193,694 Commits over 4,079 Days - 1.98cph!
Better ignore settings. Ignore all csproj and sln EXCEPT inside the Plugins folder
Added a bool to specify which entities get ignored from senses if not flagged.
Only ignore trees from senses.
Added some debug logging for bad distances in GoToSmartObject
And now add them to the ignore list so they don't come back
Remove all those new csproj files.
Asset bundle build map updates
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Fix for distance consideration score clamping
Basic stuff for adding components to wiseguysuser
Possessions enabling/disabling when leaving/changing settlement.
Consume value for carrots and yams
Last bits of table view fuckery
Added two-sided lighting toggle to rust/std+wind shader set
another table view property path
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Fix comments + update entity cache
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Renamed Biter files/config to Rammer
data browser table view drills into structs and classes, ignores some dumb types, ignores fields with HideFromTableView attrib
removed GhostCube from all units, increased highlighter DepthBias to 10.
Possessions fulfillment time tweaks
Longer construction times
Interaction positions for construction on spit addon.
Moved new plugins to Third Party
tweaked avatar post exposure post process
fixed back button not doing anything in the map editor
tweaked reflection probe distance/layer culling
Added amplify impostors v0.92
Proper fix for decal color issues
Match intro now actually shows the real map name
Activity popup override via data property
BuildingView.Update dictionary safety, profiler sample
added game option to toggle unit class icons showing with unit health bars, defaults to off.
Attempt at fixing decal color issues
fix temple A light exclusion layer
Activity types popup usage is optional