138,273 Commits over 4,324 Days - 1.33cph!

12 Days Ago
ao tweaks
12 Days Ago
deployable golf tee initial setup
12 Days Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
12 Days Ago
Show phrase when swapping golf club type
12 Days Ago
Ensure mountable dies when dismounting from a ball
12 Days Ago
Missed file
12 Days Ago
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
12 Days Ago
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12 Days Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
12 Days Ago
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
12 Days Ago
Set power node fixes
12 Days Ago
Data cable icon updated
12 Days Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
12 Days Ago
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
12 Days Ago
Add TriggerParent
12 Days Ago
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
12 Days Ago
reduced size of cable heads in the viewmodel
12 Days Ago
set up 3p data cable
12 Days Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
12 Days Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
12 Days Ago
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12 Days Ago
Biome experiments / backup
12 Days Ago
data cable viewmodel setup, model name changes
12 Days Ago
Basic worldmodel tests, already catches 30+ misconfigured ones
12 Days Ago
Add sockets for doors and a window to the trailer
12 Days Ago
- New Iron position - New Driver position - Better hand IK positions
12 Days Ago
Update: PoolAnalyzer - handle more valid cases - added support for Dispose handling - added if(obj != null) Free(ref obj) handling - added support for using directives (both scoped and inline) I give up on trying to handle local data flow involving pooled objects - there's just too much work here Tests: unit tests + started unity (our Pooling unit tests no longer flag false-positives, this was kind of funny)
12 Days Ago
Codegen
12 Days Ago
Scale trailer hackweek entity by 2.5x
12 Days Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
12 Days Ago
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball - Clearup and rewrite the club system (AGAIN) - Reset and replace the position target transforms
12 Days Ago
Added data hub item, acts as a data combiner - 3 inputs 1 output
12 Days Ago
exported golf swing anims
12 Days Ago
12 Days Ago
Plugged the viewmodel prefab in
12 Days Ago
Folder cleanup
12 Days Ago
Fix clientside golf ball being returned to the server
12 Days Ago
Data cable world model and view model prefabs. Assigned new world model to item.
12 Days Ago
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12 Days Ago
Feedback changes: - Inverted A + D for walking - Reduced putting max by 50%
12 Days Ago
Revert golf ball mountable and golf ball back to what they should be
12 Days Ago
- Remade golf hole and animator - Fixed merge issues - Regen manifest - Fix folder issues
12 Days Ago
Added fillContainers command. It will fill boxes, barrels, TC's (anything with a container) with random items within 5 meters of the player. You can filter items by category too, same as the fill inventory command.
12 Days Ago
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
12 Days Ago
Update: PoolAnalyzer - escape a bit more - don't analyze statements before Pool.Get call - escape analysis when pooled object is returned out of method - debug binary built from b8b556ae Tests: unit tests + started unity. still a bunch of false-positives, but found first legit bug
12 Days Ago
Art pass for the data cable wire tool including: - World model - Viewmodel - Lods - Material & Textures
12 Days Ago
manifest again
12 Days Ago
Fixed FixCaret TMP_InputField NRE
12 Days Ago
Computer has multiple 'power out' slots that you can power using the graph
12 Days Ago
fixed duplicate keys on minigolf ramps, fixed minigolf ramp 05 - added prop render script, rendered icon, removed deploy prefab and linked up mesh, cleaned up item prefab, hooked up correct icon, added new descriptions