193,310 Commits over 4,079 Days - 1.97cph!
Quick tween for open and closing sleeping bag cluster
Show killed by weapon name and icon on game over screen
Show killed by weapon name and icon on game over screen
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
Add attacker distance field to death info, expose on death screen
Fixed steam avatar of killer not appearing
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
From code review: Force specification of fuel loot distance, plus general cleanup of the EntityFuelSystem class.
From code review: Make lastAttackedTime internal
From code review: Make lastAttackedTime internal
cctv arm, chinese lantern, chinook locked crate, dropbox, excavator control panel, and strobe light source files
Transport Heli Source Files
Halloween themed weapons; butcher knife and pitchfork
Fog machine, fruit machine, geiger counter, mailbox, siren light, spray paint can, and wooden hammer tool Source Files.
cherrypicking #
39637 messagedelayfix
cherrypicking #
39637 messagedelayfix
Rowboat and metal boat source files
waterwheel and whaterwheel generator source files
arcade machine, binoculars, camera, and motion detector source files
Homemade batteries (tier 1 & 2) source files.
Moved silencers to Models/Weapons/WeaponAttachments
Jackhammer, fuel generator, detonator, bloodbag, fire extinguisher, rf unity & aerial source files
Radiation Pills, Tesla Coil, and trough & hitch source files
Soda can and oil filter silencer source files
Hunting Bow and Knife source files
M39 and Flamethrower source files
Grenade Launcher (Milkor MGL) source files
Jerrycan zbrush high res source file
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
Cherrypick some vital fixes for a hotfix
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Fix filtered out entities (on map cleanup) not increasing internal counter for MapCreationID()
Removed SkinnedMeshRendererInfo
Removed SkinnedMeshRendererInfo
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
Scene backup
More prefab fixes.