193,174 Commits over 4,049 Days - 1.99cph!

13 Days Ago
Merge from jungle_update
13 Days Ago
13 Days Ago
Added kapok_b variant Manifest
13 Days Ago
Expose DismountViewmodelHoldTime on VineMountable
14 Days Ago
Flatten look angle when deciding what branch to swing to
14 Days Ago
Merge from TransferAllItemsToContainer_nre_fix
14 Days Ago
Speculative TransferAllItemsToContainer nre fix
14 Days Ago
freezing_icon -> main
14 Days Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
14 Days Ago
vending_machine_fridge -> main
14 Days Ago
Reset all existing vending machine prefabs to 128 slots for good measure
14 Days Ago
Remove logs, moved capacity code into delayed method.
14 Days Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
14 Days Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
14 Days Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
14 Days Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
14 Days Ago
Setup correct deployed vending machine slots 36 -> 30
14 Days Ago
Mild texture param tweak.
14 Days Ago
Snake hit screen effect.
14 Days Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
14 Days Ago
Eliminating more branch differences / minor cleanups
14 Days Ago
Eliminating more branch differences / minor cleanups
14 Days Ago
Fixed floor and foundation using the wrong wallpaper skin id
14 Days Ago
Texture update
14 Days Ago
Pressing right click with wallpaper in hands open the skin selection menu
14 Days Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
14 Days Ago
added dlc gesture preview and hooked up
14 Days Ago
merge from jungle_update
14 Days Ago
Fixed new jungle meats turning into spoiled bear meat when expired
14 Days Ago
Eliminating more branch differences Fix crashes to do with material's representative texture Apply FCVAR_USERINFO to gmod_npcweapon func_movelinear improvements Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound. Also merged Portal 2 parented movement fixes. Allow mat_picmic below -1 in multiplayer Init text fields for func_precipitation
14 Days Ago
Fix crashes to do with material's representative texture Apply FCVAR_USERINFO to gmod_npcweapon func_movelinear improvements Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound. Also merged Portal 2 parented movement fixes. Allow mat_picmic below -1 in multiplayer Init text fields for func_precipitation Eliminating more branch differences
14 Days Ago
fixed a missing mesh from collider script on corner_c prefab
14 Days Ago
Final polish pass on vm camera animations for the initial list of guns
14 Days Ago
Merge from snakes
14 Days Ago
Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
14 Days Ago
Merge: from main Tests: none, no conflicts
14 Days Ago
Merge from blowpipe
14 Days Ago
Merge from jungle_update
14 Days Ago
Merge from jungle_update
14 Days Ago
Merge from reposition
14 Days Ago
Codegen Manifest
14 Days Ago
Fixed foundation incorrect wallpaper socket name
14 Days Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
14 Days Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
14 Days Ago
Merge from protobuf_fixes
14 Days Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
14 Days Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
14 Days Ago
viewomdel and prefab update
14 Days Ago
cave scene tweaks for cave openings (overrides)
14 Days Ago
Cherrypick 119366