193,604 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Merge from main
6 Years Ago
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
6 Years Ago
Unsaved
6 Years Ago
Unsaved
6 Years Ago
Various item slot related. Better crop/less wasted space on the Spas12 icon. (test)
6 Years Ago
Show output line connections as a debug line if the object isn't selected
6 Years Ago
Fix realmed remove on all vehicle modules being the wrong way around 🤦
6 Years Ago
Change modular car wheel colliders to all be a shared nested prefab, for easier editing
6 Years Ago
More
6 Years Ago
Auto-focus the console text input field when switching to the console tab or re-opening the console.
6 Years Ago
Fixes
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Backup
6 Years Ago
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
6 Years Ago
macos deployment target
6 Years Ago
Double checked and fixed all other lit particle shaders
6 Years Ago
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
6 Years Ago
Fix a little crash issue from previous commit
6 Years Ago
fix some macOS mouse niggles
6 Years Ago
scrap heli repair now only costs metal fragments
6 Years Ago
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread The above is used as an example in weapon_flechette
6 Years Ago
Proper fix for LitSmokeEmissiveFlame
6 Years Ago
[D11] [UI] Removed mention of text chat from controls page. Fixed missing Quick Chat input on Standard Controls layout B.
6 Years Ago
merge from vsync
6 Years Ago
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6 Years Ago
Fixed RPG reload animations playing too soon after shooting a rocket
6 Years Ago
Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further.
6 Years Ago
[D11] [UI] Formatting adjusted for error messages on Find/Join Server page. Fixed Search/Filter error message overriding all other messages.
6 Years Ago
Fixed RPG firing sounds being replaced by laser on/off sounds
6 Years Ago
[D11][DTLS] Resend message request added to try to speed-up client traffic flood stalls. Implemented resend fragment request on client. RTT cleared on buffered messages now ready to send.
6 Years Ago
Improve support for 128+ bone models (studiomdl.exe, hlmv.exe, possibly other places) Updated studiomdl.exe to be closed to the TF2 counterpart - Now tries to preserve sequence order (and names?) when recompiling, more console output when model file exceeds buffer sizes
6 Years Ago
[D11] [UI] Removed team sizes filter from server filters.
6 Years Ago
[D11] [UI] Stubs implemented for remaining filters.
6 Years Ago
[D11] [UI] Favouriting servers no longer refreshes the entire list.
6 Years Ago
[D11] [UI] Fixed soft mask warning in options menus.
6 Years Ago
[D11] [UI] WIP Server Filter updates for Find/Join Server page.
6 Years Ago
[D11] use hdrp callback for gpu instancing, make sure it happens after the same callback for occlusion so that the z pyramid is up to date, similar to main branch fix but for hdrp
6 Years Ago
6 Years Ago
macos symstore script
6 Years Ago
[D11][UI] Lock main menu tutorial button
6 Years Ago
Fix for occlusion culling (missing objects)
6 Years Ago
[D11] initial instancing modifications to hdrp package
6 Years Ago
[D11] add hdrp package to the project ready for instancing mods (will commit modifications in a separate CL to aid discoverability)
6 Years Ago
[D11][UI[#2596] Fixed issue with OSK in search server screen
6 Years Ago
[D11] disable grabpass
6 Years Ago
Fixed vertex back-lighting on LitSmokeEmissiveFlame
6 Years Ago
Door knocker no longer prevents explosives damaging doors
6 Years Ago
[D11] [UI] Fixed input prompts on navigation bar in Find/Join server page.