200,735 Commits over 4,171 Days - 2.01cph!
SetCanZoom( false ) no longer prevents firing weapons
[D11][UI] Unload controller images when not needed
Re-enabled ring road in world_setup_v3 prefab, more forgiving harbor placement filters
Ground value calc changes.
Merge from life_stats_merge
Subtract the life_stats subtraction
Oasis new build - smaller bodies of water for oasis, grass and forests in oasis come closer to water line, forests are 100% arid in the desert, hilltop topology doesnt exist on sand dunes
Subtract
46024 - that deleted the branch contents? ¯\_(ツ)_/¯
Subtract
46022 (busted merge)
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[D11][#3295] Changed smoke and fire texture to point filtering to free up another couple of FPS.
merge from disable_lunar_2020
Revert back to default mainmenu logo
[D11][UI] Send translation keys for kick and ban messages for translation
[D11] Cliff texture resize
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance, also enabled low resolution transparency.
[D11] Fixed Incorrect Boat Material
[D11] Update hair to new shaders.
Remove SLOD outer renderer during prefab preprocess, added -Z bias for SLOD shader to improve Z-fighting
[D11] [UI] Removed triple underscores from en-US language file for keys: "light_campfire", "light_campfire_desc".
Added PlanterBox ui to crosshair hud, shows current/max water ml levels when hovering a planterbox.
Let cars actually go to sleep properly 😴. Also added IsStationary() and IsMoving()
Added labels to LOD utility window
Updated LOD settings on all chassis and modules to Thai's 40/15/1
Prefab variants don't pass through LOD group settings properly. Added new Window>Tools>Set LOD Group Thresholds editor to allow easy multi-selection LOD level updating.
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Fix sending incorrect player positions when a player is parented to something
update LOD setting/ models
Fix map coordinates missing a letter on the right side (for big maps)
updated vehicle source file
Fix cockpit LOD assignments
Apply "Addon too new to use old API" only for new addons
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+ Fixed the water being 70% alpha at the distance so water is getting there