193,569 Commits over 4,079 Days - 1.98cph!
clean up proxy class and refs
Add SuppressUnmanagedCodeSecurity
Fixed fireballs not doing any damage on the boat
[D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
Fixed arrow velocity on the cargo ship
[D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
Removed length value from all network messages, removed some redundant function calls and allocations from net loop
[D11][UI][WIP] Water Catcher menu
[D11] merge
28912 from milestone branch (temporary pool size reduction to increase available memory)
[D11] Remove UNET and MINIUDP support, simplify defines a bit.
Sleepers with parent update their model position every frame
[D11] merge back
28877 (sets default quality mode to "good", removes some potato only resource usage)
[D11] merge
28888 and
28832 back from milestone branch (ortho basis fix and neo garlic size fix)
[D11] Attempted fix for network logging dependency carnage.
[D11] merge
28785 back from milestone branch (worldcache fixes for AOT compatibility)
Fixed the last few issues.
Git:
* Dragginig/Resizing DFrame as a child element now works properly
* Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
Container can now validate Entities using a MachineProcess in its parent Entity instead of using the ContainerParameters data.
NPC Turret now works with Cargo Ship.
NPCs spawn on Cargo Ship by default.
More NPC spawns on the Cargo Ship.
Fixed EntityView.HighlightOn potentially adding a view's renderers to the highlighter
Fixed CameraOcclusion potentially causing highlighted units to get stuck
Containers can override their attachment point naming pattern
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension.
util.SpriteTrail no longer silently fails halfway through when not given a color.
[D11] Start of copying symbol files
Moved all of the per level content stuff
Slightly less crap walking controls
[D11] Wrapped input code in define to avoid generated code
[D11] Update Main Menu prefab
server will only broadcast player connected message to all clients when server population is less than a server define