193,569 Commits over 4,079 Days - 1.98cph!

7 Years Ago
merge from main
7 Years Ago
Defines.Network++
7 Years Ago
clean up proxy class and refs
7 Years Ago
grass patch work
7 Years Ago
Add SuppressUnmanagedCodeSecurity
7 Years Ago
more wip/testing stuff
7 Years Ago
Fixed fireballs not doing any damage on the boat
7 Years Ago
[D11] I forgot that good quality setting still needs a higher texture reduction factor for the time-being.
7 Years Ago
Fixed arrow velocity on the cargo ship
7 Years Ago
[D11] merge back latest version of D11AssetFindler.cs, and enable crunch on all textures
7 Years Ago
Removed length value from all network messages, removed some redundant function calls and allocations from net loop
7 Years Ago
[D11][UI][WIP] Water Catcher menu
7 Years Ago
Compile fix
7 Years Ago
[D11] Need to import lib
7 Years Ago
[D11] merge 28912 from milestone branch (temporary pool size reduction to increase available memory)
7 Years Ago
merging v1
7 Years Ago
[D11] Remove UNET and MINIUDP support, simplify defines a bit.
7 Years Ago
grass tweak
7 Years Ago
Sleepers with parent update their model position every frame
7 Years Ago
[D11] merge back 28877 (sets default quality mode to "good", removes some potato only resource usage)
7 Years Ago
long grass reboot
7 Years Ago
[D11] merge 28888 and 28832 back from milestone branch (ortho basis fix and neo garlic size fix)
7 Years Ago
[D11] Attempted fix for network logging dependency carnage.
7 Years Ago
[D11] merge 28785 back from milestone branch (worldcache fixes for AOT compatibility)
7 Years Ago
Fixed the last few issues.
7 Years Ago
Git: * Dragginig/Resizing DFrame as a child element now works properly * Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
7 Years Ago
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7 Years Ago
Container can now validate Entities using a MachineProcess in its parent Entity instead of using the ContainerParameters data.
7 Years Ago
NPC Turret now works with Cargo Ship. NPCs spawn on Cargo Ship by default. More NPC spawns on the Cargo Ship.
7 Years Ago
Fixed EntityView.HighlightOn potentially adding a view's renderers to the highlighter Fixed CameraOcclusion potentially causing highlighted units to get stuck
7 Years Ago
art
7 Years Ago
clothing previews
7 Years Ago
[D11] Jenkins iterations
7 Years Ago
Containers can override their attachment point naming pattern
7 Years Ago
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension. util.SpriteTrail no longer silently fails halfway through when not given a color.
7 Years Ago
Cleanup
7 Years Ago
[D11] Define fix
7 Years Ago
More cleanup and fixes
7 Years Ago
Data, fixes
7 Years Ago
[D11] More syntax fixes
7 Years Ago
data
7 Years Ago
[D11] Fix groovy syntax
7 Years Ago
[D11] Start of copying symbol files
7 Years Ago
Stockpile instances WIP
7 Years Ago
4 new stings
7 Years Ago
Moved all of the per level content stuff
7 Years Ago
Slightly less crap walking controls
7 Years Ago
[D11] Wrapped input code in define to avoid generated code
7 Years Ago
[D11] Update Main Menu prefab
7 Years Ago
server will only broadcast player connected message to all clients when server population is less than a server define