193,445 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Fixed activity notification elements not being properly reset Activity popup window is now modal Activity popup window shows unit portrait for join requests
7 Years Ago
Added Happiness stat Reduced global building durability value by 50% Updated post processing stack
7 Years Ago
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
7 Years Ago
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7 Years Ago
Phrases
7 Years Ago
protocol++
7 Years Ago
Observer start
7 Years Ago
Hapis Sky Dome fix
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
updated purple loot box model
7 Years Ago
Reenabled desire expired cohesion event (still happens too frequently but without it cohesion never drops)
7 Years Ago
fix for newly created key locks added bone arrow - make plays added fire arrow sound updates from manifest (bundle setting)
7 Years Ago
adding back the stencil part on the unit shader
7 Years Ago
cleanup materials
7 Years Ago
update unit shader with ramp texture on mask 1 (for future use) update portrait shader adding shading ramp
7 Years Ago
World stuff
7 Years Ago
Added a stranger spawn point to Island_01
7 Years Ago
World backup. Prefab fixes.
7 Years Ago
Forgot to save
7 Years Ago
Fixed an exception on load in Senses Cohesion debug panel New positive cohesion events for building any building, getting pregnant, babies growing up and generic age changes Cohesion events won't be processed if they're not marked as IsGameValid Marked Desire expired event as not game valid (happens way too often) Added a set_cohesion console command
7 Years Ago
Working on bot AI
7 Years Ago
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
7 Years Ago
New 1st person deploy sounds for a handful of items Third person deploy sounds for most held entities Fixed a few SoundPlayers that were missing sound refs
7 Years Ago
fixed ch47 rotorblade spin
7 Years Ago
Crafting component WIP
7 Years Ago
Fix bug with NPC manager and spawn %
7 Years Ago
Misc
7 Years Ago
Fixed invalid cast
7 Years Ago
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
7 Years Ago
key locks can always be opened by the person who placed it but you can still create keys to give to others
7 Years Ago
Fixed cohesion not being clamped
7 Years Ago
Merging bot branch into Main since it's in a good place that shouldn't break things. Bot players can be added by entering 'addbot' in the server console, but I wouldn't recommend using them yet. They r dum. And in Zombie mode they don't know to jump off the plane.
7 Years Ago
World
7 Years Ago
Remove timer
7 Years Ago
Much faster zombie finding for AI
7 Years Ago
UI fixes
7 Years Ago
Weather widget seasono indicator Generated enums TargetFilter assets hold an instance of their corresponding plan, created during warmup (removed a bunch of caching and dict lookup in AIManager) TribeActivityTrigger cleanup
7 Years Ago
People who leave the tribe will create their own tribe upon doing so
7 Years Ago
People will leave the tribe if cohesion is low for extended periods of time
7 Years Ago
Cohesion event effect support Added cohesion events driven by various effects
7 Years Ago
Cohesion no longer driven by mood, only events
7 Years Ago
Refactored a bunch of ECS shit (no more child types)
7 Years Ago
update portrait/mask /shader/material adding amplify material function rerender unit mask tweak unit shader update charger texture maps
7 Years Ago
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7 Years Ago
Cache player building privilege once a second on the client (performance)
7 Years Ago
Added terrain anchor placement mode (minimize terrain error or minimize object offset) Fixed junkpiles sometimes spawning partially on roads Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
7 Years Ago
Fixed elders not being assigned when playing from game scene in editor Fixed TribeWindow displaying empty elements
7 Years Ago
Pine trees progress
7 Years Ago
Adds