200,457 Commits over 4,140 Days - 2.02cph!

6 Years Ago
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis Weapon name box now shows translated name, not the shortname
6 Years Ago
Backup
6 Years Ago
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
6 Years Ago
Merge from main
6 Years Ago
Fixed Oilrig small loot max population exceeding available spawn points
6 Years Ago
All military crates and elite boxes now behind puzzles on oilrigs
6 Years Ago
Compound scientists now covers blackspot near recycler
6 Years Ago
Removed recycler from small and large Oilrig
6 Years Ago
Baked LODs for dump truck
6 Years Ago
Spawning prefabs directly from the skin set rather than using mesh replacements
6 Years Ago
Setup all relevant skin prefabs and skin sets
6 Years Ago
merge from main
6 Years Ago
more save/load NRE checks
6 Years Ago
Bunker volume profile
6 Years Ago
Launch site backup
6 Years Ago
material tweaks
6 Years Ago
Industrial structures - interiors extra LOD level
6 Years Ago
xylophone player anims and override controller
6 Years Ago
merge from main
6 Years Ago
Generated prefabs for skin variations
6 Years Ago
[D11] 38 vertex shader LODs added to compound scene assets
6 Years Ago
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
6 Years Ago
load NRE fix
6 Years Ago
subtraction of subtraction
6 Years Ago
Set up eye variations
6 Years Ago
[D11] Added server chatbox output to show when players are enabling god mode or noclip
6 Years Ago
Disabled probe volume stuff
6 Years Ago
Disabled XR stuff
6 Years Ago
All facial detail skins converted
6 Years Ago
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
6 Years Ago
Temporarily enabling read/write on some model importers
6 Years Ago
[D11] [UI] Speed up hud visibility changes.
6 Years Ago
Female skin setup
6 Years Ago
[D11] + Airfield object removal/scene to prefab/updated manifest
6 Years Ago
set up all make skin and variants
6 Years Ago
Fixed missing terrain in low settings
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
[D11] Translation Additions
6 Years Ago
Updated benchmark.dem (shorter, simpler demo)
6 Years Ago
[D11] Server startup complete Rustworks telemetry event.
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Temporarily enabling read/write on some model importers
6 Years Ago
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
6 Years Ago
Fixed NRE in IOEntityEditor
6 Years Ago
[D11] Tweak Page Headers to be White instead of Green
6 Years Ago
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
6 Years Ago
Torch light level, fire material emission
6 Years Ago
[D11] Latest delayed ent settings... makes qa castle playable.
6 Years Ago
Oilrig small / baked LODs
6 Years Ago
Set up all skin models to be consistent with the rest of the skeleton skins.