126,100 Commits over 4,171 Days - 1.26cph!

10 Days Ago
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10 Days Ago
merge from admin_logging -> main
10 Days Ago
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10 Days Ago
TTT: Custom radio button support (Community Contribution) * Add custom T Radio sound support and extra default sounds Reduce healing sound count for TTT radio It can take up to 16 seconds, which feels like way too much. Reduced to 10 seconds. TTT: Russian and Turskish language updates (Community Contributions) TTT: Prevent the round start info box from stacking TTT: Fixed "Tried to create font 'X from a game font" warnings
10 Days Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
10 Days Ago
merge from physics_bounds_commands
10 Days Ago
server commands to set and get physics world bounds for profiling purposes
10 Days Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
10 Days Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
10 Days Ago
Update: augment serverocclusiondebug command to draw the path of occlusion query Written as throw-away code, will clean-up later Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
10 Days Ago
Rebase on /main
10 Days Ago
LODs, prefab, collision for food barge checkout counter
10 Days Ago
merge from naval_update
10 Days Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
10 Days Ago
Neutralized the tint on the sand footprints.
10 Days Ago
Scene backup
10 Days Ago
merge from batteringram_impacteffect_fix
10 Days Ago
merge from chandelier_fixes
10 Days Ago
Don't show raise/lower action on chandelier if you dont have building privilege
10 Days Ago
Adding missing bottom mesh to triangle hull prefab
10 Days Ago
fixed boat door pickup and repair, added guide mesh for door
10 Days Ago
Generate proto
10 Days Ago
subtract 130129 decay_scale_ui_fix
10 Days Ago
merge from main
10 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
10 Days Ago
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10 Days Ago
merge from emission_queue
10 Days Ago
merge from trailtail
10 Days Ago
merge from fix_artificalwater_flow
10 Days Ago
merge from fix_corpse_storageboxes
10 Days Ago
merge from workshop_wearable_icon_fix
10 Days Ago
Merge from quicksave_to_gamesetup_save
10 Days Ago
Socket name fixes. Manifest Prefab updates.
10 Days Ago
Fixed battering ram impact effect string pool warning
10 Days Ago
merge from steaminventory_descriptions_fix
10 Days Ago
merge from store_typo_fix
10 Days Ago
Fixed a typo in the legacy wood store page Updated shipping container store page desc
10 Days Ago
Fixed steam inventory item modals failing to find a fallback description and ending up using the prefab placeholder description
10 Days Ago
Stair localization fixes. Stair wood setup. Initial stair prefab setup. Test save update.
10 Days Ago
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10 Days Ago
merge from baseplayer_serverupdateparallel
10 Days Ago
merge from indirect_instancing_fixes
10 Days Ago
merge from s2p_flatten_fixes
11 Days Ago
Less hacky shoreline wetness fix using 2D distance instead
11 Days Ago
wip stairs setup
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
Merge from naval_update
11 Days Ago
Merge from naval_update
11 Days Ago
Fix terrain shadows, add vertex normal map sampling, use terrain heightmap instead of height slope map, change LOD slider into min/max slider for more control, and add convar for terrain renderer toggling.