200,735 Commits over 4,171 Days - 2.01cph!

6 Years Ago
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6 Years Ago
Creosote bush progress Decor v3 changes
6 Years Ago
Vehicle Lift LOD Tweaked module panel stuff, collider, mesh
6 Years Ago
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6 Years Ago
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6 Years Ago
6 Years Ago
Added Capsule DDraw shape, a few bug fixes and improvements.
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
merge from Lunar_2020_new
6 Years Ago
Sandbox's prop_effect will now change its color if the player is looking at it, indicating which/if prop_effect will be pick up via physgun/toolgun Hopefully improved Z-fighting issues with prop_effect's rings, when multiple are in proximity
6 Years Ago
[D11] Missing texture on small gravel.
6 Years Ago
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
6 Years Ago
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
6 Years Ago
[D11] Fixed flipped defines
6 Years Ago
igniter fixes schema update
6 Years Ago
[D11] Fix to hair depth issues and transparent vending machine sections.
6 Years Ago
more
6 Years Ago
[D11] Fix for being able to look through scientist visor
6 Years Ago
[D11] Updated LR300 test
6 Years Ago
Extract fonts from workshop addons for server downloads too! ALLOW using Model keyvalue on Zombie NPCs
6 Years Ago
Craters backup Oasis initial build Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings Road textures meta tweaks
6 Years Ago
[D11] Updated Chicken ragdoll
6 Years Ago
[D11] Updated/added Max Spawn Distance values to impact fx
6 Years Ago
[D11][#3530] Monument names now appearing again.
6 Years Ago
[D11][UI][#3523] Fixed serialization issue
6 Years Ago
[D11][Text/LOC][#3533] List items on players tab get disabled if the player list is empty
6 Years Ago
[d11][#3497] Spawn with no weapons equipped to account for the safe zones. Also the selectedSlot should be -1 while switching. Bigfix: When the player rejoins the server and wakes up they have the item in their first item slot equipped. This can be a problem in safe zones as when the player wakes with a gun in their hands the hostile countdown will start.
6 Years Ago
[D11] Another incorrect specular fix
6 Years Ago
Fixes for ASE shader template
6 Years Ago
[D11] server fix
6 Years Ago
[D11] Fixed Fridge door in lighthouse
6 Years Ago
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
6 Years Ago
Actually merge from striprig
6 Years Ago
Merge from striprig
6 Years Ago
[D11][#3785] Remaining D11 scenes updated to remove all references to the Light and Bold TMPro font.
6 Years Ago
Serialize + show growth rate in UI. More modifier/calc tests. Sweet new farming setup save.
6 Years Ago
Fixed NRE on death (don't bother rig stripping on listen server)
6 Years Ago
subtracting merge from life_stats 45940
6 Years Ago
6 Years Ago
Trace V2 - No bueno
6 Years Ago
[D11] Lighthouse SLOD change
6 Years Ago
[D11][Audio][#3539] Slow healing while in inventory does not reproduce incorrect audio
6 Years Ago
[D11][#3528] PlayerBelt: reset the static variables upon respawn, always start with the first item selected (the rock). Bug Details: Upon Respawning after death when in a server, a Ticking Sound will occur on the Wake Up Screen (it sounds like repeatedly selecting something).
6 Years Ago
[D11] Fix for further incorrect spec on assets
6 Years Ago
[D11] some smallish slod optimisation from profiling, actually it's the second single biggest update in the script update in a baseline scenario
6 Years Ago
[D11] Temporary change to road generation height.
6 Years Ago
[D11] cherry pick from cl 31682 and 40526 to fix server compile errors
6 Years Ago
[D11] Fixes Candles material specular and Plantpots Smoothing issues