193,090 Commits over 4,049 Days - 1.99cph!
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Fixed perspective changes while holding instruments not working on non-admin players
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fireballs from kamakazi helicopters should never penetrate walls
fireballs should no longer slow movement through walls
Chassis/module item icon settings: Mipmaps on. Generated new chassis icons. Leaving module icons for now until we have final models.
Fixing UV transform errors...
Increased displacement limit to 16k
Added missing map icons for CS:GO and TF2 maps
[D11] + Wall_conc_300x300 possible fix for z fighting
[D11] Optimised particle systems in Prefabs\Weapons
Linking up the material packer, the mesh batcher and KDTree chunks.
Added foliage albedo multiplier to scene custom lighting
Added foliage shader toggles for global albedo mult and transmittance scale
Added print_foliage console command to print the batch count + vertex count of foliage
Added vertex count to print_renderers (and fixed problems issues with it)
Added Player.Set/GetSuitPower
Foliage can use up to 3 different meshes for LODs
project_gaea latest terrain build, increased ruggedness in the regions between coast and hills
[D11] + 31 objects adjusted for server
Merge /main/hdrp/foliage-transmission
Caves LODs up to Level 3 with vertex paint material on final LOD
Multi-mesh renderer LOD conversion - MeshRenderer.mesh changes
Try to avoid changing screen resolution when running autobenchmark
Created a test for the material packer.
[D11] - Industrial_bld_j - Glitching issue fixed due to too many materials being assigned
[D11] + Range_bank_drain_a - Z fighting fix
gmad vpc script (ship gmad builds)
[D11] + Pallet_stacks_a correct LOD applied + test for possible prefab cull issue
Tidy up. More material baking progress.
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[D11] revert
42076 in order to try to re-apply with fewer unnecessary changes.
[D11] workaround for foliage wind issues, removes most of the problem visually though isn't an actual fix yet.
[D11] [UI] WIP Fixing platform-specific textures being loaded on both platforms.
Turn off printfs in libflif on xbone
Remove incorrectly merged population assets
[D11] Fix for auto-turret error, BradleyAPC error
[D11] Fix rocket launcher attack error
[D11] Added server var d11melee test
[D11] Assets\Content\Props LOD check
update 2 slot flatbed, fuel tank modules
Allowing shifting multi-socket items over one, when they overlap with themselves