200,687 Commits over 4,171 Days - 2.00cph!

6 Years Ago
Fixed resources root being disabled all the time Added some debug data Added sprite fields to Infographic stats and hooked up sprites for most current stats
6 Years Ago
Merge from instruments
6 Years Ago
Another link.xml change
6 Years Ago
Merge from Main->Vehicles
6 Years Ago
Backup
6 Years Ago
Merge from instruments
6 Years Ago
link.xml for Midi library
6 Years Ago
Automatically subscribe to entities
6 Years Ago
Bit of refactoring and fixing things that got lost in the merge
6 Years Ago
Added an item name search bar to the bottom of the F1 "Items" menu, which searches and displays all matching items from all categories.
6 Years Ago
Subtract decay detector
6 Years Ago
Subtract seismic detector
6 Years Ago
Subtract potentiometer
6 Years Ago
Merge from comp/entities
6 Years Ago
Merge from main
6 Years Ago
remove bootil dependency from htmlsystem remove most stl types from htmlsystem interface
6 Years Ago
remove source lib dependencies from html systems
6 Years Ago
Allow typing when the console autocomplete is active (instead of needing to push tab)
6 Years Ago
fix fuel tank collider condition removed unused texture / material
6 Years Ago
Fix item assigned where it should've been the entity prefab
6 Years Ago
Prevent error in editor script OnEnable by moving the FindProperty calls
6 Years Ago
Merge from main
6 Years Ago
Fix editor script glitch that was breaking Fuel Tank + fix refresh button being disabled.
6 Years Ago
Class rename only
6 Years Ago
Derped a prefab
6 Years Ago
Backup & buncha fixes.
6 Years Ago
more
6 Years Ago
collider tweak
6 Years Ago
Backup
6 Years Ago
skin approval
6 Years Ago
[D11] Localisation Server/Database implementation. Updates to localisation and translate classes to utilise localisation database.
6 Years Ago
User friendly error codes for GMPublish.exe
6 Years Ago
[D11] Tweaked Smoothness/Spec values of "site_metal_panels_d.mat", fixed materials assigned to "range_bridge_a" prefab
6 Years Ago
[D11] + Just over half way through the particle systems in the game, turning cast shadows off.
6 Years Ago
Dupes/Saves/Demos sub sections in main menu show whether -noworkshop is active Hide Subscribe/Install buttons in main menu with -noworkshop steamworks.FileInfo's "children" key uses numbers are keys, not strings
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Optimising texture sizes for console
6 Years Ago
[D11] Specular for Bear, Stag, Horse and Wolf tweaked to more appropriate values
6 Years Ago
GrowableEntity consumes fertilizer from PlanterBox. Switched Corn to GrowableEntity. Bit of a refactor. Save file.
6 Years Ago
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance
6 Years Ago
[D11] Reduced Shininess of SLOD material
6 Years Ago
[D11] Junkpiles collision fix
6 Years Ago
[D11] Restored missing junk pile bases from a couple of prefabs
6 Years Ago
Merge from d11_console_version
6 Years Ago
shader updates
6 Years Ago
[D11] Metal1 and Blood_BulletHit effect fixes
6 Years Ago
[D11][UI][#3013] Fixed planner rotate button prompt been set to triangle after looking at wall with hammer
6 Years Ago
[D11][UI] added translation string for the BradleyAPC