193,337 Commits over 4,079 Days - 1.97cph!

6 Years Ago
waterwheel and whaterwheel generator source files
6 Years Ago
arcade machine, binoculars, camera, and motion detector source files
6 Years Ago
Homemade batteries (tier 1 & 2) source files.
6 Years Ago
Holosight source files
6 Years Ago
Moved silencers to Models/Weapons/WeaponAttachments
6 Years Ago
horse source idle
6 Years Ago
Jackhammer, fuel generator, detonator, bloodbag, fire extinguisher, rf unity & aerial source files
6 Years Ago
Radiation Pills, Tesla Coil, and trough & hitch source files
6 Years Ago
Soda can and oil filter silencer source files
6 Years Ago
Hunting Bow and Knife source files
6 Years Ago
M39 and Flamethrower source files
6 Years Ago
Grenade Launcher (Milkor MGL) source files
6 Years Ago
Compund bow Source files
6 Years Ago
L96 Rifle Source
6 Years Ago
Jerrycan zbrush high res source file
6 Years Ago
experiments
6 Years Ago
experiments
6 Years Ago
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
6 Years Ago
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
6 Years Ago
Cherrypick some vital fixes for a hotfix
6 Years Ago
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6 Years Ago
Fix filtered out entities (on map cleanup) not increasing internal counter for MapCreationID()
6 Years Ago
Removed SkinnedMeshRendererInfo
6 Years Ago
Removed SkinnedMeshRendererInfo
6 Years Ago
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
6 Years Ago
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
6 Years Ago
Scene backup More prefab fixes.
6 Years Ago
Scene backup More prefab fixes.
6 Years Ago
skin approval
6 Years Ago
skin approval
6 Years Ago
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
6 Years Ago
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
6 Years Ago
[D11] update from d11_console_version in prepartion of merge back
6 Years Ago
[D11] update from d11_console_version in prepartion of merge back
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11]Define fixes
6 Years Ago
[D11]Define fixes
6 Years Ago
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
6 Years Ago
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
6 Years Ago
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
6 Years Ago
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
6 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
6 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
6 Years Ago
[D11] [UI] Server Admin Special Actions option added.
6 Years Ago
[D11] [UI] Server Admin Special Actions option added.
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
subtracting wearable changes, need to keep rigs until the prefab processing stage.
6 Years Ago
subtracting wearable changes, need to keep rigs until the prefab processing stage.