193,454 Commits over 4,079 Days - 1.98cph!
Fixed concrete_debris mesh read/write error
Fixed concrete_debris mesh read/write error
Helicopter update optimisation. Send a flag if it's sleeping and bail.
Helicopter update optimisation. Send a flag if it's sleeping and bail.
Redo the notification setup menu so it doesn't suck as much
Redo the notification setup menu so it doesn't suck as much
Removed some scene setup overrides on craggy
Removed some scene setup overrides on craggy
New ground plants progress
New ground plants progress
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
Moved favourite button out of the Footer group so that it doesn't get set to not interactable when viewing a locked item.
Removed an unnecessary double parent set per blueprint icon
Removed an unnecessary double parent set per blueprint icon
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
Split the controller entity into switch and alarm entities
Changing alerts to just use steamid (doesn't work yet though)
Remove the subscription commands
BlueprintButton / UIBlueprints optim
BlueprintButton / UIBlueprints optim
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
Got rid of 2 GetComponent calls every time the inventory is opened or closed.
Set up skeleton stuff on Wolf to test with
Set up skeleton stuff on Wolf to test with
[D11] Add Rustworks ban and unban requests
[D11] Add Rustworks ban and unban requests
[D11] [UI] Increased font size to help readability for input prompt icons.
[D11] [UI] Increased font size to help readability for input prompt icons.
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
[D11] [UI] Increased size of crosshair interaction icons slightly to help readability.
Updated Facepunch.Skeleton
Updated Facepunch.Skeleton
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
[D11] [UI] Increased size and adjusted controller icons slightly to help improve readability.
cherry pick the vehicle fix from main
Fix NPC driven vehicles not driving
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
[D11] [UI] WIP Controller Icons loaded in wrong platform fix attempt.
[D11] merge from d11 main again to get prefab fixes
[D11] merge from d11 main again to get prefab fixes
[D11] Scene2prefab update all
[D11] Scene2prefab update all
[D11] merge from d11 main again to get prefab fixes
[D11] merge from d11 main again to get prefab fixes
[D11] Merged from 2019.2 branch