198,772 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Base corporation stuff
7 Years Ago
Minor edit
7 Years Ago
Scoreboard no longer shows latency on end-of-round screen
7 Years Ago
End-of-round screen now shows scoreboard by default. Needs some minor adjustments (like not showing latency).
7 Years Ago
Working on allowing the end-of-round UI to show the final scoreboard as its default content. Also moved some UI scripts around.
7 Years Ago
Simplified Note.cs with the TextArea attribute
7 Years Ago
Added a more animation options. Added animation to game menu and alerts.
7 Years Ago
[D11] more wip on splitting frontend from in-game, use page parameterization better and start to move code out of D11_Frontend as that needs to do a lot less, plus this way pages like "BrightnessContrast" are no longer tied to being used in a specific place.
7 Years Ago
Animating a slide and and background fade for the scoreboard. Other UI could use it too.
7 Years Ago
[D11] more wip on splitting frontend from in-game, just bringing over some stuff I added on my tidyup branch, not yet used.
7 Years Ago
[D11] more wip on splitting frontend from in-game, oops forgot this from previous commit
7 Years Ago
[D11] more wip on splitting frontend from in-game, move the pop system into the global UI group (had to create a scene2prefab scene for this, just to be consistent with everything else, but as mentioned in previous commit message, maybe it would be better to change them all to just instantiated prefabs depending on test results.
7 Years Ago
[D11] more wip on splitting frontend from in-game, move the loading screen into the global UI group.
7 Years Ago
[D11] more wip on splitting frontend from in-game, "uitopbarcarouseldisplay" needs to be a separate scene again in order to be split off into a "global" group with a different lifetime to the frontend. Other components need similar treatment, doing one at a time. We seem to be using scene2prefab and then just using the scene anyway, rather than having a list of scene names we could have lists of UI prefabs to load, just need to do decide on one technique or the other rather than a bit of both, though there's some reason to believe scenes might load quicker than loading a prefab and instantiating it, will have to test both.
7 Years Ago
Remove time check
7 Years Ago
Did a bit of cleanup on the old UI stuff to remove all the missing ref warnings. Left the UI_SETUP scene for now so we can still check out and grab old UI stuff.
7 Years Ago
[D11] more wip on splitting frontend from in-game, remove dependencies on Frontend (really PagedUI but that needs fixing too)
7 Years Ago
[D11] more wip on splitting frontend from in-game, remove dependencies on Frontend (really PagedUI but that needs fixing too)
7 Years Ago
[D11] Make it possible to generate the bootstrap codepaths for all platforms supported without having to switch into each platform in turn + some WIP code for splitting off the frontend from the in-game.
7 Years Ago
network++ save++
7 Years Ago
more Hapis fixes
7 Years Ago
minor Hapis fixes and tweaks
7 Years Ago
old skin approval
7 Years Ago
WIP wolf AI rework.
7 Years Ago
Fix duplicated effects not having model name in respective hooks
7 Years Ago
[D11][TUTORIAL] Various Tutorial actions/fixes, Tweaks to helicopter AI so should no longer stick around and repeatedly kill you. Custom tutorial logic on sleeping bag to allow for instant spawning
7 Years Ago
revert for now
7 Years Ago
Minicopter for alex. (not sure if scale is 100%, just got internet)
7 Years Ago
merge from unlock rework
7 Years Ago
Fixes
7 Years Ago
More data
7 Years Ago
Oilrig progress backup
7 Years Ago
updated prediction (broke some of nw2vars)
7 Years Ago
Initial implementation of unlock changes. Data updating WIP.
7 Years Ago
Oilrig interiors dressing / models / texture work
7 Years Ago
merge to release
7 Years Ago
Added blog URl to wahts new
7 Years Ago
merge main to release
7 Years Ago
version++
7 Years Ago
adding what's new pic
7 Years Ago
getting latest
7 Years Ago
Patch 3 what's new def.
7 Years Ago
Server updating flag
7 Years Ago
[D11][TUTORIAL] Various Tutorial Actions, Tutorial Helicopter AI
7 Years Ago
Replay++
7 Years Ago
Added jump pads to control1
7 Years Ago
chat menu title colours
7 Years Ago
clean up
7 Years Ago
[D11] Heap dump parser window fix for handling reports that are too big to display in a scroll region, plus some fixes/improvements to the analysis reporting.
7 Years Ago
Fixed TurnOff and TurnOn on vehicles crashing the game server when used on prop_vehicle_prisoner_pod