193,639 Commits over 4,079 Days - 1.98cph!
Fix destroy error showing on the client when there was no real problem
Tidier destroy/cleanup code. Hopefully makes more sense
Rearranging. Don't have to wait until next frame to call destroy code on client.
skull fire pit volume fix oOOooOooOooOooo
L96 handling sound tweaks
Better. Still breaks occasionally
Client now gets the destroy messages. Still got issues
locker slot fix
burlap name fix
cargo ship convars for duration, egress duration, enabled
use 6 as a scalar divisor when calculating radiation/cold protection (regression fix)
Working on cleaning things up. Server can run without errors now. Clients still not getting the despawn/destroy messages they should be though.
merge from main/cargoshipsounds
cargo ship ambient sounds
tactical gloves available at bandit town
simple bot AI think scheduling
balance for gloves
tactical gloves remove aimsway
tactical gloves available at scientist compound
extra clothing slot, giddyup
imrpoved world loading time by removing OceanPatrolClose (unused)
fixed AK47 very very slowly driving upwards
bots rejoin matchmaking after a match finishes
Tweaks to NPC Turrets on Cargo Ship.
Small tweaks to Scientist settings.
Tweaks to spawn options for NPC Turrets.
always mount cargo ship above rowboat height so you aren't knocked off
cargo ship spawns as a world event by default
cargo ship propeller is deadly
protocol++
rewrote a bunch of stuff so the AI can be used for any team. still more to do...
l96 balance
8x scope
l96/scope available at black market
l96/scope available in bradley crates and elite crates
bunch of metas that need committing
MFM, singleton widget editor warning of duplicates being a bad idea