193,694 Commits over 4,079 Days - 1.98cph!
Renamed and moved billboard bake shader
People can now take a corpse from the meat rack to skin it
UsersStats is now an IPlayerComponent
Updated shaders, more testing
[D11] [UI] Re-added "D11_NEWHUD" define for quick chat update in BasePlayer_ClientLocal to fix null instance.
Special case for modifying the same player record instead of two different ones, give command
Fixed a big bug from an #if CLIENT. Added some callbacks for when a user is created / destroyed.
Game manager extensions no longer store their own persisted data types, simplifies class generics
Fixed some issues with Possessions pooling (don't create defaults in Setup, moved to init)
Added proper VisualFX pooling
Version++
Set disabled state of end turn button to dark grey. Set end turn button interaction to disabled instead of hiding the button when using end turn is disabled.
[D11] Disabled "Generate Mip Maps" on all UI Sprite Textures.
set fake_nose, stunner_shades and thick_rimmed_glasses accessories prefabs to Avatar layer
[D11][UI] Removed the Selected blueprint detail panel
Cusomtisation team colours. Team colour fixes. Server error message reworded.
fur items female versions
[D11] Map download URL from the CDN hard-coded into server for now.
[D11] Revert Project Settings from previous commit
[D11] [UI] Attachment slot panel implemented highlighted modifications show details on panel
changed testbox back to sandbox and enabled some spawners
Removed placeholder cake item, rebuilt db.
removed 2 old unused types from CustomisationTypes.All, reset all customisation item definition types.
customisation++
[D11] Call Rich's logger to capture as json on server
Gray out drop down and sliders when theyre disabled
[D11] [UI] Quick Craft radial menu added with required assets and scripts.
[D11] Prevent a translation attempt if a string is empty
Distance Consideration tweaks to account for square distance vs non square.
Food AI tweaks to stop people favouring far away resources over nearby onesx.
[D11] Display meaningful socket error in log, rather than just an int code.
[D11] Temp fix for changes in server data.
item details panel now automatically appears for the currently equipped item when entering a new tab
Strobe light LOD0 rotation fix
[D11] Just turn off IPv6 stop with all the #if's
Reset avatars at init, misc customisation item fixes/cleanup.
CustomisationProfile++
[D11] Changes to get rid of the UserPacket emulation layer and start to integrate the direct calls, it means less packet copying, it was doing it twice per packet when it really wasn't needed,
Fixed NetworkUser/WiseguysUser serialization, some bugs etc. Can actually get into the game now. Threw out GameData.NetworkUser entirely as it was already 90% replaced by the new basic Writes in NetworkUser base and was just sending redundant data. Only CustomAllies remain and I think I'll make them into an IPlayerComponent instead.
platform customisations now get applied
- Removed PersistentPerson and PersistentPersonPlayer.
- PlayableCharacter now references WiseguysUser instead of PersistentPerson.
- The new WorldEntityUser handles the character/spectator spawn & reference stuff that PersistentPerson used to handle.
- Removed BuildingUnitOccupiers as we no longer use the building takeover stuff, and it should be made game-mode-specific now if we need it back.
- Stuck GangMember in WiseguysUser for now to make things compile, but probably want to replace it entirely with an IPlayerComponent gang member equivalent?
[D11] Map download from the CDN hooked-up to selecting a server from the protocol request list.
Merge from asset_bundles_3
Support disabling options on the menu so I can show that potato mode overrides a few other options
New UnitIndicators & related assets.
SelectedBuildingWidget stuff
Fixed rotten and burnt consumables having 0 food value, they now have very low food value and will incur a mood debuff (and possible sickness)