/rhib spawns, added rhib to boat vendor
Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder
Fixing edge case where fishing village would still spawn right next to large cliff
Scene2Prefab Fishing villages
Extended stairs at fishing villages to account for procmap variation
Junkyard is allowed to spawn in tier 0
Merge from animator_optimization
▍█▊▄▍ ▌█▌ ▆▋█▍▊▇█▊ ▊██▋█▇▇ ▍▇▉▌▋▍▅ ▅▇ ▇▊▇ ▅▉▊▊▉ ▊▊ ▊█▊▇▋
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument)
Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter)
Disabled placement next to large cliffs on fishing villages and harbors
Marge from canoe (craftable kayak + paddle fixes)
Adjust various components to new model
Removed overrides from gibs
Item tweaks
Fixed rotation and scale for kayak and gibs.
merge from door_controller_tweaks
Added support for the kayak to modify the mount pose while not holding a paddle
Adjusted mount positions
Realigned kayak model to line up with model import
Removed inWater checks, they're not needed since we're placing on water
Merge FixGlassMaterial -> Main
Make glass pane actions client-side only
Clear damage decals on car modules if the car reaches full health from repairs
Don't display paddle on back while holstered
Fixed orientation of paddle when thrown