193,309 Commits over 4,079 Days - 1.97cph!
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[D11][UI] Corrected popup text from last commit
[D11][UI] Corrected popup text from last commit
[D11] - Fix for #1359, tweaked the collision geo for road asset
[D11] - Fix for #1359, tweaked the collision geo for road asset
[D11][UI][#2116] Fixed popup text. Disabled password input on create public server
[D11][UI][#2116] Fixed popup text. Disabled password input on create public server
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
[D11] Server compile fix.
[D11] Server compile fix.
Load filesystem first in bootstrap
Load filesystem first in bootstrap
[D11] [UI] Test PS4 mandatory platform images.
[D11] [UI] Test PS4 mandatory platform images.
[D11] Fix for popups not resizing correctly
[D11] Fix for popups not resizing correctly
[D11][UI][#2619] Adjustments to the Vendingmachine UI. Translation adjustments to the create a server screen
[D11][UI][#2619] Adjustments to the Vendingmachine UI. Translation adjustments to the create a server screen
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal.
From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer.
Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal.
From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer.
Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
Use in-built drop shadow component on info boxes
Use in-built drop shadow component on info boxes
Exposed some sound definition slots for adding and removing map markers
Exposed some sound definition slots for adding and removing map markers
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
From code review: AddMountPoint returns existing mount point if it's already added
From code review: AddMountPoint returns existing mount point if it's already added
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
Show the source of damage if no player is responsible for a death (falling/hunger/cold/radiation/etc)
PostUpdateChildren updates when entity children are added / removed.
PostUpdateChildren updates when entity children are added / removed.
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
From code review: Convert ID checks to use EqualNetID. Add extension method for comparing layer.
Assign correct colours to sleeping bag cluster options
Assign correct colours to sleeping bag cluster options
Quick tween for open and closing sleeping bag cluster
Quick tween for open and closing sleeping bag cluster