199,089 Commits over 4,140 Days - 2.00cph!

5 Years Ago
WantsPush work. Rewrote the pushing code.
5 Years Ago
WantsPush work. Always apply rotational torque to push, rather than pull.
5 Years Ago
Update preloaded content
5 Years Ago
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
5 Years Ago
Working on WantsPush.
5 Years Ago
[D11] Fix patch param files, use beta details not the main game
5 Years Ago
Fix for "Lift occupant gets confused if a previous occupant is still in range when a new occupant is snapped."
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fix compile.
5 Years Ago
Port the vehicles branch version of NearMountPoint to Main. Fixes flickering mount option on listen server.
5 Years Ago
Merge from hdrp/merge-fix-4
5 Years Ago
Adjusted layer settings on the static and deployed vehicle lifts
5 Years Ago
Updated console system
5 Years Ago
Fixed river and swamp materials
5 Years Ago
Fixed runtime shader error on lit terrain blend shader
5 Years Ago
[D11] Fix PS4 Build process, broke path to nptitle.dat
5 Years Ago
modular car engine open/close sounds modular car lift deploy sound modular car lift open/close sounds
5 Years Ago
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5 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
5 Years Ago
Reverting the previous checking - accidentally committed assets.
5 Years Ago
[D11][#3985][#3984] Fixing the collision issues for the water well barrel/ survival fish trap which occur because of the Outline code.
5 Years Ago
Removing duplicate vertices from bakes.
5 Years Ago
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5 Years Ago
Clean up slot machine entity based on code review feedback
5 Years Ago
5 Years Ago
[D11] Added support for building PS4 Patches.
5 Years Ago
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5 Years Ago
Fix for another serialised member within a #if block
5 Years Ago
Disable occlusion warnings while I look into them
5 Years Ago
Added effects.GetList() (Community) game.AddAmmoType() no longer fails silently if given bad ammo type name, and the ammo type name is no longer case sensitive (Community)
5 Years Ago
constraint library minor improvements and fixes
5 Years Ago
disable pool warning
5 Years Ago
[D11] 3987 - Changed the spawn parameters on some resources to prevent them from clumping together
5 Years Ago
Added Entity.IsSequenceFinished Entity.GetSequenceMovement cycle arguments are now optional and default to 0, 1 for start and end respectively
5 Years Ago
[D11][#3998] Fix for shadows flashing when far from the map center: 1. Shadow map resolution on the main directional light set to 2048 - this makes the shadow map calculations more precise at the cost of 30 Mb of memory. 2. Updating the rotation of the sun every N frames to decrease the frequency at which the lighting conditions are changed and thus keeping the shadow maps the same for several frames.
5 Years Ago
Updated corn and potato entity bounds so they can be destroyed by melee (for Errn)
5 Years Ago
Changed "Water Saturation" label to "Water" on plant UI, to make it more obvious it is the water condition/happiness, not the actual saturation.
5 Years Ago
Merge from entity_hiding
5 Years Ago
oops, missed a file
5 Years Ago
Merge from main
5 Years Ago
Fixed "missing parent entity" spam
5 Years Ago
Missing files.
5 Years Ago
Scene backup. More effects folder organizing
5 Years Ago
Don't pool the engine audio grains because they seem to use up a lot of memory
5 Years Ago
Fix for some unnecessary decor object spawns (e.g. flowers and cracks_grass)
5 Years Ago
Occlusion culling/SLOD fixes (invisible objects)
5 Years Ago
Changes to the way tree gets split
5 Years Ago
Cleaning when destroying monuments.
5 Years Ago
Added BASSCHANNEL:Set/Get3DEnabled()
5 Years Ago
[D11] Scene fix - SLOD cell root