193,569 Commits over 4,079 Days - 1.98cph!
Fixed init order issues with NetworkUser/WiseGuysUser and INetworkUserComponents
Cleaned up all errors in the merge. A lot of casting NetworkUser to WiseguysUser that makes things a bit messy - would be nice if we can get rid of WiseguysUser entirely in the IPlayer refactor. Even if not, we can clean it up a bit more.
Added motion vectors to LOD3 hazmat/scientist suits; fix for distant blurry scientists on cargoship
Forcing important cargoship lights to be always enabled
faster ocean pathing (test)
l96 item wip
Container now combines entity restrictions and machine process validation instead of one or the other.
Various tanning station data.
[D11] Hopefully fixed the copy of the prx on PS4 along with map
quick temp matchmaking/game creation bot test
TimeValue property attribute drawer prints converted game to real time after field
Tweaks to Scientists at Military Tunnel.
Removed unused DeferredMeshDecal scripts from cargoship light fixtures
Added LightGroupAtTime to cargoship v2 lighting root
wip ClientBot class, wrap client connection, bot list is now of type ClientBot not GameClientInternet
Added ability to toggle volumetric beams to LightGroupAtTime
Changed cargoship light fixture decal materials to non-decal
GameClient now tracks LocalTeam
match outcome toast events, listeners, blah blah
Tweaks to Turret NPC settings.
Fixed impostor rooms not displaying on cargoship. Used LODGroup instead of meshcull it was using prior.
daily challenge toast events, UIGlobalPanel listener
More work on NPC spawns on Cargo Ship.
Tweaks to some Scientist settings.
Use spectate bots mode to test more easily
Tweaked NPC spawns on Cargo Ship.
[D11] See what is happening with finding the files
Fixes to stockpile related conditions
added MMFRequestEventArgs.
added MMFReceived event.
UIGlobalPanel listents for local internet game client MMFReceived event and shows the panel.
Fixed dynamic lod handling in AmbientLightLOD
Added MMF declined event, msghandler triggers it, UIGLobalPanel listens to local internet client.
ship loot crates align properly
ship cargo containers no longer cull
ship has smaller map marker, less buggy rotations
Various Stockpile conditions now write the appropriate container to the blackboard.
Tile hover handler now fires event, moved tile highlight trigger to BaseInput event listener.
moved CommandQueue from GIViewer static to GameClient instances.
Client cmds now have a reference to the client executing it.
moved a few static variables out of GameClient base to member variables of GameClientInternet, updated msg handler refs.
Added entity player command to context menu
Skill & Tool overrides both live in InteractionSettingsWrapper, various editor tidy up
Show correct max player count in webrcon
Made left analogue stick analogue instead of digital (at least for walking)