193,640 Commits over 4,079 Days - 1.98cph!
[D11] Fixes needed for xb1
changed AbilitySettings.All to AbilitySettings.GameReady
Fixed LOS on vehicle storage boxes (comparing layer mask vs layer index)
Disable lerp when attached to bone (fixes explosives not following door open / close animation when attached)
[D11] Disabled movement controls when the player is controlling a menu with the analogue stick
Added AssetDatabaseEx to simplify finding/loading assets in the editor and to exclude client/server processed prefabs.
[D11] Notify of server upload and display version in teams
Moved a bunch of stuff to Agent constructor
increased max clients to 10,000
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InfluenceAndTerritory cleanup
Move the "Trying to send with no players" warning of net library send functions to developer 1
More (Collections, Diplomacy, GroupKnowledge, GroupNeeds)
Restore material order in the Materials Tool UI
[D11] Test out the server upload
Fix typo that made player records overwrite the other player's record
More (Supplies, Dispenser, Machine, Influence, Ignitable, Ownable, Vehicle, Vicinity Effect)
More component pooling cleanup (CraftingStation, ResearchStation, Stockpile, Container, Corpse)
Various entity/component state cleanup and refactoring
added ClientBotConfig, can specify steam IDs to use for bots, bots cycle through the steam IDs when connecting, added client auth overriding for bots.
Stricter synchronization for GameInstance.Teams
[D11][UI] UI hold events Implemented , UI event interfaces renamed for greater clarity
Fixed APC projectile speed regression
[D11] Temp workaround for unity bug with script debugging enabled and VS attached
[D11] Make sure to lowercase the jenkins method
[D11] Turn of notifications again for server deploy integration debugging and also lower case some methods for jenkins script
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[D11] honor Jenkins build case sensitivity
Logging for missing entries in the component map
WIP converting post process stack to V2
Adding avatar hat, fixed some prefab
added some symbols to die on magic 8 ball
Agent NRE fix when controller is nulled
Gibs inherit parent from their entity
Enabled crunch compression on more nature assets