193,445 Commits over 4,079 Days - 1.98cph!
Fixed activity notification elements not being properly reset
Activity popup window is now modal
Activity popup window shows unit portrait for join requests
Added Happiness stat
Reduced global building durability value by 50%
Updated post processing stack
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
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updated purple loot box model
Reenabled desire expired cohesion event (still happens too frequently but without it cohesion never drops)
fix for newly created key locks
added bone arrow - make plays
added fire arrow
sound updates from manifest (bundle setting)
adding back the stencil part on the unit shader
update unit shader with ramp texture on mask 1 (for future use)
update portrait shader
adding shading ramp
Added a stranger spawn point to Island_01
World backup.
Prefab fixes.
Fixed an exception on load in Senses
Cohesion debug panel
New positive cohesion events for building any building, getting pregnant, babies growing up and generic age changes
Cohesion events won't be processed if they're not marked as IsGameValid
Marked Desire expired event as not game valid (happens way too often)
Added a set_cohesion console command
fixed hv arrows not showing metal tip when deselecting viewmodel for the first time
New 1st person deploy sounds for a handful of items
Third person deploy sounds for most held entities
Fixed a few SoundPlayers that were missing sound refs
fixed ch47 rotorblade spin
Fix bug with NPC manager and spawn %
fixed griefing players new to the game by spamming 1000 keylocks on boxes to raid them, now 1000000 combinations, sickos
key locks can always be opened by the person who placed it but you can still create keys to give to others
Fixed cohesion not being clamped
Merging bot branch into Main since it's in a good place that shouldn't break things. Bot players can be added by entering 'addbot' in the server console, but I wouldn't recommend using them yet. They r dum. And in Zombie mode they don't know to jump off the plane.
Much faster zombie finding for AI
Weather widget seasono indicator
Generated enums
TargetFilter assets hold an instance of their corresponding plan, created during warmup (removed a bunch of caching and dict lookup in AIManager)
TribeActivityTrigger cleanup
People who leave the tribe will create their own tribe upon doing so
People will leave the tribe if cohesion is low for extended periods of time
Cohesion event effect support
Added cohesion events driven by various effects
Cohesion no longer driven by mood, only events
Refactored a bunch of ECS shit (no more child types)
update portrait/mask /shader/material
adding amplify material function
rerender unit mask
tweak unit shader
update charger texture maps
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Cache player building privilege once a second on the client (performance)
Added terrain anchor placement mode (minimize terrain error or minimize object offset)
Fixed junkpiles sometimes spawning partially on roads
Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
Fixed elders not being assigned when playing from game scene in editor
Fixed TribeWindow displaying empty elements